Player Matchup

Anubis
Anubis
 
Anubis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Carlos_Banda_11
Izanami
Level 16
God Stats
1W - 5L
1,242 SR
Queue Stats
52W - 59L
1,322 Elo+
Party 1
Shiva
Shiva
Countryroads15
Shiva
Level 69
God Stats
6W - 2L
1,468 SR
Queue Stats
238W - 249L
1,419 Elo+
Solo
Eset
Eset
IlFuturell
Eset
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 113L
1,392 Elo+
Party 1
King Arthur
King Arthur
ViridianBus077
King Arthur
Level 21
God Stats
2W - 3L
1,169 SR
Queue Stats
29W - 28L
1,375 Elo+
Party 1
Team Averages
Level 78
1,376 SR
1,401 Elo+

VS

Team Averages
Level 43
1,399 SR
1,301 Elo+
Bakasura
Bakasura
 
Bakasura
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
GuineaPigRichard
Chang'e
Level 41
God Stats
4W - 6L
1,527 SR
Queue Stats
39W - 64L
1,403 Elo+
Solo
Izanami
Izanami
King-Helge2822
Izanami
Level 27
God Stats
12W - 15L
1,292 SR
Queue Stats
322W - 319L
1,105 Elo+
Party 2
Ah Puch
Ah Puch
PantruALenda
Ah Puch
Level 87
God Stats
10W - 10L
1,520 SR
Queue Stats
440W - 450L
1,453 Elo+
Solo
Jing Wei
Jing Wei
YxNnIkDuKeK
Jing Wei
Level 33
God Stats
6W - 10L
1,156 SR
Queue Stats
291W - 286L
1,046 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
3 / 0 / 1
8,068
621
5,483
5,628
3,436
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 1 / 1
6,754
520
5,277
5,673
1,822
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
1 / 0 / 3
6,481
499
1,959
6,065
2,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 1
6,654
512
1,648
6,792
2,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
ViridianBus077
King Arthur
12
1 / 1 / 0
7,110
547
2,838
8,743
5,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
1 / 1 / 0
6,572
506
2,409
9,835
4,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

5
0 / 1 / 0
4,809
370
822
3,347
845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 3 / 0
6,297
484
2,790
10,740
3,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
PantruALenda
Ah Puch
13
3 / 1 / 0
7,565
582
4,457
3,122
1,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
YxNnIkDuKeK
Jing Wei
9
0 / 0 / 0
5,175
398
2,103
4,297
1,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
6
Kills
5
5
Deaths
6
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
0
1
3.5
L
Bakasura
 
Bakasura
1
1
0
1
W
1
1
1
1.5
W
1
0
3
2.5
L
0
1
0
0
W
0
3
1
0.17
L
1
3
0
0.33
L
Ah Puch
PantruALenda
Ah Puch
3
1
0
3
W
King Arthur
ViridianBus077
King Arthur
1
1
0
1
L
Jing Wei
YxNnIkDuKeK
Jing Wei
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,205
Damage
12,581
32,901
Taken
31,341
15,196
Mitigated
10,481
7,770
Healing
8,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,483
133
0
3,512
5,628
3,436
0
216
5,412
64,667
0
L
Bakasura
 
Bakasura
2,409
2,061
0
2,734
9,835
4,390
0
1,535
8,300
0
39,298
W
5,277
2,262
0
850
5,673
1,822
1,306
0
5,673
0
57,063
W
1,959
177
194
1,318
6,065
2,222
483
0
6,065
0
29,841
L
822
93
40
1,330
3,347
845
0
0
3,347
11,945
0
W
1,648
0
0
360
6,792
2,203
553
4,241
2,551
48,482
0
L
2,790
1,943
0
3,177
10,740
3,102
612
2,503
8,237
0
46,861
L
Ah Puch
PantruALenda
Ah Puch
4,457
0
0
478
3,122
1,056
0
2,048
1,074
55,290
0
W
King Arthur
ViridianBus077
King Arthur
2,838
156
0
1,536
8,743
5,513
170
822
7,797
0
47,878
L
Jing Wei
YxNnIkDuKeK
Jing Wei
2,103
1,357
0
951
4,297
1,088
386
1,045
3,252
0
19,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,067
Gold Earned
30,418
394
Minions Killed
328
0
Camps Cleared
0
1,235,485
Distance Traveled
1,060,549
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,068
621
102
8
0
270,620
0
L
Bakasura
6,572
506
92
7
0
262,185
0
W
Izanami
6,754
520
93
7
0
229,495
0
W
Shiva
6,481
499
47
4
0
253,258
3
L
Chang'e
4,809
370
21
2
0
112,205
0
W
Eset
6,654
512
88
7
0
236,932
0
L
Izanami
6,297
484
85
7
0
220,165
0
L
Ah Puch
7,565
582
101
8
0
230,154
8
W
King Arthur
7,110
547
64
5
0
245,180
0
L
Jing Wei
5,175
398
29
2
0
235,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role