Player Matchup

Artio
Artio
J-M-E-91
Artio
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 26L
1,357 Elo+
Party 3
Ymir
Ymir
M4NUM4NYL
Ymir
Level 129
God Stats
6W - 2L
1,572 SR
Queue Stats
285W - 287L
1,471 Elo+
Party 1
Erlang Shen
Erlang Shen
Majin-_-K
Erlang Shen
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 52L
1,421 Elo+
Party 3
Hun Batz
Hun Batz
misterzlodei
Hun Batz
Level 147
God Stats
8W - 5L
1,916 SR
Queue Stats
458W - 473L
1,438 Elo+
Solo
Vamana
Vamana
snowNsunshine
Vamana
Level 152
God Stats
3W - 3L
1,807 SR
Queue Stats
320W - 320L
1,488 Elo+
Party 1
Team Averages
Level 116
1,659 SR
1,435 Elo+

VS

Team Averages
Level 118
1,414 SR
1,431 Elo+
Heimdallr
Heimdallr
Allakh
Heimdallr
Level 82
God Stats
0W - 2L
1,303 SR
Queue Stats
131W - 138L
1,403 Elo+
Party 2
Neith
Neith
JanFischer1114
Neith
Level 159
God Stats
1W - 3L
1,548 SR
Queue Stats
147W - 148L
1,452 Elo+
Solo
Eset
Eset
Jellytots5880
Eset
Level 157
God Stats
10W - 10L
1,500 SR
Queue Stats
916W - 943L
1,443 Elo+
Solo
Hachiman
Hachiman
Toranakus
Hachiman
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 48L
1,418 Elo+
Party 2
Fenrir
Fenrir
mulockk
Fenrir
Level 86
God Stats
2W - 6L
1,219 SR
Queue Stats
235W - 260L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
J-M-E-91
Artio
13
1 / 3 / 11
8,134
904
2,138
10,122
12,889
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ymir
14
3 / 1 / 11
8,384
932
4,705
15,650
17,702
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
Majin-_-K
Erlang Shen
14
4 / 0 / 11
8,547
950
4,868
9,267
6,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
misterzlodei
Hun Batz
14
5 / 1 / 9
8,151
906
7,580
8,189
4,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
4 / 0 / 12
8,357
929
10,659
10,176
8,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Allakh
Heimdallr
10
0 / 5 / 3
6,060
673
4,444
8,510
3,660
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 1 / 1
7,939
882
14,778
4,447
2,125
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 0 / 1
5,635
626
3,701
1,063
296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Toranakus
Hachiman
13
0 / 2 / 1
6,389
710
6,682
5,890
2,199
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
mulockk
Fenrir
11
1 / 9 / 2
6,436
715
5,447
12,033
5,078
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
12
17
Kills
4
5
Deaths
17
54
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Allakh
Heimdallr
0
5
3
0.3
W
Artio
J-M-E-91
Artio
1
3
11
2.17
L
3
1
1
3.5
L
0
0
1
0.5
W
Ymir
3
1
11
8.5
W
Erlang Shen
Majin-_-K
Erlang Shen
4
0
11
9.5
L
Hachiman
Toranakus
Hachiman
0
2
1
0.25
W
Hun Batz
misterzlodei
Hun Batz
5
1
9
9.5
L
Fenrir
mulockk
Fenrir
1
9
2
0.22
W
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,950
Damage
35,052
53,404
Taken
31,943
50,609
Mitigated
13,358
21,761
Healing
6,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Allakh
Heimdallr
4,444
917
114
1,226
8,510
3,660
0
1,410
6,931
0
7,799
W
Artio
J-M-E-91
Artio
2,138
529
1,406
791
10,122
12,889
891
616
9,506
4,883
0
L
14,778
5,346
380
1,470
4,447
2,125
0
1,072
3,181
0
32,386
L
3,701
425
415
341
1,063
296
0
315
748
6,535
0
W
Ymir
4,705
818
4,588
5,445
15,650
17,702
668
1,067
14,583
9,260
0
W
Erlang Shen
Majin-_-K
Erlang Shen
4,868
1,733
1,858
3,131
9,267
6,618
561
639
8,628
0
11,781
L
Hachiman
Toranakus
Hachiman
6,682
3,700
178
1,136
5,890
2,199
0
630
5,003
0
12,087
W
Hun Batz
misterzlodei
Hun Batz
7,580
891
827
745
8,189
4,814
1,277
678
7,511
0
20,303
L
Fenrir
mulockk
Fenrir
5,447
1,539
409
480
12,033
5,078
0
3,416
8,305
0
6,589
W
10,659
4,793
814
2,156
10,176
8,586
111
701
9,475
0
20,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,573
Gold Earned
32,459
77
Minions Killed
73
0
Camps Cleared
0
956,544
Distance Traveled
673,456
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,060
673
4
0
0
147,694
0
W
Artio
8,134
904
6
1
0
166,439
0
L
Neith
7,939
882
44
5
0
162,025
0
L
Eset
5,635
626
2
0
0
73,364
0
W
Ymir
8,384
932
12
1
0
199,347
0
W
Erlang Shen
8,547
950
6
1
0
208,470
0
L
Hachiman
6,389
710
18
2
0
154,129
0
W
Hun Batz
8,151
906
30
3
0
179,108
0
L
Fenrir
6,436
715
5
1
0
136,244
0
W
Vamana
8,357
929
23
3
0
203,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role