Player Matchup

Charybdis
Charybdis
CallMeKawaii
Charybdis
Level 88
God Stats
1W - 2L
1,283 SR
Queue Stats
40W - 25L
1,602 Elo+
Solo
Ravana
Ravana
ConAirSmurf
Ravana
Level 50
God Stats
0W - 4L
1,255 SR
Queue Stats
536W - 561L
1,512 Elo+
Solo
Chiron
Chiron
Drunk Off Syrup
Chiron
Level 118
God Stats
10W - 11L
1,477 SR
Queue Stats
479W - 470L
1,503 Elo+
Party 2
Zhong Kui
Zhong Kui
Rivera
Zhong Kui
Level 120
God Stats
19W - 12L
1,665 SR
Queue Stats
416W - 409L
1,500 Elo+
Party 2
Bastet
Bastet
tophersshadow
Bastet
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 54L
1,481 Elo+
Solo
Team Averages
Level 78
1,436 SR
1,520 Elo+

VS

Team Averages
Level 94
1,461 SR
1,542 Elo+
Cabrakan
Cabrakan
AbyssalWolf00
Cabrakan
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 21L
1,572 Elo+
Party 1
Jing Wei
Jing Wei
OhHeyNull
Jing Wei
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,610 Elo+
Party 1
Agni
Agni
OpiumXSiempre
Agni
Level 109
God Stats
4W - 3L
1,500 SR
Queue Stats
203W - 196L
1,536 Elo+
Solo
Fenrir
Fenrir
Personna
Fenrir
Level 154
God Stats
1W - 1L
1,305 SR
Queue Stats
102W - 85L
1,570 Elo+
Party 1
Charybdis
Charybdis
Yhosbin
Charybdis
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CallMeKawaii
Charybdis
16
2 / 5 / 9
9,683
692
12,266
12,450
5,687
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ravana
18
3 / 3 / 13
10,971
784
11,434
19,915
17,860
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
1 / 7 / 11
9,317
666
12,703
18,282
8,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Rivera
Zhong Kui
15
6 / 7 / 7
9,496
678
13,252
16,599
12,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 4 / 5
9,701
693
11,421
13,888
7,546
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AbyssalWolf00
Cabrakan
19
7 / 3 / 18
12,711
908
10,449
17,220
32,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
OhHeyNull
Jing Wei
19
6 / 4 / 16
11,602
829
18,391
13,487
8,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
8 / 2 / 13
11,699
836
22,105
10,274
5,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Personna
Fenrir
18
4 / 3 / 15
11,105
793
10,916
17,237
25,290
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
Yhosbin
Charybdis
16
1 / 5 / 14
9,874
705
10,688
14,949
7,922
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
102
17
Kills
26
26
Deaths
17
45
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
AbyssalWolf00
Cabrakan
7
3
18
5.33
L
Charybdis
CallMeKawaii
Charybdis
2
5
9
1.3
L
Ravana
3
3
13
3.17
L
1
7
11
0.93
W
Jing Wei
OhHeyNull
Jing Wei
6
4
16
3.5
W
8
2
13
7.25
W
Fenrir
Personna
Fenrir
4
3
15
3.83
L
Zhong Kui
Rivera
Zhong Kui
6
7
7
1.36
W
Charybdis
Yhosbin
Charybdis
1
5
14
1.6
L
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,076
Damage
72,549
81,134
Taken
73,167
51,415
Mitigated
79,729
24,896
Healing
30,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
AbyssalWolf00
Cabrakan
10,449
1,008
2,675
4,327
17,220
32,273
480
3,143
14,077
18,205
0
L
Charybdis
CallMeKawaii
Charybdis
12,266
3,969
2,391
1,117
12,450
5,687
279
5,091
7,359
0
31,893
L
Ravana
11,434
2,553
1,088
6,904
19,915
17,860
0
8,183
11,732
0
28,621
L
12,703
2,893
2,647
3,664
18,282
8,075
246
8,699
9,583
0
30,916
W
Jing Wei
OhHeyNull
Jing Wei
18,391
15,685
214
2,576
13,487
8,448
3,078
2,061
11,426
0
41,322
W
22,105
1,822
2,857
2,649
10,274
5,796
1,427
2,225
8,049
40,776
0
W
Fenrir
Personna
Fenrir
10,916
2,981
3,402
4,183
17,237
25,290
603
2,850
14,387
0
24,631
L
Zhong Kui
Rivera
Zhong Kui
13,252
746
253
3,522
16,599
12,247
329
6,440
10,159
22,176
0
W
Charybdis
Yhosbin
Charybdis
10,688
3,616
2,671
4,757
14,949
7,922
2,297
2,973
11,976
0
29,151
L
11,421
1,613
848
2,462
13,888
7,546
0
4,141
9,747
0
18,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,168
Gold Earned
56,991
156
Minions Killed
183
0
Camps Cleared
0
1,217,660
Distance Traveled
1,380,891
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
12,711
908
15
1
0
276,219
0
L
Charybdis
9,683
692
55
4
0
219,545
0
L
Ravana
10,971
784
25
2
0
265,214
0
L
Chiron
9,317
666
37
3
0
218,080
0
W
Jing Wei
11,602
829
55
4
0
260,592
0
W
Agni
11,699
836
34
2
0
292,536
0
W
Fenrir
11,105
793
28
2
0
297,481
0
L
Zhong Kui
9,496
678
20
1
0
205,584
0
W
Charybdis
9,874
705
51
4
0
254,063
0
L
Bastet
9,701
693
19
1
0
309,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role