Player Matchup

Fafnir
Fafnir
Dyz0h
Fafnir
Level 17
God Stats
0W - 1L
1,735 SR
Queue Stats
6W - 3L
1,455 Elo+
Party 2
Arachne
Arachne
I Rotna I
Arachne
Level 12
God Stats
1W - 1L
1,620 SR
Queue Stats
3W - 3L
1,577 Elo+
Party 2
Bellona
Bellona
anto_capus
Bellona
Level 107
God Stats
0W - 3L
1,587 SR
Queue Stats
167W - 177L
1,440 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
bengosu37
Ah Muzen Cab
Level 64
God Stats
1W - 2L
1,172 SR
Queue Stats
5W - 9L
1,267 Elo+
Solo
Ra
Ra
ram197969
Ra
Level 120
God Stats
10W - 18L
1,608 SR
Queue Stats
170W - 154L
1,499 Elo+
Party 2
Team Averages
Level 64
1,544 SR
1,448 Elo+

VS

Team Averages
Level 91
1,596 SR
1,442 Elo+
Scylla
Scylla
Arrowfaarm
Scylla
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
346W - 389L
1,461 Elo+
Party 1
Medusa
Medusa
BrokeAlboIII
Medusa
Level 115
God Stats
14W - 6L
1,536 SR
Queue Stats
167W - 165L
1,425 Elo+
Solo
Athena
Athena
MonsterFrob
Athena
Level 71
God Stats
24W - 25L
1,435 SR
Queue Stats
402W - 469L
1,424 Elo+
Party 1
Hades
Hades
TurboKarsten23
Hades
Level 101
God Stats
29W - 24L
1,720 SR
Queue Stats
442W - 509L
1,459 Elo+
Party 1
Fenrir
Fenrir
Uren-urin
Fenrir
Level 85
God Stats
21W - 20L
1,792 SR
Queue Stats
437W - 485L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Dyz0h
Fafnir
13
0 / 4 / 2
9,655
439
5,322
20,156
22,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
I Rotna I
Arachne
14
1 / 5 / 2
9,647
439
4,475
15,262
5,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
anto_capus
Bellona
14
0 / 10 / 1
9,490
431
8,143
28,374
27,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ah Muzen Cab
bengosu37
Ah Muzen Cab
15
2 / 6 / 0
9,509
432
8,155
15,693
5,974
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
6 / 5 / 1
11,809
537
13,833
13,367
5,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Arrowfaarm
Scylla
16
0 / 6 / 10
10,541
479
7,072
10,518
3,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
18
2 / 2 / 3
11,706
532
9,849
14,210
6,848
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Athena
16
4 / 0 / 9
10,775
490
6,262
19,564
19,498
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
11 / 0 / 8
13,200
600
21,246
12,914
8,490
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Uren-urin
Fenrir
19
13 / 1 / 5
13,390
609
23,689
23,351
12,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
65
9
Kills
30
30
Deaths
9
6
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Scylla
Arrowfaarm
Scylla
0
6
10
0.83
W
Medusa
2
2
3
1.75
L
Fafnir
Dyz0h
Fafnir
0
4
2
0.25
L
Arachne
I Rotna I
Arachne
1
5
2
0.4
W
Athena
4
0
9
8.5
W
11
0
8
15
W
Fenrir
Uren-urin
Fenrir
13
1
5
15.5
L
Bellona
anto_capus
Bellona
0
10
1
0.05
L
Ah Muzen Cab
bengosu37
Ah Muzen Cab
2
6
0
0.33
L
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,928
Damage
68,118
92,852
Taken
80,557
66,106
Mitigated
51,390
15,283
Healing
34,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Arrowfaarm
Scylla
7,072
620
0
1,183
10,518
3,860
440
6,766
3,584
76,784
0
W
Medusa
9,849
4,810
102
7,341
14,210
6,848
986
1,638
12,572
0
111,550
L
Fafnir
Dyz0h
Fafnir
5,322
2,165
0
4,000
20,156
22,404
523
2,084
18,072
36,180
0
L
Arachne
I Rotna I
Arachne
4,475
3,482
0
3,882
15,262
5,248
0
4,065
11,197
0
59,779
W
Athena
6,262
633
0
2,849
19,564
19,498
1,482
5,946
13,618
30,010
984
W
21,246
472
1,721
10,943
12,914
8,490
1,865
2,498
10,416
126,214
0
W
Fenrir
Uren-urin
Fenrir
23,689
9,850
0
10,317
23,351
12,694
1,440
6,351
16,797
0
119,447
L
Bellona
anto_capus
Bellona
8,143
2,033
0
2,723
28,374
27,119
0
17,666
10,708
0
64,065
L
Ah Muzen Cab
bengosu37
Ah Muzen Cab
8,155
4,577
0
2,548
15,693
5,974
134
3,580
12,113
0
64,261
L
13,833
507
204
1,926
13,367
5,361
0
6,201
7,166
85,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,110
Gold Earned
59,612
449
Minions Killed
603
0
Camps Cleared
0
2,124,256
Distance Traveled
2,279,064
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,541
479
98
4
0
430,647
0
W
Medusa
11,706
532
160
7
0
391,766
0
L
Fafnir
9,655
439
44
2
0
403,216
0
L
Arachne
9,647
439
81
4
0
411,933
0
W
Athena
10,775
490
42
2
0
519,222
2
W
Hades
13,200
600
165
8
0
443,969
6
W
Fenrir
13,390
609
138
6
0
493,460
0
L
Bellona
9,490
431
79
4
0
407,275
0
L
Ah Muzen Cab
9,509
432
92
4
0
403,406
3
L
Ra
11,809
537
153
7
0
498,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role