Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
emtec00
Poseidon
Level 29
God Stats
0W - 2L
1,335 SR
Queue Stats
2W - 9L
1,216 Elo+
Party 2
Artemis
Artemis
kuroko770
Artemis
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,216 Elo+
Party 2
Team Averages
Level 82
1,445 SR
1,311 Elo+

VS

Team Averages
Level 93
1,510 SR
1,403 Elo+
Freya
Freya
Carloncho25
Freya
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 21L
1,372 Elo+
Party 1
Bastet
Bastet
CottiSme
Bastet
Level 127
God Stats
3W - 2L
1,366 SR
Queue Stats
31W - 36L
1,500 Elo+
Solo
Bacchus
Bacchus
Franmaxii
Bacchus
Level 26
God Stats
11W - 5L
1,665 SR
Queue Stats
17W - 14L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 4 / 1
7,859
655
8,855
15,872
12,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
emtec00
Poseidon
12
0 / 5 / 1
7,311
609
3,776
8,684
3,036
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Artemis
kuroko770
Artemis
12
1 / 5 / 1
7,761
647
8,320
11,072
4,352
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 9
9,430
786
12,624
8,382
4,014
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
CottiSme
Bastet
13
8 / 1 / 3
9,534
795
11,824
10,891
4,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bacchus
Franmaxii
Bacchus
15
2 / 0 / 12
9,991
833
8,058
11,370
19,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
2
Kills
14
14
Deaths
2
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
4
1
0.38
W
4
1
9
8.5
W
Bastet
CottiSme
Bastet
8
1
3
9.5
W
Bacchus
Franmaxii
Bacchus
2
0
12
8
L
Poseidon
emtec00
Poseidon
0
5
1
0.1
L
Artemis
kuroko770
Artemis
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,951
Damage
32,506
35,628
Taken
30,643
19,857
Mitigated
28,206
3,302
Healing
8,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
8,855
1,265
0
170
15,872
12,469
0
8,022
7,850
0
30,688
W
12,624
3,633
0
2,607
8,382
4,014
637
547
7,835
47,706
0
W
Bastet
CottiSme
Bastet
11,824
3,325
0
3,008
10,891
4,812
18
1,630
9,261
0
34,663
W
Bacchus
Franmaxii
Bacchus
8,058
764
0
2,925
11,370
19,380
0
1,649
9,721
22,816
0
L
Poseidon
emtec00
Poseidon
3,776
1,140
0
1,098
8,684
3,036
0
5,431
3,253
17,865
0
L
Artemis
kuroko770
Artemis
8,320
4,726
0
2,034
11,072
4,352
0
7,274
3,798
0
29,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,931
Gold Earned
28,955
138
Minions Killed
147
0
Camps Cleared
0
609,486
Distance Traveled
685,326
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,859
655
32
3
0
221,193
2
W
Freya
9,430
786
84
7
0
226,074
0
W
Bastet
9,534
795
40
3
0
236,746
2
W
Bacchus
9,991
833
23
2
0
222,506
0
L
Poseidon
7,311
609
51
4
0
191,941
0
L
Artemis
7,761
647
55
5
0
196,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role