Player Matchup

Sylvanus
Sylvanus
BigolJewGuy
Sylvanus
Level 152
God Stats
21W - 17L
1,662 SR
Queue Stats
244W - 178L
1,694 Elo+
Party 2
Danzaburou
Danzaburou
LilHebrewBoi
Danzaburou
Level 159
God Stats
3W - 4L
1,404 SR
Queue Stats
325W - 249L
1,649 Elo+
Party 2
He Bo
He Bo
SnackBoyGG
He Bo
Level 106
God Stats
6W - 3L
1,950 SR
Queue Stats
119W - 105L
1,640 Elo+
Party 2
Team Averages
Level 139
1,672 SR
1,661 Elo+

VS

Team Averages
Level 86
1,483 SR
1,464 Elo+
Cthulhu
Cthulhu
NateJoeBlo
Cthulhu
Level 66
God Stats
20W - 14L
1,495 SR
Queue Stats
32W - 29L
1,458 Elo+
Party 1
Ratatoskr
Ratatoskr
Slamberry
Ratatoskr
Level 48
God Stats
4W - 4L
1,547 SR
Queue Stats
14W - 13L
1,464 Elo+
Party 1
Olorun
Olorun
ThyMemeProphet
Olorun
Level 145
God Stats
2W - 4L
1,405 SR
Queue Stats
116W - 116L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BigolJewGuy
Sylvanus
16
1 / 1 / 10
11,034
788
8,265
14,480
17,002
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
LilHebrewBoi
Danzaburou
17
9 / 2 / 4
12,068
862
19,847
11,458
6,532
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

He Bo
14
3 / 1 / 5
9,331
667
10,272
6,750
3,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NateJoeBlo
Cthulhu
13
0 / 7 / 1
9,007
643
4,664
19,178
21,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ratatoskr
Slamberry
Ratatoskr
16
3 / 2 / 1
10,365
740
4,621
11,831
7,934
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
1 / 4 / 2
9,465
676
6,682
11,534
5,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
13
Kills
4
4
Deaths
13
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BigolJewGuy
Sylvanus
1
1
10
6
W
Danzaburou
LilHebrewBoi
Danzaburou
9
2
4
5.5
L
Cthulhu
NateJoeBlo
Cthulhu
0
7
1
0.07
L
Ratatoskr
Slamberry
Ratatoskr
3
2
1
1.75
W
He Bo
3
1
5
5.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,384
Damage
15,967
32,688
Taken
42,543
26,668
Mitigated
35,254
14,427
Healing
5,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BigolJewGuy
Sylvanus
8,265
1,489
4,634
7,363
14,480
17,002
505
3,392
11,088
20,134
0
W
Danzaburou
LilHebrewBoi
Danzaburou
19,847
11,802
0
2,430
11,458
6,532
2,399
5,686
5,772
36
81,664
L
Cthulhu
NateJoeBlo
Cthulhu
4,664
175
0
1,298
19,178
21,992
0
7,372
11,384
15,286
99
L
Ratatoskr
Slamberry
Ratatoskr
4,621
293
45
295
11,831
7,934
0
6,287
5,340
0
16,070
W
He Bo
10,272
397
0
0
6,750
3,134
150
2,226
4,524
28,816
0
L
6,682
2,132
180
3,350
11,534
5,328
0
4,200
7,186
48,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,433
Gold Earned
28,837
184
Minions Killed
138
0
Camps Cleared
0
761,390
Distance Traveled
701,183
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,034
788
21
2
0
250,831
0
W
Danzaburou
12,068
862
113
8
0
247,841
0
L
Cthulhu
9,007
643
20
1
0
239,773
0
L
Ratatoskr
10,365
740
24
2
0
250,473
0
W
He Bo
9,331
667
50
4
0
262,718
2
L
Olorun
9,465
676
94
7
0
210,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role