Player Matchup

Xing Tian
Xing Tian
FanFear
Xing Tian
Level 109
God Stats
2W - 2L
1,431 SR
Queue Stats
218W - 238L
1,436 Elo+
Party 2
Ix Chel
Ix Chel
G3arZoul
Ix Chel
Level 136
God Stats
3W - 3L
1,568 SR
Queue Stats
621W - 642L
1,432 Elo+
Solo
Chiron
Chiron
blaisehunter
Chiron
Level 105
God Stats
3W - 2L
1,500 SR
Queue Stats
236W - 230L
1,451 Elo+
Party 3
Surtr
Surtr
nes02000
Surtr
Level 102
God Stats
3W - 1L
1,736 SR
Queue Stats
136W - 124L
1,431 Elo+
Party 3
Pele
Pele
Асурa
Pele
Level 51
God Stats
3W - 5L
1,312 SR
Queue Stats
355W - 370L
1,435 Elo+
Party 2
Team Averages
Level 101
1,509 SR
1,437 Elo+

VS

Team Averages
Level 90
1,580 SR
1,464 Elo+
Bellona
Bellona
Cambumbert
Bellona
Level 85
God Stats
8W - 4L
1,697 SR
Queue Stats
398W - 401L
1,481 Elo+
Solo
Ymir
Ymir
Canco8810
Ymir
Level 27
God Stats
4W - 6L
1,739 SR
Queue Stats
478W - 495L
1,414 Elo+
Solo
Nox
Nox
Markb1507
Nox
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 48L
1,532 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Rsx11
Morgan Le Fay
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
1,407 Elo+
Solo
Eset
Eset
xMeekx
Eset
Level 148
God Stats
1W - 2L
1,466 SR
Queue Stats
212W - 207L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
FanFear
Xing Tian
17
1 / 5 / 23
11,819
739
8,735
23,096
32,426
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
G3arZoul
Ix Chel
20
8 / 2 / 18
13,062
816
19,142
13,704
7,162
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Chiron
20
9 / 3 / 13
13,179
824
19,860
11,754
6,132
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Surtr
nes02000
Surtr
17
2 / 3 / 20
10,949
684
7,002
20,676
23,702
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pele
19
8 / 4 / 13
12,231
764
10,541
16,856
11,447
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cambumbert
Bellona
19
3 / 6 / 11
10,638
665
15,703
20,039
26,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ymir
5
0 / 1 / 0
7,152
447
0
1,264
471
18
3 / 9 / 8
11,141
696
8,921
15,517
7,972
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
Rsx11
Morgan Le Fay
19
4 / 6 / 4
10,922
683
16,936
16,009
8,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Eset
xMeekx
Eset
20
7 / 6 / 6
11,641
728
21,772
16,365
8,409
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
46
28
Kills
17
17
Deaths
28
87
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Bellona
Cambumbert
Bellona
3
6
11
1.42
L
Ymir
0
1
0
0
W
Xing Tian
FanFear
Xing Tian
1
5
23
2.5
W
Ix Chel
G3arZoul
Ix Chel
8
2
18
8.5
L
3
9
8
0.78
L
Morgan Le Fay
Rsx11
Morgan Le Fay
4
6
4
1
W
Chiron
9
3
13
5.17
W
Surtr
nes02000
Surtr
2
3
20
4
L
Eset
xMeekx
Eset
7
6
6
1.67
W
Pele
8
4
13
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,280
Damage
63,332
86,086
Taken
69,194
80,869
Mitigated
51,993
33,069
Healing
14,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Cambumbert
Bellona
15,703
814
533
4,399
20,039
26,162
0
9,149
10,890
8,133
17,608
L
Ymir
0
0
0
0
1,264
471
0
0
1,264
0
0
W
Xing Tian
FanFear
Xing Tian
8,735
390
4,671
3,907
23,096
32,426
126
11,019
11,472
13,635
0
W
Ix Chel
G3arZoul
Ix Chel
19,142
961
8,344
4,878
13,704
7,162
1,218
8,520
4,779
49,559
0
L
8,921
1,556
828
220
15,517
7,972
0
6,183
9,334
24,673
0
L
Morgan Le Fay
Rsx11
Morgan Le Fay
16,936
1,048
1,697
2,399
16,009
8,979
0
6,849
9,160
41,057
0
W
Chiron
19,860
5,211
2,299
2,627
11,754
6,132
3,908
9,009
2,649
0
51,115
W
Surtr
nes02000
Surtr
7,002
723
0
1,845
20,676
23,702
327
13,682
6,434
96
12,487
L
Eset
xMeekx
Eset
21,772
235
1,728
3,100
16,365
8,409
0
5,771
10,594
47,487
0
W
Pele
10,541
1,845
1,224
3,274
16,856
11,447
4,019
10,058
6,639
0
29,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,240
Gold Earned
51,494
175
Minions Killed
181
0
Camps Cleared
0
1,574,316
Distance Traveled
1,112,609
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,638
665
39
2
0
288,165
0
L
Ymir
7,152
447
0
0
0
0
0
W
Xing Tian
11,819
739
7
0
0
306,908
0
W
Ix Chel
13,062
816
61
4
0
328,499
0
L
Nox
11,141
696
42
3
0
245,789
0
L
Morgan Le Fay
10,922
683
51
3
0
280,980
0
W
Chiron
13,179
824
61
4
0
293,794
0
W
Surtr
10,949
684
13
1
0
317,156
0
L
Eset
11,641
728
49
3
0
297,675
0
W
Pele
12,231
764
33
2
0
327,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role