Player Matchup

Jormungandr
Jormungandr
CWALKN22
Jormungandr
Level 128
God Stats
5W - 7L
1,374 SR
Queue Stats
245W - 233L
1,534 Elo+
Solo
Zhong Kui
Zhong Kui
OvalRoad
Zhong Kui
Level 61
God Stats
5W - 4L
1,611 SR
Queue Stats
235W - 211L
1,408 Elo+
Solo
Danzaburou
Danzaburou
The_Henbruk
Danzaburou
Level 69
God Stats
11W - 15L
1,574 SR
Queue Stats
708W - 668L
1,356 Elo+
Solo
Yemoja
Yemoja
bigd0g7290
Yemoja
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 47L
1,386 Elo+
Solo
Surtr
Surtr
merlon713
Surtr
Level 105
God Stats
3W - 2L
1,504 SR
Queue Stats
137W - 130L
1,415 Elo+
Solo
Team Averages
Level 82
1,513 SR
1,420 Elo+

VS

Team Averages
Level 102
1,498 SR
1,458 Elo+
Morgan Le Fay
Morgan Le Fay
EIGHTY_80HD
Morgan Le Fay
Level 109
God Stats
1W - 3L
1,523 SR
Queue Stats
221W - 223L
1,452 Elo+
Solo
Chiron
Chiron
KarepkgeKarl
Chiron
Level 138
God Stats
14W - 11L
1,469 SR
Queue Stats
869W - 902L
1,453 Elo+
Solo
Jing Wei
Jing Wei
Mai7985
Jing Wei
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 22L
1,516 Elo+
Party 1
Hel
Hel
RosinFingers
Hel
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 87L
1,384 Elo+
Solo
Cerberus
Cerberus
dary7985
Cerberus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 34L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CWALKN22
Jormungandr
20
6 / 2 / 24
12,273
767
21,764
24,264
26,163
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Zhong Kui
OvalRoad
Zhong Kui
20
18 / 2 / 17
14,178
886
26,693
17,446
15,972
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
The_Henbruk
Danzaburou
20
10 / 5 / 15
12,987
812
29,152
18,449
11,047
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
bigd0g7290
Yemoja
17
1 / 3 / 22
11,492
718
9,443
15,358
17,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
merlon713
Surtr
19
3 / 2 / 21
11,607
725
9,392
18,574
18,473
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
EIGHTY_80HD
Morgan Le Fay
19
6 / 6 / 3
11,591
724
21,041
15,495
9,169
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
19
2 / 6 / 5
10,983
686
19,047
17,280
9,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jing Wei
Mai7985
Jing Wei
17
2 / 9 / 6
10,307
644
12,836
18,698
9,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 8 / 5
8,690
543
5,253
18,358
11,972
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cerberus
dary7985
Cerberus
18
2 / 9 / 9
11,164
698
10,155
33,461
51,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
41
38
Kills
13
14
Deaths
38
99
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CWALKN22
Jormungandr
6
2
24
9
L
Morgan Le Fay
EIGHTY_80HD
Morgan Le Fay
6
6
3
1.25
L
Chiron
2
6
5
0.75
L
Jing Wei
Mai7985
Jing Wei
2
9
6
0.56
W
Zhong Kui
OvalRoad
Zhong Kui
18
2
17
13.25
L
1
8
5
0.44
W
Danzaburou
The_Henbruk
Danzaburou
10
5
15
3.5
W
Yemoja
bigd0g7290
Yemoja
1
3
22
4
L
Cerberus
dary7985
Cerberus
2
9
9
0.72
W
Surtr
merlon713
Surtr
3
2
21
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,444
Damage
68,332
94,091
Taken
103,292
89,413
Mitigated
91,926
42,745
Healing
25,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CWALKN22
Jormungandr
21,764
3,877
2,416
8,489
24,264
26,163
1,016
5,903
18,361
44,932
0
L
Morgan Le Fay
EIGHTY_80HD
Morgan Le Fay
21,041
2,119
394
589
15,495
9,169
0
10,521
4,974
49,575
0
L
Chiron
19,047
4,554
1,806
2,536
17,280
9,472
0
8,862
8,418
0
36,721
L
Jing Wei
Mai7985
Jing Wei
12,836
10,572
894
1,741
18,698
9,904
0
13,540
5,158
0
23,503
W
Zhong Kui
OvalRoad
Zhong Kui
26,693
3,656
1,869
6,559
17,446
15,972
2,216
7,212
10,234
45,829
0
L
5,253
928
4,483
2,634
18,358
11,972
0
8,182
10,176
10,081
0
W
Danzaburou
The_Henbruk
Danzaburou
29,152
18,018
666
4,126
18,449
11,047
2,568
8,750
9,699
0
56,704
W
Yemoja
bigd0g7290
Yemoja
9,443
1,502
7,945
2,506
15,358
17,758
868
7,216
8,142
16,764
0
L
Cerberus
dary7985
Cerberus
10,155
1,058
315
9,955
33,461
51,409
0
16,985
16,476
24,085
0
W
Surtr
merlon713
Surtr
9,392
1,983
2,445
5,724
18,574
18,473
852
7,368
11,206
274
17,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,537
Gold Earned
52,735
174
Minions Killed
218
0
Camps Cleared
0
1,401,917
Distance Traveled
1,118,694
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,273
767
36
2
0
270,921
0
L
Morgan Le Fay
11,591
724
84
5
0
227,361
0
L
Chiron
10,983
686
55
3
0
242,910
0
L
Jing Wei
10,307
644
37
2
0
237,299
0
W
Zhong Kui
14,178
886
47
3
0
276,798
0
L
Hel
8,690
543
12
1
0
165,903
0
W
Danzaburou
12,987
812
63
4
0
259,443
0
W
Yemoja
11,492
718
15
1
0
276,701
0
L
Cerberus
11,164
698
30
2
0
245,221
0
W
Surtr
11,607
725
13
1
0
318,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role