Player Matchup

Hades
Hades
Excentric201
Hades
Level 28
God Stats
0W - 1L
1,676 SR
Queue Stats
32W - 53L
1,403 Elo+
Solo
Cthulhu
Cthulhu
LordHermann_
Cthulhu
Level 55
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 91L
1,571 Elo+
Solo
Achilles
Achilles
SpartanStorm117
Achilles
Level 124
God Stats
3W - 4L
1,513 SR
Queue Stats
115W - 115L
1,552 Elo+
Solo
Hera
Hera
ZANTETSUKEN7
Hera
Level 125
God Stats
0W - 1L
1,256 SR
Queue Stats
80W - 83L
1,563 Elo+
Solo
Da Ji
Da Ji
oscar117
Da Ji
Level 129
God Stats
2W - 1L
1,806 SR
Queue Stats
71W - 73L
1,551 Elo+
Solo
Team Averages
Level 92
1,550 SR
1,528 Elo+

VS

Team Averages
Level 142
1,562 SR
1,571 Elo+
Heimdallr
Heimdallr
HunnyWrabbit
Heimdallr
Level 106
God Stats
4W - 8L
1,385 SR
Queue Stats
569W - 558L
1,587 Elo+
Solo
Shiva
Shiva
M a i n e xX
Shiva
Level 145
God Stats
12W - 15L
1,776 SR
Queue Stats
797W - 791L
1,621 Elo+
Solo
Kuzenbo
Kuzenbo
NuttynuttyG
Kuzenbo
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
157W - 174L
1,483 Elo+
Party 1
Kukulkan
Kukulkan
RainManKMF
Kukulkan
Level 157
God Stats
2W - 3L
1,516 SR
Queue Stats
37W - 31L
1,578 Elo+
Party 1
Chiron
Chiron
Regular Wade
Chiron
Level 147
God Stats
9W - 5L
1,635 SR
Queue Stats
296W - 274L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 6
8,354
759
6,504
12,012
9,142
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
LordHermann_
Cthulhu
13
1 / 7 / 4
8,179
744
5,811
15,072
17,603
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles
16
5 / 2 / 6
8,955
814
11,257
14,010
21,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
4 / 3 / 7
9,047
822
11,203
7,701
3,668
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
oscar117
Da Ji
14
1 / 8 / 7
8,838
803
7,878
13,646
6,839
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
HunnyWrabbit
Heimdallr
14
3 / 4 / 15
8,850
805
9,909
11,597
6,296
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
7 / 2 / 12
9,999
909
10,197
13,904
17,537
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kuzenbo
NuttynuttyG
Kuzenbo
14
0 / 3 / 16
8,928
812
4,714
15,303
20,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
RainManKMF
Kukulkan
15
6 / 2 / 10
9,211
837
12,998
6,660
3,338
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chiron
17
9 / 2 / 12
10,559
960
15,366
9,138
5,361
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
90
13
Kills
25
25
Deaths
13
30
Assists
65
Player
Kills
Deaths
Assists
KDA
L
2
5
6
1
W
Heimdallr
HunnyWrabbit
Heimdallr
3
4
15
2.63
L
Cthulhu
LordHermann_
Cthulhu
1
7
4
0.43
W
7
2
12
6.5
W
Kuzenbo
NuttynuttyG
Kuzenbo
0
3
16
2.67
W
Kukulkan
RainManKMF
Kukulkan
6
2
10
5.5
W
Chiron
9
2
12
7.5
L
Achilles
5
2
6
4
L
4
3
7
2.5
L
Da Ji
oscar117
Da Ji
1
8
7
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,653
Damage
53,184
62,441
Taken
56,602
58,372
Mitigated
52,548
15,051
Healing
20,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,504
502
2,817
3,219
12,012
9,142
674
3,797
8,032
13,588
0
W
Heimdallr
HunnyWrabbit
Heimdallr
9,909
5,642
0
938
11,597
6,296
2,700
4,280
6,998
0
20,678
L
Cthulhu
LordHermann_
Cthulhu
5,811
164
828
494
15,072
17,603
214
3,884
10,971
15,228
0
W
10,197
1,148
5,736
4,404
13,904
17,537
221
7,088
6,470
0
18,142
W
Kuzenbo
NuttynuttyG
Kuzenbo
4,714
1,985
2,126
3,481
15,303
20,016
189
7,325
7,751
7,702
0
W
Kukulkan
RainManKMF
Kukulkan
12,998
940
442
0
6,660
3,338
454
1,763
4,845
27,413
0
W
Chiron
15,366
4,544
1,118
2,310
9,138
5,361
1,220
3,062
5,985
0
34,637
L
Achilles
11,257
1,175
803
3,339
14,010
21,120
333
3,238
10,539
0
16,189
L
11,203
2,033
468
931
7,701
3,668
729
1,676
5,979
34,411
0
L
Da Ji
oscar117
Da Ji
7,878
1,714
924
1,228
13,646
6,839
66
4,225
9,208
0
11,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,373
Gold Earned
47,547
119
Minions Killed
125
0
Camps Cleared
0
1,057,678
Distance Traveled
1,061,758
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,354
759
22
2
0
243,602
0
W
Heimdallr
8,850
805
24
2
0
193,492
0
L
Cthulhu
8,179
744
21
2
0
180,990
0
W
Shiva
9,999
909
16
1
0
235,561
0
W
Kuzenbo
8,928
812
5
0
0
218,732
0
W
Kukulkan
9,211
837
33
3
0
205,698
0
W
Chiron
10,559
960
47
4
0
208,275
0
L
Achilles
8,955
814
8
1
0
234,885
0
L
Hera
9,047
822
57
5
0
196,505
0
L
Da Ji
8,838
803
11
1
0
201,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role