Player Matchup

Janus
Janus
 
Janus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Dalki409
Set
Level 45
God Stats
0W - 5L
1,249 SR
Queue Stats
24W - 34L
1,395 Elo+
Solo
Ganesha
Ganesha
Imriel69
Ganesha
Level 77
God Stats
0W - 4L
1,127 SR
Queue Stats
121W - 119L
1,415 Elo+
Solo
Charybdis
Charybdis
Juny Kitty
Charybdis
Level 46
God Stats
45W - 50L
1,498 SR
Queue Stats
204W - 236L
1,457 Elo+
Solo
Loki
Loki
lxNemesySxl
Loki
Level 87
God Stats
10W - 25L
1,308 SR
Queue Stats
311W - 326L
1,430 Elo+
Solo
Team Averages
Level 80
1,336 SR
1,439 Elo+

VS

Team Averages
Level 107
1,545 SR
1,487 Elo+
Osiris
Osiris
BedBathNBougie
Osiris
Level 145
God Stats
11W - 13L
1,513 SR
Queue Stats
414W - 425L
1,419 Elo+
Solo
Ah Puch
Ah Puch
BlazeSorrow
Ah Puch
Level 101
God Stats
3W - 2L
1,500 SR
Queue Stats
73W - 91L
1,390 Elo+
Party 1
Mercury
Mercury
HabNarrow
Mercury
Level 106
God Stats
9W - 10L
1,328 SR
Queue Stats
385W - 383L
1,469 Elo+
Solo
Janus
Janus
Matusalem0914
Janus
Level 96
God Stats
109W - 102L
1,638 SR
Queue Stats
202W - 207L
1,579 Elo+
Party 1
Neith
Neith
XxSoulEaterxX432
Neith
Level 89
God Stats
2W - 0L
1,746 SR
Queue Stats
219W - 183L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 3 / 3
8,227
1,175
9,295
6,128
2,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 0 / 0
4,928
704
0
0
0
Ganesha
Imriel69
Ganesha
14
0 / 3 / 5
8,420
1,203
4,467
12,424
14,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Juny Kitty
Charybdis
13
3 / 2 / 2
8,333
1,190
7,464
11,969
5,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 8 / 3
8,097
1,157
5,872
11,898
6,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

251

VS

Team 2 Tickets

314

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 12
8,460
1,209
5,603
9,937
10,276
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Puch
BlazeSorrow
Ah Puch
14
4 / 1 / 10
9,199
1,314
11,044
5,043
1,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
HabNarrow
Mercury
13
2 / 3 / 9
8,009
1,144
4,461
7,018
2,661
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

14
3 / 0 / 9
8,383
1,198
10,650
2,211
724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 1 / 10
8,657
1,237
8,299
6,374
2,701
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
66
7
Kills
16
16
Deaths
7
13
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
3
3
1.17
W
3
2
12
4.5
W
Ah Puch
BlazeSorrow
Ah Puch
4
1
10
9
L
0
0
0
0
W
Mercury
HabNarrow
Mercury
2
3
9
2.17
L
Ganesha
Imriel69
Ganesha
0
3
5
0.83
L
Charybdis
Juny Kitty
Charybdis
3
2
2
2
W
3
0
9
7.5
W
4
1
10
9
L
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,098
Damage
40,057
42,419
Taken
30,583
28,867
Mitigated
18,336
2,599
Healing
3,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
9,295
283
0
141
6,128
2,522
0
4,013
2,115
30,683
0
W
5,603
2,092
0
652
9,937
10,276
0
5,797
4,140
0
9,228
W
Ah Puch
BlazeSorrow
Ah Puch
11,044
1,021
0
1,288
5,043
1,974
0
1,921
3,122
31,530
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Mercury
HabNarrow
Mercury
4,461
2,353
0
0
7,018
2,661
0
3,048
3,970
0
11,064
L
Ganesha
Imriel69
Ganesha
4,467
468
0
1,334
12,424
14,865
0
6,048
6,376
10,389
0
L
Charybdis
Juny Kitty
Charybdis
7,464
3,533
0
1,021
11,969
5,456
0
6,523
5,446
0
28,947
W
10,650
320
0
0
2,211
724
0
1,024
1,187
20,634
0
W
8,299
3,708
0
1,161
6,374
2,701
0
1,972
4,402
0
23,800
L
5,872
2,363
0
103
11,898
6,024
0
5,110
6,788
0
14,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,005
Gold Earned
42,708
153
Minions Killed
139
5
Camps Cleared
7
543,381
Distance Traveled
686,991
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,227
1,175
84
12
1
151,558
0
W
Osiris
8,460
1,209
17
2
0
129,498
0
W
Ah Puch
9,199
1,314
52
7
3
144,550
0
L
Set
4,928
704
0
0
0
0
0
W
Mercury
8,009
1,144
17
2
2
142,127
0
L
Ganesha
8,420
1,203
2
0
0
139,940
0
L
Charybdis
8,333
1,190
52
7
0
136,881
0
W
Janus
8,383
1,198
27
4
1
148,424
0
W
Neith
8,657
1,237
26
4
1
122,392
0
L
Loki
8,097
1,157
15
2
4
115,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role