Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
Gotherobdu
Nox
Level 93
God Stats
1W - 3L
1,500 SR
Queue Stats
765W - 747L
1,528 Elo+
Solo
King Arthur
King Arthur
VeryPoxyi
King Arthur
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
382W - 394L
1,575 Elo+
Solo
Janus
Janus
hrnecek1cz
Janus
Level 129
God Stats
2W - 2L
1,623 SR
Queue Stats
156W - 157L
1,475 Elo+
Party 1
Merlin
Merlin
iceOlatorr
Merlin
Level 159
God Stats
10W - 13L
1,407 SR
Queue Stats
940W - 926L
1,581 Elo+
Solo
Team Averages
Level 125
1,506 SR
1,532 Elo+

VS

Team Averages
Level 135
1,584 SR
1,513 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Chesnoon
Nemesis
Level 91
God Stats
4W - 2L
1,822 SR
Queue Stats
316W - 290L
1,568 Elo+
Solo
Ishtar
Ishtar
GreenJKR
Ishtar
Level 149
God Stats
1W - 0L
1,813 SR
Queue Stats
58W - 66L
1,477 Elo+
Party 2
Arachne
Arachne
JConnah
Arachne
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 27L
1,487 Elo+
Party 2
Ganesha
Ganesha
KottySm
Ganesha
Level 158
God Stats
1W - 3L
1,284 SR
Queue Stats
259W - 259L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
1 / 3 / 4
8,338
596
5,466
10,435
3,183
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
0 / 1 / 5
9,643
689
9,868
7,858
3,185
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
VeryPoxyi
King Arthur
6
0 / 2 / 0
6,759
483
2,457
3,107
3,381
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Janus
14
3 / 4 / 2
8,580
613
12,366
8,355
2,153
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
iceOlatorr
Merlin
17
2 / 4 / 4
9,358
668
14,440
9,770
3,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
18
5 / 1 / 7
11,023
787
19,679
15,009
9,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nemesis
Chesnoon
Nemesis
18
4 / 0 / 7
10,682
763
3,638
8,101
7,372
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ishtar
GreenJKR
Ishtar
15
3 / 5 / 6
9,762
697
7,142
13,106
7,117
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
JConnah
Arachne
16
2 / 1 / 8
9,863
705
3,351
13,483
13,377
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ganesha
KottySm
Ganesha
17
0 / 1 / 12
10,835
774
4,138
14,579
17,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
54
6
Kills
14
14
Deaths
8
15
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
3
4
1
W
Ne Zha
 
Ne Zha
5
1
7
8.5
W
Nemesis
Chesnoon
Nemesis
4
0
7
7.5
L
0
1
5
2.5
W
Ishtar
GreenJKR
Ishtar
3
5
6
1.2
W
Arachne
JConnah
Arachne
2
1
8
6
W
Ganesha
KottySm
Ganesha
0
1
12
6
L
King Arthur
VeryPoxyi
King Arthur
0
2
0
0
L
Janus
3
4
2
1
L
Merlin
iceOlatorr
Merlin
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,597
Damage
37,948
39,525
Taken
64,278
15,261
Mitigated
54,910
11,261
Healing
33,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,466
4,046
649
2,315
10,435
3,183
0
1,562
8,732
0
15,466
W
Ne Zha
 
Ne Zha
19,679
549
461
5,634
15,009
9,516
1,611
9,722
5,052
0
51,629
W
Nemesis
Chesnoon
Nemesis
3,638
267
3,518
2,972
8,101
7,372
898
3,599
4,348
0
13,202
L
9,868
293
1,457
1,654
7,858
3,185
0
591
7,186
30,314
0
W
Ishtar
GreenJKR
Ishtar
7,142
3,798
1,735
2,946
13,106
7,117
2,981
10,660
2,250
0
20,502
W
Arachne
JConnah
Arachne
3,351
1,915
4,855
5,934
13,483
13,377
1,104
6,553
6,909
0
7,348
W
Ganesha
KottySm
Ganesha
4,138
96
1,194
4,100
14,579
17,528
818
6,579
7,745
12,159
0
L
King Arthur
VeryPoxyi
King Arthur
2,457
48
143
118
3,107
3,381
0
0
3,032
1,680
1,157
L
Janus
12,366
0
1,964
905
8,355
2,153
0
1,200
6,972
18,548
0
L
Merlin
iceOlatorr
Merlin
14,440
313
630
1,426
9,770
3,359
0
785
8,902
39,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,678
Gold Earned
52,165
168
Minions Killed
152
0
Camps Cleared
0
1,229,746
Distance Traveled
1,285,599
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,338
596
23
2
0
231,973
0
W
Ne Zha
11,023
787
56
4
0
276,604
0
W
Nemesis
10,682
763
43
3
0
282,717
0
L
Nox
9,643
689
71
5
0
282,565
0
W
Ishtar
9,762
697
36
3
0
255,834
0
W
Arachne
9,863
705
17
1
0
219,438
0
W
Ganesha
10,835
774
0
0
0
251,006
0
L
King Arthur
6,759
483
1
0
0
210,249
0
L
Janus
8,580
613
22
2
0
256,824
0
L
Merlin
9,358
668
51
4
0
248,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role