Player Matchup

Sol
Sol
 
Sol
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
 
Jing Wei
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
MaX_Hypertension
Thor
Level 37
God Stats
5W - 10L
1,381 SR
Queue Stats
56W - 65L
1,305 Elo+
Solo
Chaac
Chaac
TeeRoy Jenkinz
Chaac
Level 28
God Stats
0W - 1L
1,509 SR
Queue Stats
11W - 5L
1,625 Elo+
Party 2
Freya
Freya
palerider391
Freya
Level 128
God Stats
9W - 8L
1,523 SR
Queue Stats
325W - 302L
1,485 Elo+
Solo
Team Averages
Level 96
1,482 SR
1,483 Elo+

VS

Team Averages
Level 103
1,495 SR
1,456 Elo+
Vamana
Vamana
 
Vamana
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Meter Dunkz
Susano
Level 146
God Stats
4W - 5L
1,401 SR
Queue Stats
327W - 304L
1,460 Elo+
Solo
Sol
Sol
Rospert13
Sol
Level 28
God Stats
32W - 31L
1,488 SR
Queue Stats
165W - 173L
1,429 Elo+
Party 1
Ix Chel
Ix Chel
SMG 3k
Ix Chel
Level 106
God Stats
53W - 58L
1,360 SR
Queue Stats
203W - 207L
1,369 Elo+
Solo
Bacchus
Bacchus
TheMadKingofAll
Bacchus
Level 109
God Stats
10W - 7L
1,725 SR
Queue Stats
291W - 283L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 1 / 1
4,695
587
3,943
4,770
1,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
 
Jing Wei
7
0 / 1 / 0
4,066
508
2,405
4,662
1,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

6
2 / 0 / 0
4,068
509
861
3,370
1,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 3 / 0
3,486
436
1,740
5,054
2,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 4 / 0
4,631
579
2,691
7,169
2,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
3 / 0 / 1
5,788
724
4,546
5,944
4,052
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
9
2 / 1 / 2
5,321
665
2,690
6,526
2,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
3 / 0 / 1
4,848
606
3,096
1,567
358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ix Chel
SMG 3k
Ix Chel
8
0 / 2 / 1
4,765
596
3,073
5,579
1,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 0 / 3
5,118
640
3,398
5,763
4,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
3
Kills
9
9
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
1
1.5
L
Jing Wei
 
Jing Wei
0
1
0
0
W
Vamana
 
Vamana
3
0
1
3.5
L
2
0
0
2
W
Susano
2
1
2
3
W
3
0
1
3.5
W
Ix Chel
SMG 3k
Ix Chel
0
2
1
0.25
L
0
3
0
0
W
1
0
3
2.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,640
Damage
16,803
25,025
Taken
25,379
9,287
Mitigated
12,401
6,549
Healing
8,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,943
499
0
1,673
4,770
1,419
0
1,969
2,801
32,817
0
L
Jing Wei
 
Jing Wei
2,405
2,021
0
1,221
4,662
1,498
0
2,875
1,787
0
23,392
W
Vamana
 
Vamana
4,546
2,206
0
1,207
5,944
4,052
0
2,277
3,387
0
40,068
L
861
234
0
649
3,370
1,033
0
1,104
2,266
0
9,039
W
Susano
2,690
767
0
2,220
6,526
2,032
0
585
5,899
0
30,913
W
3,096
1,326
0
723
1,567
358
0
0
1,465
32,463
0
W
Ix Chel
SMG 3k
Ix Chel
3,073
493
247
2,041
5,579
1,883
339
3,482
2,097
28,643
0
L
1,740
363
0
764
5,054
2,771
0
3,619
1,435
0
10,433
W
3,398
580
0
2,423
5,763
4,076
0
0
5,576
13,955
0
L
2,691
795
0
2,242
7,169
2,566
0
0
7,169
26,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,946
Gold Earned
25,840
199
Minions Killed
239
0
Camps Cleared
0
725,396
Distance Traveled
834,655
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,695
587
57
7
0
160,305
4
L
Jing Wei
4,066
508
46
6
0
175,675
1
W
Vamana
5,788
724
71
9
0
165,055
0
L
Thor
4,068
509
17
2
0
116,872
0
W
Susano
5,321
665
53
7
0
182,517
0
W
Sol
4,848
606
50
6
0
142,167
0
W
Ix Chel
4,765
596
51
6
0
159,506
3
L
Chaac
3,486
436
9
1
0
136,037
0
W
Bacchus
5,118
640
14
2
0
185,410
2
L
Freya
4,631
579
70
9
0
136,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role