Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
MysticNova27
Bellona
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 27L
1,456 Elo+
Solo
Charybdis
Charybdis
Soupeisnasty
Charybdis
Level 69
God Stats
10W - 12L
1,487 SR
Queue Stats
85W - 82L
1,520 Elo+
Solo
Ares
Ares
byEJECUTOR
Ares
Level 127
God Stats
3W - 1L
1,566 SR
Queue Stats
35W - 42L
1,430 Elo+
Solo
Janus
Janus
sortusritus
Janus
Level 157
God Stats
11W - 14L
1,321 SR
Queue Stats
225W - 211L
1,463 Elo+
Solo
Team Averages
Level 114
1,475 SR
1,474 Elo+

VS

Team Averages
Level 109
1,543 SR
1,513 Elo+
Thanatos
Thanatos
FKGY
Thanatos
Level 81
God Stats
17W - 17L
1,598 SR
Queue Stats
299W - 268L
1,533 Elo+
Solo
Hercules
Hercules
JDude95
Hercules
Level 115
God Stats
5W - 15L
1,339 SR
Queue Stats
240W - 212L
1,486 Elo+
Solo
Terra
Terra
Sedinhor
Terra
Level 158
God Stats
6W - 7L
1,578 SR
Queue Stats
107W - 99L
1,479 Elo+
Solo
Apollo
Apollo
ThunderBanana
Apollo
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,491 Elo+
Solo
Raijin
Raijin
xaxotheale
Raijin
Level 41
God Stats
1W - 1L
1,702 SR
Queue Stats
6W - 6L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
2 / 1 / 3
6,387
581
7,576
6,953
3,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
MysticNova27
Bellona
12
2 / 2 / 1
7,064
642
7,603
11,060
7,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
Soupeisnasty
Charybdis
12
1 / 1 / 1
6,647
604
4,778
5,596
1,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 2 / 3
6,478
589
6,161
9,773
7,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
4 / 0 / 4
7,494
681
7,354
7,699
2,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
FKGY
Thanatos
11
2 / 2 / 2
6,380
580
4,830
11,959
4,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
JDude95
Hercules
11
2 / 3 / 0
6,665
606
7,442
10,969
8,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Terra
Sedinhor
Terra
10
1 / 0 / 3
5,961
542
3,344
10,914
7,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 3 / 1
5,581
507
5,056
9,096
3,679
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
xaxotheale
Raijin
9
0 / 4 / 1
5,660
515
3,762
8,512
3,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
12
Kills
6
6
Deaths
12
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
1
3
3.5
L
Thanatos
FKGY
Thanatos
2
2
2
1.5
L
Hercules
JDude95
Hercules
2
3
0
0.67
W
Bellona
MysticNova27
Bellona
2
2
1
1.25
L
Terra
Sedinhor
Terra
1
0
3
2.5
W
Charybdis
Soupeisnasty
Charybdis
1
1
1
1.5
L
1
3
1
0.5
W
3
2
3
2.25
W
4
0
4
6
L
Raijin
xaxotheale
Raijin
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,472
Damage
24,434
41,081
Taken
51,450
22,829
Mitigated
28,239
14,563
Healing
19,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,576
735
492
1,906
6,953
3,196
0
2,566
4,387
43,818
0
L
Thanatos
FKGY
Thanatos
4,830
626
0
6,382
11,959
4,700
0
5,088
6,871
0
50,740
L
Hercules
JDude95
Hercules
7,442
3,086
0
4,183
10,969
8,698
0
135
10,029
0
50,207
W
Bellona
MysticNova27
Bellona
7,603
2,847
0
2,535
11,060
7,688
0
0
10,410
0
52,365
L
Terra
Sedinhor
Terra
3,344
181
1,602
2,476
10,914
7,866
0
5,896
5,018
15,554
0
W
Charybdis
Soupeisnasty
Charybdis
4,778
2,857
0
2,300
5,596
1,841
981
408
5,188
0
53,632
L
5,056
3,507
0
3,349
9,096
3,679
94
2,912
6,184
0
45,792
W
6,161
192
0
2,518
9,773
7,247
0
2,752
7,021
17,846
0
W
7,354
344
0
4,812
7,699
2,857
0
1,380
6,319
57,232
0
L
Raijin
xaxotheale
Raijin
3,762
259
25
1,354
8,512
3,296
0
7,060
1,452
40,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,070
Gold Earned
30,247
373
Minions Killed
318
0
Camps Cleared
0
1,124,537
Distance Traveled
1,149,712
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,387
581
77
7
0
221,067
0
L
Thanatos
6,380
580
85
8
0
248,797
0
L
Hercules
6,665
606
81
7
0
234,144
1
W
Bellona
7,064
642
85
8
0
214,139
0
L
Terra
5,961
542
22
2
0
236,693
0
W
Charybdis
6,647
604
102
9
0
205,412
3
L
Apollo
5,581
507
62
6
0
225,728
1
W
Ares
6,478
589
5
0
0
232,242
2
W
Janus
7,494
681
104
9
0
251,677
0
L
Raijin
5,660
515
68
6
0
204,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role