Player Matchup

Thanatos
Thanatos
Daddy Ducky1466
Thanatos
Level 8
God Stats
2W - 7L
1,450 SR
Queue Stats
52W - 78L
1,174 Elo+
Party 1
Nemesis
Nemesis
Solarr lyy
Nemesis
Level 9
God Stats
0W - 2L
1,238 SR
Queue Stats
1W - 2L
1,464 Elo+
Party 2
Hades
Hades
Xxselfdeadxx
Hades
Level 6
God Stats
1W - 2L
1,674 SR
Queue Stats
1W - 4L
1,464 Elo+
Party 2
Yu Huang
Yu Huang
dizzyhelyer
Yu Huang
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,564 Elo+
Party 2
Anubis
Anubis
gokucheeze420
Anubis
Level 31
God Stats
11W - 7L
1,139 SR
Queue Stats
366W - 365L
1,094 Elo+
Party 1
Team Averages
Level 22
1,400 SR
1,352 Elo+

VS

Team Averages
Level 49
1,493 SR
1,421 Elo+
Jing Wei
Jing Wei
DoctorStackz
Jing Wei
Level 41
God Stats
2W - 7L
1,138 SR
Queue Stats
74W - 81L
1,286 Elo+
Solo
Aphrodite
Aphrodite
JangusNabroc666
Aphrodite
Level 49
God Stats
5W - 4L
1,500 SR
Queue Stats
34W - 43L
1,467 Elo+
Solo
Merlin
Merlin
Pea Are Ohhh
Merlin
Level 67
God Stats
27W - 17L
1,534 SR
Queue Stats
127W - 114L
1,432 Elo+
Party 3
Cernunnos
Cernunnos
The_Midas_Touchy
Cernunnos
Level 49
God Stats
384W - 424L
1,545 SR
Queue Stats
384W - 427L
1,477 Elo+
Solo
Kuzenbo
Kuzenbo
TrippyIsgrig
Kuzenbo
Level 41
God Stats
2W - 2L
1,751 SR
Queue Stats
141W - 150L
1,444 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
17
1 / 16 / 7
10,242
1,024
8,795
21,879
10,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
Solarr lyy
Nemesis
17
0 / 11 / 8
9,965
997
4,889
24,097
9,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

17
2 / 8 / 11
11,202
1,120
12,836
18,567
13,699
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yu Huang
dizzyhelyer
Yu Huang
18
7 / 6 / 9
13,080
1,308
17,240
16,140
6,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
9 / 12 / 7
13,104
1,310
27,528
24,183
13,574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

194

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DoctorStackz
Jing Wei
18
7 / 5 / 26
12,143
1,214
15,721
15,146
6,903
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
JangusNabroc666
Aphrodite
19
4 / 6 / 31
11,504
1,150
12,527
13,740
9,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Merlin
20
23 / 4 / 25
16,094
1,609
36,019
12,143
6,519
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cernunnos
19
16 / 4 / 21
13,424
1,342
22,551
17,432
8,047
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
TrippyIsgrig
Kuzenbo
20
3 / 0 / 42
13,483
1,348
10,550
17,243
31,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
198
19
Kills
53
53
Deaths
19
42
Assists
145
Player
Kills
Deaths
Assists
KDA
L
Thanatos
1
16
7
0.28
W
Jing Wei
DoctorStackz
Jing Wei
7
5
26
4
W
Aphrodite
JangusNabroc666
Aphrodite
4
6
31
3.25
W
Merlin
23
4
25
8.88
L
Nemesis
Solarr lyy
Nemesis
0
11
8
0.36
W
Cernunnos
16
4
21
6.63
W
Kuzenbo
TrippyIsgrig
Kuzenbo
3
0
42
24
L
2
8
11
0.94
L
Yu Huang
dizzyhelyer
Yu Huang
7
6
9
1.92
L
9
12
7
1.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,288
Damage
97,368
104,866
Taken
75,704
54,340
Mitigated
62,539
11,325
Healing
12,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
8,795
3,402
0
1,152
21,879
10,351
0
12,043
9,836
0
15,446
W
Jing Wei
DoctorStackz
Jing Wei
15,721
12,871
0
0
15,146
6,903
0
11,999
3,147
0
22,476
W
Aphrodite
JangusNabroc666
Aphrodite
12,527
3,484
3,194
4,298
13,740
9,186
0
11,691
2,049
23,574
0
W
Merlin
36,019
4,512
1,048
2,209
12,143
6,519
0
9,461
2,682
69,474
0
L
Nemesis
Solarr lyy
Nemesis
4,889
590
0
2,604
24,097
9,717
0
10,961
13,136
66
19,865
W
Cernunnos
22,551
11,722
196
210
17,432
8,047
0
11,881
5,551
0
51,087
W
Kuzenbo
TrippyIsgrig
Kuzenbo
10,550
2,630
0
1,266
17,243
31,884
0
12,638
4,605
20,205
0
L
12,836
1,017
225
2,062
18,567
13,699
0
11,787
6,780
40,801
0
L
Yu Huang
dizzyhelyer
Yu Huang
17,240
565
0
970
16,140
6,999
0
9,922
6,218
39,708
0
L
27,528
70
269
4,043
24,183
13,574
0
14,383
9,800
53,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,593
Gold Earned
66,648
204
Minions Killed
204
3
Camps Cleared
9
878,393
Distance Traveled
854,591
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,242
1,024
10
1
1
177,100
0
W
Jing Wei
12,143
1,214
15
2
0
174,202
0
W
Aphrodite
11,504
1,150
31
3
1
135,664
0
W
Merlin
16,094
1,609
81
8
3
156,533
0
L
Nemesis
9,965
997
36
4
1
180,639
1
W
Cernunnos
13,424
1,342
59
6
2
168,254
0
W
Kuzenbo
13,483
1,348
18
2
3
219,938
0
L
Hades
11,202
1,120
57
6
0
172,705
0
L
Yu Huang
13,080
1,308
50
5
0
182,875
0
L
Anubis
13,104
1,310
51
5
1
165,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role