Player Matchup

Chang'e
Chang'e
Beast2God
Chang'e
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
667W - 608L
1,502 Elo+
Solo
Rama
Rama
Galviscocho
Rama
Level 107
God Stats
1W - 3L
1,613 SR
Queue Stats
69W - 46L
1,605 Elo+
Solo
Atlas
Atlas
LaSenju
Atlas
Level 152
God Stats
128W - 94L
1,544 SR
Queue Stats
374W - 353L
1,612 Elo+
Solo
Ne Zha
Ne Zha
RoboTofu
Ne Zha
Level 159
God Stats
3W - 1L
1,607 SR
Queue Stats
42W - 57L
1,471 Elo+
Solo
Shiva
Shiva
x2 S1cK FoR Ux
Shiva
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 47L
1,570 Elo+
Solo
Team Averages
Level 139
1,553 SR
1,552 Elo+

VS

Team Averages
Level 119
1,682 SR
1,544 Elo+
Gilgamesh
Gilgamesh
Comicallylad
Gilgamesh
Level 18
God Stats
11W - 4L
1,675 SR
Queue Stats
61W - 46L
1,505 Elo+
Solo
Da Ji
Da Ji
PaquitaSWAGGY
Da Ji
Level 127
God Stats
5W - 3L
1,558 SR
Queue Stats
155W - 150L
1,569 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Porch Aardvark
Morgan Le Fay
Level 140
God Stats
1W - 1L
1,731 SR
Queue Stats
150W - 152L
1,588 Elo+
Party 1
Ne Zha
Ne Zha
TBUCKMAN01
Ne Zha
Level 154
God Stats
4W - 1L
1,674 SR
Queue Stats
164W - 162L
1,588 Elo+
Party 1
Neith
Neith
amedXD
Neith
Level 158
God Stats
1W - 0L
1,771 SR
Queue Stats
4W - 4L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Beast2God
Chang'e
14
0 / 5 / 6
7,865
715
10,994
12,241
5,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
3 / 4 / 3
9,462
860
9,121
11,859
6,037
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
LaSenju
Atlas
15
2 / 1 / 4
9,097
827
8,719
11,753
14,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ne Zha
RoboTofu
Ne Zha
13
2 / 8 / 2
8,076
734
8,032
14,217
6,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 4 / 4
7,808
710
7,353
12,771
12,913
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Comicallylad
Gilgamesh
16
6 / 1 / 11
9,512
865
14,023
15,559
17,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
3 / 1 / 14
8,946
813
9,326
11,149
5,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Porch Aardvark
Morgan Le Fay
17
6 / 2 / 8
9,615
874
10,323
9,023
4,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
TBUCKMAN01
Ne Zha
15
1 / 3 / 16
8,247
750
6,410
11,514
11,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
amedXD
Neith
17
6 / 0 / 15
9,587
872
12,254
9,423
4,009
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
86
7
Kills
22
22
Deaths
7
19
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Beast2God
Chang'e
0
5
6
0.6
W
Gilgamesh
Comicallylad
Gilgamesh
6
1
11
11.5
L
3
4
3
1.13
L
Atlas
LaSenju
Atlas
2
1
4
4
W
3
1
14
10
W
Morgan Le Fay
Porch Aardvark
Morgan Le Fay
6
2
8
5
L
Ne Zha
RoboTofu
Ne Zha
2
8
2
0.38
W
Ne Zha
TBUCKMAN01
Ne Zha
1
3
16
3
W
Neith
amedXD
Neith
6
0
15
13.5
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,219
Damage
52,336
62,841
Taken
56,668
45,446
Mitigated
41,703
10,754
Healing
9,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Beast2God
Chang'e
10,994
740
1,300
2,559
12,241
5,027
0
1,514
10,174
33,979
0
W
Gilgamesh
Comicallylad
Gilgamesh
14,023
2,957
0
938
15,559
17,000
84
4,544
11,015
0
39,122
L
9,121
6,967
0
2,408
11,859
6,037
0
1,657
9,975
0
39,490
L
Atlas
LaSenju
Atlas
8,719
2,579
0
620
11,753
14,572
0
3,472
7,958
28,384
834
W
9,326
2,582
0
1,671
11,149
5,205
1,043
3,943
7,206
0
28,402
W
Morgan Le Fay
Porch Aardvark
Morgan Le Fay
10,323
436
0
836
9,023
4,149
460
3,316
5,707
38,030
0
L
Ne Zha
RoboTofu
Ne Zha
8,032
641
0
1,540
14,217
6,897
1,081
1,672
12,157
0
25,902
W
Ne Zha
TBUCKMAN01
Ne Zha
6,410
729
426
2,536
11,514
11,340
239
4,064
7,372
275
14,450
W
Neith
amedXD
Neith
12,254
6,276
0
3,315
9,423
4,009
2,282
3,012
6,411
0
35,678
L
7,353
807
386
1,941
12,771
12,913
0
2,283
10,142
0
21,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,308
Gold Earned
45,907
251
Minions Killed
248
0
Camps Cleared
0
1,154,728
Distance Traveled
1,246,087
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,865
715
62
6
0
238,914
0
W
Gilgamesh
9,512
865
60
5
0
246,863
0
L
Rama
9,462
860
87
8
0
225,833
2
L
Atlas
9,097
827
33
3
0
244,063
5
W
Da Ji
8,946
813
48
4
0
260,982
0
W
Morgan Le Fay
9,615
874
66
6
0
274,579
0
L
Ne Zha
8,076
734
34
3
0
213,368
0
W
Ne Zha
8,247
750
16
1
0
249,786
0
W
Neith
9,587
872
58
5
0
213,877
0
L
Shiva
7,808
710
35
3
0
232,550
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role