Player Matchup

Ne Zha
Ne Zha
CoolGye
Ne Zha
Level 127
God Stats
0W - 2L
1,479 SR
Queue Stats
26W - 15L
1,622 Elo+
Solo
Atlas
Atlas
GipssyD
Atlas
Level 122
God Stats
1W - 3L
1,711 SR
Queue Stats
274W - 239L
1,567 Elo+
Solo
Jing Wei
Jing Wei
JJ-BYRD
Jing Wei
Level 123
God Stats
4W - 10L
1,563 SR
Queue Stats
435W - 434L
1,489 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SmiteLucas
Morgan Le Fay
Level 127
God Stats
2W - 2L
1,644 SR
Queue Stats
103W - 116L
1,573 Elo+
Solo
Fenrir
Fenrir
jabessevilan
Fenrir
Level 140
God Stats
12W - 10L
1,351 SR
Queue Stats
964W - 974L
1,506 Elo+
Solo
Team Averages
Level 128
1,550 SR
1,551 Elo+

VS

Team Averages
Level 111
1,613 SR
1,517 Elo+
Charybdis
Charybdis
GDoyle
Charybdis
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 28L
1,520 Elo+
Party 1
Vamana
Vamana
HonestTurtle345
Vamana
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 57L
1,492 Elo+
Solo
Xbalanque
Xbalanque
T00THLESSRAGE
Xbalanque
Level 129
God Stats
14W - 7L
1,738 SR
Queue Stats
303W - 297L
1,561 Elo+
Solo
Hera
Hera
blackfox2685
Hera
Level 111
God Stats
1W - 0L
1,600 SR
Queue Stats
54W - 54L
1,501 Elo+
Solo
Medusa
Medusa
hazmating
Medusa
Level 109
God Stats
1W - 0L
1,728 SR
Queue Stats
86W - 59L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
CoolGye
Ne Zha
15
2 / 6 / 6
9,091
649
13,062
13,683
6,860
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
GipssyD
Atlas
17
7 / 5 / 5
10,441
746
11,410
22,563
34,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
JJ-BYRD
Jing Wei
15
1 / 6 / 7
9,189
656
6,797
14,613
6,673
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
SmiteLucas
Morgan Le Fay
18
1 / 5 / 10
10,132
724
12,711
13,927
7,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
18
4 / 5 / 5
10,102
722
12,156
21,904
21,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GDoyle
Charybdis
17
2 / 3 / 13
10,217
730
10,856
10,781
4,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
6 / 3 / 12
11,248
803
10,082
14,790
17,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Xbalanque
T00THLESSRAGE
Xbalanque
18
4 / 4 / 9
10,703
765
16,965
12,671
5,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
8 / 2 / 13
11,981
856
19,019
11,653
4,755
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
hazmating
Medusa
18
7 / 3 / 11
11,238
803
23,290
14,153
6,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
85
15
Kills
27
27
Deaths
15
33
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
CoolGye
Ne Zha
2
6
6
0.83
W
Charybdis
GDoyle
Charybdis
2
3
13
2.83
L
Atlas
GipssyD
Atlas
7
5
5
1.9
W
6
3
12
4
L
Jing Wei
JJ-BYRD
Jing Wei
1
6
7
0.75
L
Morgan Le Fay
SmiteLucas
Morgan Le Fay
1
5
10
1.2
W
Xbalanque
T00THLESSRAGE
Xbalanque
4
4
9
2.13
W
8
2
13
7.25
W
Medusa
hazmating
Medusa
7
3
11
4.17
L
Fenrir
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,136
Damage
80,212
86,690
Taken
64,048
76,421
Mitigated
38,031
12,824
Healing
19,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
CoolGye
Ne Zha
13,062
2,550
1,347
1,363
13,683
6,860
0
2,947
10,637
0
21,898
W
Charybdis
GDoyle
Charybdis
10,856
5,319
832
2,553
10,781
4,668
2,137
3,163
7,423
0
22,390
L
Atlas
GipssyD
Atlas
11,410
2,202
551
2,294
22,563
34,031
0
6,958
15,413
20,554
920
W
10,082
6,231
720
2,094
14,790
17,227
352
4,660
9,845
0
16,428
L
Jing Wei
JJ-BYRD
Jing Wei
6,797
6,073
435
282
14,613
6,673
1,269
4,596
9,879
0
18,267
L
Morgan Le Fay
SmiteLucas
Morgan Le Fay
12,711
741
393
888
13,927
7,274
546
2,035
11,717
37,921
0
W
Xbalanque
T00THLESSRAGE
Xbalanque
16,965
3,765
1,129
1,290
12,671
5,001
795
4,403
8,172
0
36,811
W
19,019
4,027
1,385
3,334
11,653
4,755
1,377
4,127
7,195
31,809
0
W
Medusa
hazmating
Medusa
23,290
9,013
2,200
3,659
14,153
6,380
3,250
5,614
8,212
0
49,730
L
Fenrir
12,156
1,378
1,392
3,879
21,904
21,583
168
2,483
19,085
0
20,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,955
Gold Earned
55,387
140
Minions Killed
151
0
Camps Cleared
0
1,278,442
Distance Traveled
1,343,458
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,091
649
17
1
0
269,776
0
W
Charybdis
10,217
730
28
2
0
239,742
0
L
Atlas
10,441
746
19
1
0
244,337
0
W
Vamana
11,248
803
4
0
0
239,157
0
L
Jing Wei
9,189
656
41
3
0
230,179
0
L
Morgan Le Fay
10,132
724
43
3
0
273,003
0
W
Xbalanque
10,703
765
46
3
0
258,854
0
W
Hera
11,981
856
33
2
0
300,720
0
W
Medusa
11,238
803
40
3
0
304,985
0
L
Fenrir
10,102
722
20
1
0
261,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role