Player Matchup

Geb
Geb
Awakazam
Geb
Level 33
God Stats
3W - 0L
1,468 SR
Queue Stats
26W - 20L
1,551 Elo+
Party 1
Ix Chel
Ix Chel
BmthDylan14
Ix Chel
Level 28
God Stats
4W - 2L
1,656 SR
Queue Stats
90W - 89L
1,401 Elo+
Party 1
King Arthur
King Arthur
Moltwes
King Arthur
Level 124
God Stats
3W - 3L
1,450 SR
Queue Stats
125W - 124L
1,423 Elo+
Party 1
Team Averages
Level 62
1,525 SR
1,458 Elo+

VS

Team Averages
Level 80
1,528 SR
1,437 Elo+
Hercules
Hercules
Cornbreadfed319
Hercules
Level 63
God Stats
20W - 26L
1,569 SR
Queue Stats
102W - 96L
1,471 Elo+
Solo
Cernunnos
Cernunnos
DEATHSHOT9113
Cernunnos
Level 116
God Stats
19W - 15L
1,597 SR
Queue Stats
240W - 249L
1,477 Elo+
Solo
Ix Chel
Ix Chel
L Rock Kid
Ix Chel
Level 61
God Stats
3W - 9L
1,417 SR
Queue Stats
9W - 14L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 1 / 14
15,598
780
13,956
24,241
34,698
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ix Chel
BmthDylan14
Ix Chel
20
8 / 5 / 11
15,062
753
26,755
19,835
10,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Moltwes
King Arthur
20
9 / 4 / 14
15,552
778
23,705
26,132
23,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
1 / 6 / 4
11,901
595
16,407
28,023
40,767
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
DEATHSHOT9113
Cernunnos
16
4 / 11 / 5
13,633
682
17,964
25,292
10,245
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
L Rock Kid
Ix Chel
18
5 / 8 / 3
13,820
691
17,745
19,309
8,333

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
22
25
Kills
10
10
Deaths
25
39
Assists
12
Player
Kills
Deaths
Assists
KDA
W
8
1
14
15
W
Ix Chel
BmthDylan14
Ix Chel
8
5
11
2.7
L
Hercules
1
6
4
0.5
L
Cernunnos
DEATHSHOT9113
Cernunnos
4
11
5
0.59
L
Ix Chel
L Rock Kid
Ix Chel
5
8
3
0.81
W
King Arthur
Moltwes
King Arthur
9
4
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,416
Damage
52,116
70,208
Taken
72,624
67,851
Mitigated
59,345
15,313
Healing
11,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,956
1,061
2,737
1,909
24,241
34,698
394
6,861
17,380
33,782
0
W
Ix Chel
BmthDylan14
Ix Chel
26,755
2,032
2,511
5,286
19,835
10,065
1,286
5,087
14,748
68,323
0
L
Hercules
16,407
4,806
0
6,046
28,023
40,767
120
15,529
12,494
0
33,879
L
Cernunnos
DEATHSHOT9113
Cernunnos
17,964
9,779
0
3,502
25,292
10,245
28
14,869
10,423
0
55,916
L
Ix Chel
L Rock Kid
Ix Chel
17,745
4,184
853
1,203
19,309
8,333
0
10,418
8,891
67,346
0
W
King Arthur
Moltwes
King Arthur
23,705
1,185
0
2,870
26,132
23,088
890
5,864
20,268
0
87,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,212
Gold Earned
39,354
193
Minions Killed
192
0
Camps Cleared
0
1,096,632
Distance Traveled
901,151
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
15,598
780
26
1
0
354,523
0
W
Ix Chel
15,062
753
78
4
0
364,306
1
L
Hercules
11,901
595
20
1
0
376,937
3
L
Cernunnos
13,633
682
72
4
0
223,480
0
L
Ix Chel
13,820
691
100
5
0
300,734
0
W
King Arthur
15,552
778
89
4
0
377,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role