Player Matchup

Ra
Ra
DELIC8LADYFINGRS
Ra
Level 144
God Stats
7W - 2L
1,818 SR
Queue Stats
380W - 373L
1,486 Elo+
Solo
Nike
Nike
HighCinB
Nike
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 34L
1,231 Elo+
Solo
Tsukuyomi
Tsukuyomi
JustKiLLin2011
Tsukuyomi
Level 88
God Stats
6W - 1L
1,635 SR
Queue Stats
273W - 274L
1,557 Elo+
Solo
Geb
Geb
ProfReithe
Geb
Level 208
God Stats
3W - 2L
1,151 SR
Queue Stats
243W - 230L
1,580 Elo+
Party 1
Nu Wa
Nu Wa
mrdarcyisgreat
Nu Wa
Level 156
God Stats
8W - 6L
1,466 SR
Queue Stats
243W - 230L
1,578 Elo+
Party 1
Team Averages
Level 125
1,514 SR
1,487 Elo+

VS

Team Averages
Level 123
1,671 SR
1,484 Elo+
Chiron
Chiron
AaronSucks12
Chiron
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 31L
1,414 Elo+
Solo
Jing Wei
Jing Wei
CHIKENWAANG
Jing Wei
Level 140
God Stats
1W - 1L
1,713 SR
Queue Stats
167W - 171L
1,531 Elo+
Solo
Mercury
Mercury
CRUSI
Mercury
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 133L
1,457 Elo+
Solo
Ganesha
Ganesha
ItZFluffy1187
Ganesha
Level 144
God Stats
1W - 1L
1,802 SR
Queue Stats
97W - 86L
1,575 Elo+
Solo
Sylvanus
Sylvanus
SITHLACrossFire
Sylvanus
Level 157
God Stats
3W - 1L
1,838 SR
Queue Stats
166W - 147L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 17
11,635
831
13,858
12,198
10,145
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nike
14
1 / 1 / 13
9,598
686
2,584
6,747
9,916
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tsukuyomi
JustKiLLin2011
Tsukuyomi
19
7 / 5 / 14
11,272
805
19,134
15,499
9,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
3 / 5 / 15
9,538
681
11,508
17,667
22,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

19
11 / 2 / 10
11,631
831
21,018
8,540
4,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
16
5 / 6 / 4
10,080
720
14,016
16,076
5,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
CHIKENWAANG
Jing Wei
16
4 / 5 / 6
9,977
713
10,033
14,048
6,424
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
CRUSI
Mercury
16
3 / 7 / 7
10,193
728
6,738
12,897
5,266
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ganesha
15
0 / 5 / 9
8,577
613
11,897
16,884
8,429
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
17
2 / 3 / 9
9,795
700
7,389
18,214
18,143
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
49
26
Kills
14
15
Deaths
26
69
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Chiron
5
6
4
1.17
L
Jing Wei
CHIKENWAANG
Jing Wei
4
5
6
1.4
L
Mercury
CRUSI
Mercury
3
7
7
0.93
W
4
2
17
6.25
W
Nike
1
1
13
7.5
L
Ganesha
0
5
9
0.9
W
Tsukuyomi
JustKiLLin2011
Tsukuyomi
7
5
14
2.8
W
3
5
15
2.1
L
Sylvanus
2
3
9
2.17
W
11
2
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,102
Damage
50,073
60,651
Taken
78,119
56,264
Mitigated
44,211
22,761
Healing
23,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
14,016
4,008
1,426
2,720
16,076
5,949
0
10,575
5,363
0
36,941
L
Jing Wei
CHIKENWAANG
Jing Wei
10,033
6,688
1,077
1,338
14,048
6,424
600
6,249
7,655
0
28,340
L
Mercury
CRUSI
Mercury
6,738
3,221
877
626
12,897
5,266
0
6,668
5,997
0
16,218
W
13,858
1,277
11,963
6,789
12,198
10,145
1,239
4,764
7,434
46,328
0
W
Nike
2,584
171
0
424
6,747
9,916
713
3,126
3,621
1,346
5,356
L
Ganesha
11,897
111
709
2,664
16,884
8,429
523
12,199
4,099
41,585
158
W
Tsukuyomi
JustKiLLin2011
Tsukuyomi
19,134
5,485
29
942
15,499
9,045
1,948
4,253
11,246
0
32,622
W
11,508
1,291
374
1,241
17,667
22,620
0
4,753
12,914
18,487
0
L
Sylvanus
7,389
1,034
5,693
6,406
18,214
18,143
350
10,002
7,674
19,192
0
W
21,018
9,321
0
999
8,540
4,538
2,498
2,232
6,308
35,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,674
Gold Earned
48,622
145
Minions Killed
179
0
Camps Cleared
0
1,101,030
Distance Traveled
1,094,177
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,080
720
56
4
0
220,803
0
L
Jing Wei
9,977
713
46
3
0
209,407
0
L
Mercury
10,193
728
39
3
0
230,821
0
W
Ra
11,635
831
56
4
0
273,636
0
W
Nike
9,598
686
10
1
0
120,622
0
L
Ganesha
8,577
613
0
0
0
230,723
0
W
Tsukuyomi
11,272
805
40
3
0
251,235
0
W
Geb
9,538
681
6
0
0
234,243
0
L
Sylvanus
9,795
700
38
3
0
202,423
0
W
Nu Wa
11,631
831
33
2
0
221,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role