Player Matchup

Bakasura
Bakasura
Badonlkadonk
Bakasura
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 50L
1,481 Elo+
Party 1
Bacchus
Bacchus
EAB0
Bacchus
Level 118
God Stats
5W - 1L
1,688 SR
Queue Stats
100W - 96L
1,525 Elo+
Party 1
Ishtar
Ishtar
NukeDaWhales335
Ishtar
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 85L
1,453 Elo+
Party 1
King Arthur
King Arthur
Rocky406
King Arthur
Level 117
God Stats
3W - 7L
1,307 SR
Queue Stats
52W - 73L
1,391 Elo+
Party 1
Chang'e
Chang'e
TylerJo03
Chang'e
Level 76
God Stats
10W - 8L
1,608 SR
Queue Stats
26W - 31L
1,473 Elo+
Party 1
Team Averages
Level 90
1,521 SR
1,465 Elo+

VS

Team Averages
Level 106
1,432 SR
1,517 Elo+
Achilles
Achilles
BalanceViking
Achilles
Level 108
God Stats
6W - 10L
1,365 SR
Queue Stats
288W - 298L
1,537 Elo+
Solo
Ne Zha
Ne Zha
HenGry24
Ne Zha
Level 109
God Stats
2W - 5L
1,447 SR
Queue Stats
143W - 139L
1,497 Elo+
Solo
Janus
Janus
NostrilFlares
Janus
Level 118
God Stats
13W - 10L
1,492 SR
Queue Stats
293W - 259L
1,561 Elo+
Solo
Bastet
Bastet
Son of Akatosh
Bastet
Level 105
God Stats
4W - 5L
1,501 SR
Queue Stats
123W - 97L
1,553 Elo+
Solo
Hachiman
Hachiman
grim95
Hachiman
Level 89
God Stats
65W - 78L
1,354 SR
Queue Stats
258W - 326L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Badonlkadonk
Bakasura
20
8 / 5 / 7
13,121
596
17,440
21,215
12,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
EAB0
Bacchus
18
7 / 2 / 10
12,765
580
10,837
14,427
21,951
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
1 / 9 / 4
9,714
442
7,903
18,306
7,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Rocky406
King Arthur
16
1 / 6 / 7
10,895
495
15,083
21,732
18,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
TylerJo03
Chang'e
17
3 / 5 / 7
11,148
507
10,790
14,846
5,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BalanceViking
Achilles
17
4 / 4 / 5
10,512
478
10,844
24,870
39,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ne Zha
HenGry24
Ne Zha
1
0 / 0 / 0
4,667
212
0
0
0
19
8 / 6 / 4
11,766
535
21,884
17,015
7,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
11 / 6 / 4
11,677
531
14,646
22,284
10,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
grim95
Hachiman
18
4 / 4 / 12
11,498
523
14,026
20,931
9,635
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
52
20
Kills
27
27
Deaths
20
35
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Badonlkadonk
Bakasura
8
5
7
2.3
L
Achilles
BalanceViking
Achilles
4
4
5
1.63
W
Bacchus
EAB0
Bacchus
7
2
10
6
L
Ne Zha
HenGry24
Ne Zha
0
0
0
0
L
8
6
4
1.67
W
1
9
4
0.33
W
King Arthur
Rocky406
King Arthur
1
6
7
0.75
L
11
6
4
2.17
W
Chang'e
TylerJo03
Chang'e
3
5
7
1.3
L
Hachiman
grim95
Hachiman
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,053
Damage
61,400
90,526
Taken
85,100
66,206
Mitigated
67,131
18,910
Healing
21,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Badonlkadonk
Bakasura
17,440
13,415
0
4,550
21,215
12,507
984
3,828
17,076
0
111,553
L
Achilles
BalanceViking
Achilles
10,844
1,774
0
6,031
24,870
39,751
25
4,660
19,905
0
59,252
W
Bacchus
EAB0
Bacchus
10,837
1,700
0
2,434
14,427
21,951
256
2,627
11,383
35,404
0
L
Ne Zha
HenGry24
Ne Zha
0
0
0
0
0
0
0
0
0
0
0
L
21,884
995
0
2,370
17,015
7,260
0
9,007
7,763
97,002
0
W
7,903
4,657
0
2,028
18,306
7,734
0
3,069
15,043
0
64,406
W
King Arthur
Rocky406
King Arthur
15,083
1,938
0
4,349
21,732
18,482
120
3,813
16,714
763
81,672
L
14,646
5,232
0
6,182
22,284
10,485
0
4,384
17,644
0
95,098
W
Chang'e
TylerJo03
Chang'e
10,790
338
1,878
3,671
14,846
5,532
237
7,619
6,863
74,084
0
L
Hachiman
grim95
Hachiman
14,026
8,616
0
7,182
20,931
9,635
870
4,692
15,534
0
91,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,643
Gold Earned
50,120
541
Minions Killed
505
0
Camps Cleared
0
2,171,473
Distance Traveled
1,603,003
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
13,121
596
170
8
0
485,818
0
L
Achilles
10,512
478
97
4
0
360,592
0
W
Bacchus
12,765
580
42
2
0
475,746
4
L
Ne Zha
4,667
212
0
0
0
0
0
L
Janus
11,766
535
160
7
0
444,462
7
W
Ishtar
9,714
442
103
5
0
387,995
1
W
King Arthur
10,895
495
118
5
0
381,076
0
L
Bastet
11,677
531
114
5
0
403,662
0
W
Chang'e
11,148
507
108
5
0
440,838
4
L
Hachiman
11,498
523
134
6
0
394,287
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role