Player Matchup

Mercury
Mercury
Bronze III
 
Mercury
Bronze III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold IV
 
Poseidon
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Gold III
TheSpikeString
Nox
Gold III
Level 62
God Stats
4W - 8L
1,515 SR
Queue Stats
152W - 171L
1,490 MMR
Solo
Rama
Rama
Gold III
VennQuick
Rama
Gold III
Level 90
God Stats
4W - 7L
1,646 SR
Queue Stats
26W - 28L
1,501 MMR
Solo
Hercules
Hercules
Silver I
amedXD
Hercules
Silver I
Level 158
God Stats
1W - 2L
1,605 SR
Queue Stats
2W - 5L
1,503 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,553 SR
1,499 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,554 SR
1,494 MMR
Ishtar
Ishtar
Gold IV
GROUNDNPOUND170
Ishtar
Gold IV
Level 159
God Stats
3W - 1L
1,700 SR
Queue Stats
244W - 252L
1,465 MMR
Solo
Merlin
Merlin
Gold III
Zorá
Merlin
Gold III
Level 156
God Stats
5W - 9L
1,293 SR
Queue Stats
475W - 458L
1,507 MMR
Solo
Geb
Geb
Silver II
mistermeseur
Geb
Silver II
Level 100
God Stats
1W - 1L
1,353 SR
Queue Stats
17W - 12L
1,506 MMR
Party 1
Scylla
Scylla
Gold II
shiftyschefft
Scylla
Gold II
Level 109
God Stats
17W - 16L
1,441 SR
Queue Stats
695W - 677L
1,508 MMR
Solo
Pele
Pele
Silver III
xGobx
Pele
Silver III
Level 119
God Stats
1W - 1L
1,984 SR
Queue Stats
14W - 11L
1,484 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
5 / 2 / 2
8,370
644
5,534
8,608
3,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
 
Poseidon
5
0 / 0 / 0
5,055
389
607
1,547
375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 2 / 6
6,746
519
2,920
8,794
6,635
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
12
3 / 2 / 2
7,443
573
5,108
9,377
3,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
amedXD
Hercules
13
1 / 1 / 0
7,822
602
7,097
13,027
11,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
BakasuraVamanaMartichorasCernunnos

VS

Bans
SurtrSusanoSerqetAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,706
516
4,493
8,911
3,429
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Zorá
Merlin
14
0 / 1 / 1
7,892
607
5,801
9,056
3,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
1 / 2 / 1
6,435
495
2,976
7,503
5,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

13
3 / 1 / 0
8,000
615
4,241
5,205
1,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
xGobx
Pele
14
3 / 0 / 2
8,210
632
5,213
5,906
2,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
9
Kills
7
7
Deaths
9
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
5
2
2
3
L
Poseidon
 
Poseidon
0
0
0
0
W
0
5
1
0.1
L
0
2
6
1.5
L
Rama
3
2
2
2
W
Merlin
Zorá
Merlin
0
1
1
0.5
L
Hercules
amedXD
Hercules
1
1
0
1
W
1
2
1
0.75
W
3
1
0
3
W
Pele
xGobx
Pele
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,266
Damage
22,724
41,353
Taken
36,581
25,553
Mitigated
16,988
12,061
Healing
8,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,534
3,071
0
657
8,608
3,275
67
1,497
7,111
0
75,815
L
Poseidon
 
Poseidon
607
184
0
1,125
1,547
375
0
707
840
17,584
0
W
4,493
3,152
0
2,043
8,911
3,429
0
1,534
7,377
0
46,180
L
2,920
324
0
1,410
8,794
6,635
0
2,588
6,206
27,481
0
L
Rama
5,108
4,403
0
3,270
9,377
3,515
147
1,628
7,749
0
57,733
W
Merlin
Zorá
Merlin
5,801
814
0
2,145
9,056
3,810
0
0
9,056
63,338
0
L
Hercules
amedXD
Hercules
7,097
2,372
0
5,599
13,027
11,753
0
6,197
6,429
0
61,023
W
2,976
448
52
2,110
7,503
5,544
0
888
6,615
17,791
0
W
4,241
616
0
1,143
5,205
1,915
448
928
4,277
62,336
0
W
Pele
xGobx
Pele
5,213
1,326
0
848
5,906
2,290
0
381
5,525
0
73,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,436
Gold Earned
37,243
401
Minions Killed
430
0
Camps Cleared
0
1,134,119
Distance Traveled
1,378,424
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,370
644
120
9
0
294,179
3
L
Poseidon
5,055
389
30
2
0
59,963
0
W
Ishtar
6,706
516
69
5
0
231,387
1
L
Nox
6,746
519
36
3
0
245,896
4
L
Rama
7,443
573
103
8
0
251,088
2
W
Merlin
7,892
607
124
10
0
266,853
3
L
Hercules
7,822
602
112
9
0
282,993
0
W
Geb
6,435
495
20
2
0
294,725
0
W
Scylla
8,000
615
97
7
0
259,195
2
W
Pele
8,210
632
120
9
0
326,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role