Player Matchup

Medusa
Medusa
Macdaddyswag1
Medusa
Level 121
God Stats
0W - 2L
1,198 SR
Queue Stats
81W - 105L
1,281 Elo+
Party 2
Chaac
Chaac
Poisoned-Avacado
Chaac
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,323 Elo+
Party 2
Cthulhu
Cthulhu
slimetime11
Cthulhu
Level 10
God Stats
0W - 4L
1,149 SR
Queue Stats
2W - 11L
1,159 Elo+
Party 2
Team Averages
Level 50
1,282 SR
1,254 Elo+

VS

Team Averages
Level 35
1,489 SR
1,219 Elo+
Geb
Geb
JointMASTER420
Geb
Level 29
God Stats
17W - 20L
1,376 SR
Queue Stats
92W - 115L
1,268 Elo+
Party 1
Shiva
Shiva
cafrub27
Shiva
Level 28
God Stats
1W - 4L
1,523 SR
Queue Stats
9W - 26L
1,125 Elo+
Party 1
Vulcan
Vulcan
unmanned-hive3
Vulcan
Level 49
God Stats
105W - 80L
1,569 SR
Queue Stats
172W - 178L
1,264 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
6,507
592
4,941
10,653
3,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 2 / 0
6,342
577
2,417
8,379
4,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
slimetime11
Cthulhu
11
0 / 3 / 0
7,157
651
4,137
13,955
10,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 9
7,588
690
6,642
6,267
5,188
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shiva
cafrub27
Shiva
14
5 / 0 / 5
8,659
787
7,541
6,616
5,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 0 / 5
9,017
820
15,171
4,477
2,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
10
10
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
0
0
9
4.5
L
0
5
0
0
L
0
2
0
0
W
Shiva
cafrub27
Shiva
5
0
5
7.5
L
Cthulhu
slimetime11
Cthulhu
0
3
0
0
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,495
Damage
29,354
32,987
Taken
17,360
18,789
Mitigated
13,011
3,754
Healing
3,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,642
160
0
619
6,267
5,188
300
2,339
3,766
21,113
0
L
4,941
1,868
0
750
10,653
3,863
0
7,300
3,093
0
24,734
L
2,417
597
0
1,061
8,379
4,728
0
4,929
3,281
0
7,485
W
Shiva
cafrub27
Shiva
7,541
1,769
326
1,695
6,616
5,783
611
1,667
4,748
0
35,923
L
Cthulhu
slimetime11
Cthulhu
4,137
550
386
1,557
13,955
10,198
0
9,584
4,053
16,480
0
W
15,171
10,041
117
973
4,477
2,040
842
606
3,826
46,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,006
Gold Earned
25,264
83
Minions Killed
140
0
Camps Cleared
0
568,212
Distance Traveled
722,156
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,588
690
15
1
0
239,840
0
L
Medusa
6,507
592
50
5
0
160,030
0
L
Chaac
6,342
577
12
1
0
183,085
0
W
Shiva
8,659
787
44
4
0
219,455
0
L
Cthulhu
7,157
651
21
2
0
225,097
0
W
Vulcan
9,017
820
81
7
0
262,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role