Player Matchup

Thor
Thor
CellarCornelius
Thor
Level 47
God Stats
9W - 9L
1,415 SR
Queue Stats
91W - 88L
1,352 Elo+
Solo
Anubis
Anubis
LordOdai
Anubis
Level 102
God Stats
29W - 27L
1,478 SR
Queue Stats
305W - 299L
1,451 Elo+
Solo
Sol
Sol
MICHAELxBLACKSON
Sol
Level 68
God Stats
2W - 1L
1,539 SR
Queue Stats
210W - 198L
1,459 Elo+
Party 2
Medusa
Medusa
tyhgik
Medusa
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 108L
1,434 Elo+
Party 2
Gilgamesh
Gilgamesh
yasser-altaweel
Gilgamesh
Level 106
God Stats
16W - 17L
1,490 SR
Queue Stats
130W - 125L
1,483 Elo+
Party 2
Team Averages
Level 79
1,484 SR
1,436 Elo+

VS

Team Averages
Level 76
1,450 SR
1,387 Elo+
Baron Samedi
Baron Samedi
Azmodem
Baron Samedi
Level 47
God Stats
1W - 3L
1,500 SR
Queue Stats
17W - 26L
1,402 Elo+
Party 1
Raijin
Raijin
Brawler6
Raijin
Level 115
God Stats
4W - 7L
1,451 SR
Queue Stats
166W - 168L
1,424 Elo+
Party 1
Danzaburou
Danzaburou
Responder
Danzaburou
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,366 Elo+
Party 3
Nu Wa
Nu Wa
Sadne
Nu Wa
Level 82
God Stats
3W - 12L
1,297 SR
Queue Stats
12W - 29L
1,284 Elo+
Party 3
Chronos
Chronos
mcbeen
Chronos
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
247W - 233L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 0 / 1
6,654
665
3,229
5,816
2,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
LordOdai
Anubis
10
2 / 1 / 3
6,196
620
5,076
4,779
2,058
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 0 / 3
6,646
665
4,359
5,564
1,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
tyhgik
Medusa
10
0 / 1 / 0
5,557
556
2,638
5,871
2,233
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
yasser-altaweel
Gilgamesh
10
3 / 1 / 0
5,960
596
6,432
8,843
3,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Azmodem
Baron Samedi
8
1 / 0 / 1
5,369
537
2,514
2,518
1,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Raijin
Brawler6
Raijin
10
0 / 5 / 0
5,109
511
1,308
7,296
1,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Responder
Danzaburou
7
1 / 6 / 0
4,709
471
2,991
9,150
2,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
Sadne
Nu Wa
9
0 / 3 / 0
4,816
482
1,831
4,297
1,311
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
mcbeen
Chronos
9
1 / 0 / 1
5,135
514
3,981
6,393
1,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
14
Kills
3
3
Deaths
14
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Azmodem
Baron Samedi
1
0
1
1.5
L
Raijin
Brawler6
Raijin
0
5
0
0
W
7
0
1
7.5
W
Anubis
LordOdai
Anubis
2
1
3
3.5
W
2
0
3
3.5
L
Danzaburou
Responder
Danzaburou
1
6
0
0.17
L
Nu Wa
Sadne
Nu Wa
0
3
0
0
L
Chronos
mcbeen
Chronos
1
0
1
1.5
W
Medusa
tyhgik
Medusa
0
1
0
0
W
Gilgamesh
yasser-altaweel
Gilgamesh
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,734
Damage
12,625
30,873
Taken
29,654
11,696
Mitigated
9,231
10,216
Healing
6,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Azmodem
Baron Samedi
2,514
363
1,104
1,021
2,518
1,411
0
85
2,433
19,042
0
L
Raijin
Brawler6
Raijin
1,308
171
0
1,289
7,296
1,726
0
3,834
3,462
29,033
0
W
3,229
832
0
640
5,816
2,141
0
374
5,402
0
44,174
W
Anubis
LordOdai
Anubis
5,076
204
0
2,315
4,779
2,058
0
1,167
3,470
40,101
0
W
4,359
2,226
0
4,090
5,564
1,600
4,884
1,152
4,412
50,558
0
L
Danzaburou
Responder
Danzaburou
2,991
1,927
0
457
9,150
2,985
0
3,227
5,923
0
20,641
L
Nu Wa
Sadne
Nu Wa
1,831
215
0
500
4,297
1,311
264
2,289
2,008
30,202
0
L
Chronos
mcbeen
Chronos
3,981
1,994
0
2,350
6,393
1,798
0
0
6,393
35,346
0
W
Medusa
tyhgik
Medusa
2,638
1,045
0
2,053
5,871
2,233
285
4,033
1,838
0
36,880
W
Gilgamesh
yasser-altaweel
Gilgamesh
6,432
3,041
0
1,118
8,843
3,664
0
2,726
6,117
0
39,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,013
Gold Earned
25,138
360
Minions Killed
256
0
Camps Cleared
0
962,510
Distance Traveled
909,756
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,369
537
35
4
0
172,836
4
L
Raijin
5,109
511
71
7
0
166,898
1
W
Thor
6,654
665
75
8
0
216,670
0
W
Anubis
6,196
620
70
7
0
172,383
0
W
Sol
6,646
665
83
8
0
160,944
0
L
Danzaburou
4,709
471
38
4
0
181,789
0
L
Nu Wa
4,816
482
53
5
0
188,347
0
L
Chronos
5,135
514
59
6
0
199,886
0
W
Medusa
5,557
556
62
6
0
198,494
0
W
Gilgamesh
5,960
596
70
7
0
214,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role