Player Matchup

Tyr
Tyr
KngSnowy
Tyr
Level 102
God Stats
2W - 2L
1,718 SR
Queue Stats
239W - 257L
1,534 Elo+
Party 1
Cabrakan
Cabrakan
RagnaroK4O4
Cabrakan
Level 122
God Stats
7W - 9L
1,406 SR
Queue Stats
95W - 131L
1,513 Elo+
Party 1
Izanami
Izanami
Supergirl765
Izanami
Level 105
God Stats
6W - 13L
1,500 SR
Queue Stats
125W - 165L
1,522 Elo+
Party 1
Kukulkan
Kukulkan
dafutokun
Kukulkan
Level 120
God Stats
6W - 9L
1,372 SR
Queue Stats
453W - 414L
1,452 Elo+
Solo
Bakasura
Bakasura
techreaper250
Bakasura
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 40L
1,566 Elo+
Party 1
Team Averages
Level 103
1,499 SR
1,517 Elo+

VS

Team Averages
Level 124
1,601 SR
1,534 Elo+
Neith
Neith
Nαjeel
Neith
Level 161
God Stats
1W - 2L
1,658 SR
Queue Stats
40W - 36L
1,506 Elo+
Solo
Guan Yu
Guan Yu
P DUBSZN
Guan Yu
Level 104
God Stats
66W - 49L
1,607 SR
Queue Stats
1,320W - 1,235L
1,515 Elo+
Solo
Horus
Horus
TardyToast
Horus
Level 154
God Stats
10W - 4L
1,837 SR
Queue Stats
231W - 236L
1,545 Elo+
Solo
He Bo
He Bo
human111
He Bo
Level 111
God Stats
6W - 6L
1,398 SR
Queue Stats
690W - 641L
1,562 Elo+
Party 2
Kali
Kali
lsxfaded
Kali
Level 88
God Stats
3W - 2L
1,503 SR
Queue Stats
94W - 81L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 4
9,845
547
12,705
17,658
20,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cabrakan
RagnaroK4O4
Cabrakan
12
1 / 4 / 4
7,411
412
7,161
11,723
7,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Supergirl765
Izanami
17
2 / 4 / 1
10,256
570
5,540
11,844
4,967
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
dafutokun
Kukulkan
18
2 / 3 / 3
10,808
600
8,387
8,923
4,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
techreaper250
Bakasura
14
1 / 6 / 4
8,461
470
5,570
17,551
7,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Nαjeel
Neith
16
6 / 1 / 4
10,351
575
13,190
10,061
4,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
P DUBSZN
Guan Yu
17
4 / 1 / 0
10,373
576
13,485
15,446
19,442
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Horus
14
2 / 0 / 9
9,162
509
5,852
12,952
12,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

He Bo
human111
He Bo
17
3 / 3 / 6
10,611
590
8,141
9,489
3,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kali
15
3 / 3 / 7
9,794
544
7,190
17,231
8,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
44
8
Kills
18
18
Deaths
8
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
1
4
4
W
Neith
Nαjeel
Neith
6
1
4
8
W
Guan Yu
P DUBSZN
Guan Yu
4
1
0
4
L
Cabrakan
RagnaroK4O4
Cabrakan
1
4
4
0.75
L
Izanami
Supergirl765
Izanami
2
4
1
0.63
W
Horus
2
0
9
6.5
L
Kukulkan
dafutokun
Kukulkan
2
3
3
1.17
W
He Bo
human111
He Bo
3
3
6
2
W
Kali
3
3
7
2.17
L
Bakasura
techreaper250
Bakasura
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,363
Damage
47,858
67,699
Taken
65,179
44,679
Mitigated
48,761
14,694
Healing
18,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,705
1,944
0
6,358
17,658
20,912
0
1,686
15,972
1,461
74,301
W
Neith
Nαjeel
Neith
13,190
3,669
0
1,882
10,061
4,519
877
2,897
6,931
0
98,204
W
Guan Yu
P DUBSZN
Guan Yu
13,485
2,129
111
3,648
15,446
19,442
0
936
13,843
215
87,948
L
Cabrakan
RagnaroK4O4
Cabrakan
7,161
1,230
0
1,456
11,723
7,246
0
2,222
9,501
25,307
0
L
Izanami
Supergirl765
Izanami
5,540
3,565
0
3,360
11,844
4,967
994
804
11,040
0
90,465
W
Horus
5,852
1,813
1,839
6,193
12,952
12,960
58
3,550
8,732
688
26,327
L
Kukulkan
dafutokun
Kukulkan
8,387
488
0
542
8,923
4,344
0
1,489
7,434
102,807
0
W
He Bo
human111
He Bo
8,141
273
0
1,140
9,489
3,834
528
5,444
3,889
88,049
0
W
Kali
7,190
3,629
0
3,694
17,231
8,006
0
3,362
13,634
0
79,836
L
Bakasura
techreaper250
Bakasura
5,570
3,421
0
2,978
17,551
7,210
0
2,537
15,014
0
51,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,781
Gold Earned
50,291
596
Minions Killed
597
0
Camps Cleared
0
1,791,089
Distance Traveled
1,869,242
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,845
547
137
8
0
338,425
4
W
Neith
10,351
575
156
9
0
336,852
0
W
Guan Yu
10,373
576
145
8
0
378,927
0
L
Cabrakan
7,411
412
38
2
0
331,675
0
L
Izanami
10,256
570
152
8
0
346,585
2
W
Horus
9,162
509
19
1
0
379,570
6
L
Kukulkan
10,808
600
178
10
0
369,486
7
W
He Bo
10,611
590
167
9
0
362,960
2
W
Kali
9,794
544
110
6
0
410,933
0
L
Bakasura
8,461
470
91
5
0
404,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role