Player Matchup

Fenrir
Fenrir
ImAboutToRollU
Fenrir
Level 24
God Stats
7W - 3L
1,739 SR
Queue Stats
107W - 109L
1,564 Elo+
Party 2
Skadi
Skadi
UnbearableTalent
Skadi
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 70L
1,664 Elo+
Party 2
Merlin
Merlin
robotabo
Merlin
Level 144
God Stats
1W - 1L
1,848 SR
Queue Stats
197W - 181L
1,616 Elo+
Solo
Aphrodite
Aphrodite
vikall
Aphrodite
Level 128
God Stats
68W - 53L
1,645 SR
Queue Stats
127W - 130L
1,579 Elo+
Solo
Bakasura
Bakasura
vporpoise
Bakasura
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
189W - 189L
1,611 Elo+
Solo
Team Averages
Level 101
1,647 SR
1,607 Elo+

VS

Team Averages
Level 122
1,599 SR
1,530 Elo+
Mulan
Mulan
 
Mulan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
IsssTragic
Ix Chel
Level 157
God Stats
12W - 21L
1,484 SR
Queue Stats
150W - 154L
1,466 Elo+
Party 1
Nemesis
Nemesis
Obaketears
Nemesis
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
149W - 125L
1,503 Elo+
Solo
Xbalanque
Xbalanque
YenYul
Xbalanque
Level 148
God Stats
26W - 11L
1,772 SR
Queue Stats
574W - 511L
1,599 Elo+
Solo
Geb
Geb
nyouai
Geb
Level 88
God Stats
3W - 1L
1,740 SR
Queue Stats
46W - 36L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 4
9,916
620
13,461
16,049
14,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
12 / 2 / 5
11,152
697
15,127
12,001
5,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
robotabo
Merlin
16
1 / 1 / 8
9,900
619
15,585
11,109
4,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Aphrodite
vikall
Aphrodite
15
4 / 0 / 13
9,091
568
10,958
15,118
9,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
vporpoise
Bakasura
16
2 / 3 / 2
9,657
604
4,794
16,861
7,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
1 / 6 / 1
8,141
509
11,736
18,607
17,431
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ix Chel
IsssTragic
Ix Chel
13
1 / 4 / 0
8,266
517
8,886
13,166
5,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Obaketears
Nemesis
14
2 / 5 / 4
8,745
547
9,303
16,667
6,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xbalanque
YenYul
Xbalanque
14
2 / 4 / 0
8,423
526
8,428
11,487
4,711
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Geb
nyouai
Geb
10
0 / 5 / 4
6,652
416
5,299
18,504
14,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
15
24
Kills
6
7
Deaths
24
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
6
1
0.25
W
5
1
4
7
L
Ix Chel
IsssTragic
Ix Chel
1
4
0
0.25
L
Nemesis
Obaketears
Nemesis
2
5
4
0.8
W
12
2
5
7.25
L
Xbalanque
YenYul
Xbalanque
2
4
0
0.5
L
Geb
nyouai
Geb
0
5
4
0.4
W
Merlin
robotabo
Merlin
1
1
8
5
W
Aphrodite
vikall
Aphrodite
4
0
13
10.5
W
Bakasura
vporpoise
Bakasura
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,925
Damage
43,652
71,138
Taken
78,431
41,515
Mitigated
48,508
30,057
Healing
16,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
11,736
1,967
0
5,774
18,607
17,431
0
3,173
14,652
1,256
57,351
W
13,461
4,011
0
7,690
16,049
14,827
241
948
15,013
0
62,296
L
Ix Chel
IsssTragic
Ix Chel
8,886
1,119
799
4,610
13,166
5,067
0
7,625
5,350
74,425
0
L
Nemesis
Obaketears
Nemesis
9,303
3,147
0
2,131
16,667
6,652
0
4,867
11,067
0
65,370
W
15,127
7,034
0
1,041
12,001
5,009
1,129
1,617
10,209
0
85,108
L
Xbalanque
YenYul
Xbalanque
8,428
3,909
0
2,722
11,487
4,711
854
2,492
8,995
0
69,266
L
Geb
nyouai
Geb
5,299
484
0
533
18,504
14,647
0
8,386
9,957
18,990
0
W
Merlin
robotabo
Merlin
15,585
446
95
2,197
11,109
4,316
775
5,993
4,950
94,621
0
W
Aphrodite
vikall
Aphrodite
10,958
1,174
5,562
9,393
15,118
9,605
723
3,490
11,236
37,503
0
W
Bakasura
vporpoise
Bakasura
4,794
3,297
0
4,079
16,861
7,758
2,032
2,496
14,323
0
76,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,716
Gold Earned
40,227
565
Minions Killed
465
0
Camps Cleared
0
1,669,579
Distance Traveled
1,625,809
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,141
509
95
6
0
267,696
0
W
Fenrir
9,916
620
110
7
0
295,780
0
L
Ix Chel
8,266
517
142
9
0
324,951
5
L
Nemesis
8,745
547
93
6
0
377,401
0
W
Skadi
11,152
697
122
8
0
344,523
0
L
Xbalanque
8,423
526
121
8
0
304,983
3
L
Geb
6,652
416
14
1
0
350,778
3
W
Merlin
9,900
619
144
9
0
326,593
5
W
Aphrodite
9,091
568
40
3
0
301,678
0
W
Bakasura
9,657
604
149
9
0
401,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role