Player Matchup

Cabrakan
Cabrakan
ASpeedBoat
Cabrakan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 67L
1,474 Elo+
Party 1
Scylla
Scylla
El_Caiman5-7
Scylla
Level 107
God Stats
0W - 1L
1,740 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Izanami
Izanami
eltequilero011
Izanami
Level 3
God Stats
0W - 1L
1,724 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Team Averages
Level 46
1,655 SR
1,491 Elo+

VS

Team Averages
Level 149
1,388 SR
1,600 Elo+
Zeus
Zeus
KPDxYagamiLigth
Zeus
Level 149
God Stats
1W - 0L
1,284 SR
Queue Stats
25W - 14L
1,742 Elo+
Solo
Sun Wukong
Sun Wukong
Zeppelinstarr
Sun Wukong
Level 153
God Stats
29W - 40L
1,476 SR
Queue Stats
455W - 480L
1,498 Elo+
Solo
Rama
Rama
mgarcia13579
Rama
Level 146
God Stats
8W - 3L
1,406 SR
Queue Stats
528W - 502L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ASpeedBoat
Cabrakan
16
4 / 4 / 4
10,678
821
8,496
18,167
29,281
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Scylla
15
2 / 1 / 6
9,593
738
13,556
11,565
5,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 6 / 4
10,002
769
4,745
11,626
6,081
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 8
9,839
757
13,043
11,753
4,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Zeppelinstarr
Sun Wukong
16
5 / 2 / 6
10,258
789
11,994
17,475
15,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 2 / 6
10,606
816
10,280
10,153
3,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
31
9
Kills
11
11
Deaths
9
14
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
ASpeedBoat
Cabrakan
4
4
4
1.5
L
Scylla
2
1
6
5
W
2
5
8
1.2
W
Sun Wukong
Zeppelinstarr
Sun Wukong
5
2
6
4
L
3
6
4
0.83
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,797
Damage
35,317
41,358
Taken
39,381
40,555
Mitigated
23,971
7,755
Healing
6,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
ASpeedBoat
Cabrakan
8,496
1,558
2,110
2,470
18,167
29,281
150
4,561
13,606
15,351
0
L
Scylla
13,556
1,539
0
2,299
11,565
5,193
0
4,785
6,780
55,654
0
W
13,043
694
122
1,508
11,753
4,158
110
6,538
5,215
50,894
0
W
Sun Wukong
Zeppelinstarr
Sun Wukong
11,994
1,930
0
3,235
17,475
15,885
592
8,946
8,529
0
39,137
L
4,745
2,929
0
876
11,626
6,081
1,247
3,717
7,909
0
33,700
W
10,280
8,597
0
1,180
10,153
3,928
2,212
6,634
3,519
0
47,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,273
Gold Earned
30,703
151
Minions Killed
202
0
Camps Cleared
0
668,106
Distance Traveled
693,811
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
10,678
821
12
1
0
242,373
0
L
Scylla
9,593
738
82
6
0
254,120
0
W
Zeus
9,839
757
77
6
0
191,608
0
W
Sun Wukong
10,258
789
34
3
0
255,702
0
L
Izanami
10,002
769
57
4
0
171,613
0
W
Rama
10,606
816
91
7
0
246,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role