Player Matchup

Raijin
Raijin
Joshfarsaie
Raijin
Level 143
God Stats
1W - 4L
1,258 SR
Queue Stats
382W - 342L
1,553 Elo+
Solo
Danzaburou
Danzaburou
PrimordiumGhost
Danzaburou
Level 148
God Stats
12W - 7L
1,479 SR
Queue Stats
586W - 573L
1,487 Elo+
Solo
Athena
Athena
Si13ntN1nj4
Athena
Level 139
God Stats
7W - 5L
1,647 SR
Queue Stats
154W - 141L
1,553 Elo+
Party 1
Horus
Horus
Slingshot55
Horus
Level 96
God Stats
2W - 0L
1,917 SR
Queue Stats
19W - 36L
1,390 Elo+
Solo
Charybdis
Charybdis
TheKiller408
Charybdis
Level 141
God Stats
3W - 3L
1,704 SR
Queue Stats
207W - 198L
1,504 Elo+
Party 1
Team Averages
Level 133
1,601 SR
1,497 Elo+

VS

Team Averages
Level 109
1,468 SR
1,475 Elo+
Set
Set
FlamingoEnFuoco
Set
Level 94
God Stats
0W - 1L
1,604 SR
Queue Stats
18W - 22L
1,495 Elo+
Solo
Anhur
Anhur
Itachi2000
Anhur
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 157L
1,449 Elo+
Solo
Ullr
Ullr
Korrigga
Ullr
Level 140
God Stats
0W - 2L
1,250 SR
Queue Stats
20W - 37L
1,361 Elo+
Solo
Terra
Terra
TmOnEy ALWAYS4
Terra
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
323W - 321L
1,486 Elo+
Solo
Bacchus
Bacchus
popin_DA_cherrys
Bacchus
Level 89
God Stats
3W - 4L
1,487 SR
Queue Stats
294W - 269L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
7 / 3 / 7
8,826
981
10,900
8,038
2,861
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
PrimordiumGhost
Danzaburou
14
2 / 2 / 11
8,321
925
9,814
7,047
2,747
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Athena
14
2 / 3 / 9
8,383
931
6,384
19,923
14,128
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
4 / 2 / 12
8,512
946
7,378
13,018
18,150
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
TheKiller408
Charybdis
13
2 / 3 / 8
7,579
842
5,872
7,335
3,147
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 2
7,468
830
11,034
10,468
7,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anhur
15
6 / 4 / 2
7,826
870
10,078
8,983
4,454
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ullr
12
2 / 3 / 6
6,789
754
7,777
7,797
3,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8
0 / 0 / 1
5,859
651
1,115
3,753
4,147
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 4 / 7
7,109
790
8,264
13,401
20,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
30
17
Kills
12
13
Deaths
17
47
Assists
18
Player
Kills
Deaths
Assists
KDA
L
4
6
2
0.83
L
Anhur
6
4
2
1.75
W
Raijin
7
3
7
3.5
L
Ullr
2
3
6
1.67
W
Danzaburou
PrimordiumGhost
Danzaburou
2
2
11
3.75
W
Athena
2
3
9
2.17
W
4
2
12
5
W
Charybdis
TheKiller408
Charybdis
2
3
8
2
L
0
0
1
0.5
L
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,348
Damage
38,268
55,361
Taken
44,402
41,033
Mitigated
39,968
22,185
Healing
11,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,034
3,992
121
1,145
10,468
7,027
0
3,425
7,043
0
19,217
L
Anhur
10,078
4,971
323
1,344
8,983
4,454
0
4,673
4,310
0
20,813
W
Raijin
10,900
1,481
1,499
1,870
8,038
2,861
503
1,343
6,695
23,111
0
L
Ullr
7,777
3,544
351
570
7,797
3,729
0
4,054
3,743
0
12,468
W
Danzaburou
PrimordiumGhost
Danzaburou
9,814
2,680
329
845
7,047
2,747
2,828
1,947
5,100
0
19,787
W
Athena
6,384
2,105
2,144
5,345
19,923
14,128
303
2,147
17,776
10,147
0
W
7,378
2,495
4,641
5,137
13,018
18,150
642
2,152
10,866
2,216
13,253
W
Charybdis
TheKiller408
Charybdis
5,872
2,773
51
324
7,335
3,147
566
1,790
5,545
0
13,015
L
1,115
94
2,292
1,598
3,753
4,147
0
1,325
2,428
2,345
0
L
8,264
1,252
363
2,982
13,401
20,611
0
4,945
8,456
16,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,621
Gold Earned
35,051
95
Minions Killed
64
0
Camps Cleared
0
792,520
Distance Traveled
665,626
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,468
830
17
2
0
146,589
0
L
Anhur
7,826
870
21
2
0
129,126
0
W
Raijin
8,826
981
27
3
0
147,866
0
L
Ullr
6,789
754
16
2
0
140,493
0
W
Danzaburou
8,321
925
31
3
0
144,445
0
W
Athena
8,383
931
7
1
0
175,171
0
W
Horus
8,512
946
10
1
0
183,783
0
W
Charybdis
7,579
842
20
2
0
141,255
0
L
Terra
5,859
651
1
0
0
89,062
0
L
Bacchus
7,109
790
9
1
0
160,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role