Player Matchup

Neith
Neith
Rokisuma
Neith
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 51L
1,442 Elo+
Party 2
Kukulkan
Kukulkan
SwagySnorlax
Kukulkan
Level 49
God Stats
2W - 1L
1,836 SR
Queue Stats
66W - 55L
1,479 Elo+
Party 2
Thor
Thor
TechnoVikingas
Thor
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 43L
1,479 Elo+
Party 2
Team Averages
Level 80
1,612 SR
1,466 Elo+

VS

Team Averages
Level 87
1,669 SR
1,477 Elo+
Baron Samedi
Baron Samedi
AlenKeller
Baron Samedi
Level 154
God Stats
2W - 2L
1,394 SR
Queue Stats
108W - 80L
1,564 Elo+
Party 1
Izanami
Izanami
raiky89
Izanami
Level 91
God Stats
1W - 0L
1,740 SR
Queue Stats
13W - 14L
1,355 Elo+
Solo
Ao Kuang
Ao Kuang
ТOMAHAWK
Ao Kuang
Level 16
God Stats
2W - 0L
1,872 SR
Queue Stats
12W - 8L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Rokisuma
Neith
16
2 / 3 / 0
10,541
659
9,362
9,971
5,670
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
SwagySnorlax
Kukulkan
17
0 / 3 / 2
10,480
655
14,493
9,438
5,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 6 / 2
10,147
634
7,914
20,069
24,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AlenKeller
Baron Samedi
18
3 / 1 / 8
11,803
738
11,094
10,345
5,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
raiky89
Izanami
18
5 / 1 / 6
12,051
753
12,241
12,819
5,157
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
ТOMAHAWK
Ao Kuang
18
4 / 0 / 5
11,332
708
12,255
17,895
22,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
2
Kills
12
12
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AlenKeller
Baron Samedi
3
1
8
7
L
Neith
Rokisuma
Neith
2
3
0
0.67
L
Kukulkan
SwagySnorlax
Kukulkan
0
3
2
0.33
L
0
6
2
0.17
W
Izanami
raiky89
Izanami
5
1
6
8
W
Ao Kuang
ТOMAHAWK
Ao Kuang
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,769
Damage
35,590
39,478
Taken
41,059
35,134
Mitigated
32,756
5,643
Healing
12,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AlenKeller
Baron Samedi
11,094
449
1,172
3,186
10,345
5,388
438
5,109
5,236
67,073
0
L
Neith
Rokisuma
Neith
9,362
4,626
0
2,377
9,971
5,670
821
5,527
4,200
0
47,424
L
Kukulkan
SwagySnorlax
Kukulkan
14,493
1,833
0
125
9,438
5,174
384
5,632
3,650
69,284
0
L
7,914
1,070
0
3,141
20,069
24,290
0
10,528
8,811
0
12,740
W
Izanami
raiky89
Izanami
12,241
8,732
0
1,225
12,819
5,157
2,725
6,065
6,754
0
51,183
W
Ao Kuang
ТOMAHAWK
Ao Kuang
12,255
1,215
0
6,805
17,895
22,211
117
3,395
14,500
44,930
574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,168
Gold Earned
35,186
204
Minions Killed
241
0
Camps Cleared
0
825,785
Distance Traveled
839,992
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,803
738
106
7
0
251,451
0
L
Neith
10,541
659
73
5
0
287,503
0
L
Kukulkan
10,480
655
123
8
0
289,532
0
L
Thor
10,147
634
8
1
0
248,750
0
W
Izanami
12,051
753
81
5
0
268,217
0
W
Ao Kuang
11,332
708
54
3
0
320,324
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role