Player Matchup

Athena
Athena
AlSuhail
Athena
Level 152
God Stats
9W - 5L
1,677 SR
Queue Stats
65W - 53L
1,550 Elo+
Party 1
Neith
Neith
Anon99
Neith
Level 75
God Stats
2W - 3L
1,500 SR
Queue Stats
183W - 157L
1,447 Elo+
Solo
Izanami
Izanami
StaryMurlok
Izanami
Level 85
God Stats
27W - 7L
1,956 SR
Queue Stats
75W - 58L
1,538 Elo+
Party 1
Thanatos
Thanatos
Vikyca
Thanatos
Level 38
God Stats
1W - 2L
1,535 SR
Queue Stats
3W - 7L
1,414 Elo+
Party 3
Poseidon
Poseidon
xDbow
Poseidon
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 70
1,633 SR
1,490 Elo+

VS

Team Averages
Level 65
1,547 SR
1,444 Elo+
Medusa
Medusa
J3C4R
Medusa
Level 28
God Stats
1W - 0L
1,707 SR
Queue Stats
93W - 101L
1,451 Elo+
Party 2
Bacchus
Bacchus
MrTurboDiller
Bacchus
Level 41
God Stats
3W - 0L
1,548 SR
Queue Stats
56W - 48L
1,448 Elo+
Solo
Gilgamesh
Gilgamesh
hectorrd
Gilgamesh
Level 126
God Stats
3W - 7L
1,377 SR
Queue Stats
466W - 474L
1,486 Elo+
Solo
Olorun
Olorun
misteruganda3000
Olorun
Level 41
God Stats
3W - 1L
1,471 SR
Queue Stats
46W - 56L
1,386 Elo+
Solo
Da Ji
Da Ji
ruben_rubelito
Da Ji
Level 87
God Stats
8W - 3L
1,634 SR
Queue Stats
63W - 66L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
AlSuhail
Athena
12
2 / 5 / 5
8,015
501
4,459
16,212
12,906
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
Anon99
Neith
14
0 / 4 / 0
8,572
536
8,402
13,855
5,954
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
StaryMurlok
Izanami
16
6 / 3 / 0
9,828
614
10,037
10,822
5,284
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Vikyca
Thanatos
12
1 / 6 / 3
7,413
463
5,777
12,052
4,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
xDbow
Poseidon
14
1 / 7 / 1
8,571
536
6,759
9,557
3,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
J3C4R
Medusa
14
7 / 3 / 1
8,924
558
12,288
13,089
5,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
12
1 / 2 / 9
8,362
523
6,603
11,156
13,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
hectorrd
Gilgamesh
16
3 / 1 / 3
9,374
586
10,081
15,233
14,020
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
7 / 2 / 3
9,873
617
7,065
9,795
3,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
7 / 2 / 5
9,470
592
9,102
13,598
6,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
46
10
Kills
25
25
Deaths
10
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Athena
AlSuhail
Athena
2
5
5
0.9
L
Neith
Anon99
Neith
0
4
0
0
W
Medusa
J3C4R
Medusa
7
3
1
2.5
W
Bacchus
1
2
9
2.75
L
Izanami
StaryMurlok
Izanami
6
3
0
2
L
Thanatos
Vikyca
Thanatos
1
6
3
0.42
W
Gilgamesh
hectorrd
Gilgamesh
3
1
3
4.5
W
7
2
3
4.25
W
7
2
5
4.75
L
Poseidon
xDbow
Poseidon
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,434
Damage
45,139
62,498
Taken
62,871
32,400
Mitigated
42,682
16,325
Healing
13,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
AlSuhail
Athena
4,459
1,453
0
3,069
16,212
12,906
141
3,042
13,170
17,812
0
L
Neith
Anon99
Neith
8,402
5,335
0
6,736
13,855
5,954
0
0
13,855
0
65,611
W
Medusa
J3C4R
Medusa
12,288
7,579
0
2,439
13,089
5,371
612
2,633
10,456
26
57,534
W
Bacchus
6,603
1,260
0
2,487
11,156
13,167
62
1,573
9,583
21,548
0
L
Izanami
StaryMurlok
Izanami
10,037
5,870
0
2,140
10,822
5,284
3,778
4,029
6,793
0
91,247
L
Thanatos
Vikyca
Thanatos
5,777
1,924
0
4,088
12,052
4,839
234
2,907
9,145
0
33,771
W
Gilgamesh
hectorrd
Gilgamesh
10,081
2,986
0
3,186
15,233
14,020
0
1,174
14,059
0
71,220
W
7,065
2,312
120
4,616
9,795
3,857
1,906
3,212
6,583
67,790
0
W
9,102
1,973
0
1,043
13,598
6,267
0
3,029
10,569
0
80,247
L
Poseidon
xDbow
Poseidon
6,759
1,324
0
292
9,557
3,417
1,126
3,716
5,841
53,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,399
Gold Earned
46,003
432
Minions Killed
425
0
Camps Cleared
0
1,480,523
Distance Traveled
1,530,688
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,015
501
31
2
0
308,044
6
L
Neith
8,572
536
113
7
0
274,996
2
W
Medusa
8,924
558
76
5
0
324,425
3
W
Bacchus
8,362
523
25
2
0
313,607
0
L
Izanami
9,828
614
159
10
0
306,492
0
L
Thanatos
7,413
463
40
3
0
330,549
2
W
Gilgamesh
9,374
586
119
7
0
279,115
6
W
Olorun
9,873
617
104
7
0
305,980
0
W
Da Ji
9,470
592
101
6
0
307,561
0
L
Poseidon
8,571
536
89
6
0
260,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role