Player Matchup

Jormungandr
Jormungandr
Gold V
GuhSynyster
Jormungandr
Gold V
Level 150
God Stats
60W - 53L
1,630 SR
Queue Stats
152W - 169L
1,309 MMR
Solo
Hachiman
Hachiman
Gold IV
JAY DUNKZ
Hachiman
Gold IV
Level 124
God Stats
5W - 3L
1,699 SR
Queue Stats
695W - 715L
1,273 MMR
Party 1
The Morrigan
The Morrigan
Silver I
SOLOFOX99
The Morrigan
Silver I
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 30L
1,337 MMR
Solo
Bacchus
Bacchus
Silver I
WolfGhost37
Bacchus
Silver I
Level 69
God Stats
10W - 5L
1,716 SR
Queue Stats
66W - 75L
1,276 MMR
Solo
Mercury
Mercury
Gold V
zachdeezy
Mercury
Gold V
Level 129
God Stats
66W - 42L
1,603 SR
Queue Stats
169W - 186L
1,296 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 116
1,630 SR
1,298 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 156
1,499 SR
1,298 MMR
Atlas
Atlas
Silver II
ButPlug69
Atlas
Silver II
Level 129
God Stats
4W - 4L
1,545 SR
Queue Stats
71W - 64L
1,371 MMR
Solo
Nemesis
Nemesis
Silver I
DaT Kid Reek
Nemesis
Silver I
Level 157
God Stats
1W - 6L
1,299 SR
Queue Stats
369W - 406L
1,215 MMR
Solo
Janus
Janus
Gold V
Skri11s
Janus
Gold V
Level 174
God Stats
27W - 27L
1,603 SR
Queue Stats
600W - 596L
1,304 MMR
Solo
Medusa
Medusa
Silver I
Stall-Arts
Medusa
Silver I
Level 163
God Stats
94W - 102L
1,483 SR
Queue Stats
157W - 166L
1,227 MMR
Solo
Surtr
Surtr
Gold V
maaxskcs01
Surtr
Gold V
Level 159
God Stats
14W - 15L
1,567 SR
Queue Stats
144W - 145L
1,372 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GuhSynyster
Jormungandr
19
4 / 4 / 6
13,565
543
18,507
29,400
27,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Hachiman
JAY DUNKZ
Hachiman
20
3 / 1 / 8
14,155
566
12,443
11,052
5,396
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Morrigan
SOLOFOX99
The Morrigan
20
5 / 1 / 6
14,828
593
17,342
10,593
5,040
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
WolfGhost37
Bacchus
19
3 / 1 / 9
13,429
537
9,253
14,002
20,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Mercury
zachdeezy
Mercury
20
8 / 3 / 2
16,357
654
20,076
20,229
12,342
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Bans
BakasuraApolloCharybdisHercules

VS

Bans
ThanatosBellonaKaliMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
ButPlug69
Atlas
15
0 / 4 / 3
10,161
406
4,618
19,741
22,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
DaT Kid Reek
Nemesis
19
2 / 3 / 2
11,650
466
6,724
19,326
10,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Skri11s
Janus
20
4 / 4 / 1
12,826
513
9,663
15,232
6,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Stall-Arts
Medusa
19
2 / 6 / 1
11,682
467
8,511
19,053
10,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
17
1 / 7 / 3
11,414
457
15,985
30,284
33,904
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
23
Kills
9
10
Deaths
24
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Atlas
ButPlug69
Atlas
0
4
3
0.38
L
Nemesis
DaT Kid Reek
Nemesis
2
3
2
1
W
Jormungandr
GuhSynyster
Jormungandr
4
4
6
1.75
W
Hachiman
JAY DUNKZ
Hachiman
3
1
8
7
W
The Morrigan
SOLOFOX99
The Morrigan
5
1
6
8
L
Janus
Skri11s
Janus
4
4
1
1.13
L
Medusa
Stall-Arts
Medusa
2
6
1
0.42
W
Bacchus
WolfGhost37
Bacchus
3
1
9
7.5
L
Surtr
1
7
3
0.36
W
Mercury
zachdeezy
Mercury
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,621
Damage
45,501
85,276
Taken
103,636
71,661
Mitigated
83,293
28,611
Healing
24,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
ButPlug69
Atlas
4,618
1,452
0
2,094
19,741
22,385
0
6,136
13,605
42,851
0
L
Nemesis
DaT Kid Reek
Nemesis
6,724
2,994
0
8,240
19,326
10,320
0
4,188
15,138
0
119,406
W
Jormungandr
GuhSynyster
Jormungandr
18,507
7,602
0
4,484
29,400
27,974
2,247
4,442
24,958
106,764
0
W
Hachiman
JAY DUNKZ
Hachiman
12,443
8,742
0
6,689
11,052
5,396
11,142
1,241
9,811
0
121,118
W
The Morrigan
SOLOFOX99
The Morrigan
17,342
2,891
0
3,184
10,593
5,040
1,550
3,791
6,802
122,919
3,165
L
Janus
Skri11s
Janus
9,663
341
0
1,272
15,232
6,322
726
10,498
4,734
119,169
0
L
Medusa
Stall-Arts
Medusa
8,511
2,371
0
1,741
19,053
10,362
0
5,174
13,879
0
96,684
W
Bacchus
WolfGhost37
Bacchus
9,253
736
0
5,486
14,002
20,909
642
3,267
10,735
37,894
0
L
Surtr
15,985
7,688
0
11,533
30,284
33,904
0
18,328
11,956
1,727
94,997
W
Mercury
zachdeezy
Mercury
20,076
15,156
0
8,768
20,229
12,342
3,247
4,864
15,365
0
216,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,334
Gold Earned
57,733
852
Minions Killed
721
0
Camps Cleared
0
2,637,286
Distance Traveled
2,392,470
26
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,161
406
45
2
0
462,276
4
L
Nemesis
11,650
466
162
6
0
525,599
0
W
Jormungandr
13,565
543
165
7
0
457,359
5
W
Hachiman
14,155
566
183
7
0
475,683
5
W
The Morrigan
14,828
593
200
8
0
509,849
0
L
Janus
12,826
513
216
9
0
520,052
8
L
Medusa
11,682
467
177
7
0
428,801
11
W
Bacchus
13,429
537
45
2
0
546,639
8
L
Surtr
11,414
457
121
5
0
455,742
2
W
Mercury
16,357
654
259
10
0
647,756
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role