Player Matchup

Sun Wukong
Sun Wukong
JDM DriftKingQC
Sun Wukong
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,237 Elo+
Party 1
Zeus
Zeus
MASTERMADMAX007
Zeus
Level 27
God Stats
0W - 2L
1,279 SR
Queue Stats
0W - 2L
1,237 Elo+
Party 1
Neith
Neith
Ruffle85
Neith
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,332 Elo+
Party 1
Team Averages
Level 52
1,426 SR
1,268 Elo+

VS

Team Averages
Level 78
1,576 SR
1,412 Elo+
Tiamat
Tiamat
Faminn
Tiamat
Level 127
God Stats
44W - 35L
1,500 SR
Queue Stats
253W - 269L
1,439 Elo+
Party 2
Ix Chel
Ix Chel
SellAlotTV
Ix Chel
Level 69
God Stats
2W - 0L
1,810 SR
Queue Stats
110W - 117L
1,426 Elo+
Party 2
Danzaburou
Danzaburou
SplayJungle9804
Danzaburou
Level 37
God Stats
93W - 107L
1,419 SR
Queue Stats
108W - 131L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JDM DriftKingQC
Sun Wukong
15
1 / 12 / 1
10,460
581
8,543
24,112
22,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 7 / 2
10,834
602
4,062
13,030
6,147
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Ruffle85
Neith
18
3 / 4 / 2
13,242
736
18,579
18,449
9,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Faminn
Tiamat
20
11 / 2 / 7
13,953
775
22,342
16,206
14,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ix Chel
SellAlotTV
Ix Chel
19
5 / 2 / 14
13,219
734
9,504
14,742
19,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
SplayJungle9804
Danzaburou
17
7 / 2 / 8
13,081
727
14,617
16,529
10,014
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
5
Kills
23
23
Deaths
6
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Faminn
Tiamat
11
2
7
7.25
L
Sun Wukong
JDM DriftKingQC
Sun Wukong
1
12
1
0.13
L
1
7
2
0.29
L
Neith
Ruffle85
Neith
3
4
2
1
W
Ix Chel
SellAlotTV
Ix Chel
5
2
14
6
W
Danzaburou
SplayJungle9804
Danzaburou
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,184
Damage
46,463
55,591
Taken
47,477
38,096
Mitigated
43,905
4,950
Healing
14,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Faminn
Tiamat
22,342
1,692
0
2,940
16,206
14,763
904
1,496
14,710
66,833
0
L
Sun Wukong
JDM DriftKingQC
Sun Wukong
8,543
2,223
0
1,491
24,112
22,919
0
12,353
11,577
0
31,083
L
4,062
1,463
0
0
13,030
6,147
0
9,827
3,203
14,104
0
L
Neith
Ruffle85
Neith
18,579
9,078
0
3,459
18,449
9,030
0
9,500
8,949
0
77,461
W
Ix Chel
SellAlotTV
Ix Chel
9,504
1,560
3,208
3,715
14,742
19,128
970
2,090
12,652
56,686
0
W
Danzaburou
SplayJungle9804
Danzaburou
14,617
6,726
0
4,465
16,529
10,014
1,206
570
15,959
0
43,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,536
Gold Earned
40,253
173
Minions Killed
217
0
Camps Cleared
0
812,149
Distance Traveled
984,412
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,953
775
76
4
0
335,418
0
L
Sun Wukong
10,460
581
36
2
0
270,954
0
L
Zeus
10,834
602
16
1
0
246,327
0
L
Neith
13,242
736
121
7
0
294,868
0
W
Ix Chel
13,219
734
92
5
0
308,551
3
W
Danzaburou
13,081
727
49
3
0
340,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role