Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
AshFIexum
Hun Batz
Level 159
God Stats
3W - 0L
1,882 SR
Queue Stats
44W - 33L
1,698 Elo+
Party 1
Ares
Ares
FindinChemo
Ares
Level 8
God Stats
3W - 0L
1,913 SR
Queue Stats
11W - 1L
1,997 Elo+
Party 1
Ix Chel
Ix Chel
phoenixforce12
Ix Chel
Level 143
God Stats
4W - 3L
1,536 SR
Queue Stats
78W - 84L
1,492 Elo+
Solo
Team Averages
Level 90
1,666 SR
1,637 Elo+

VS

Team Averages
Level 48
1,515 SR
1,530 Elo+
Kukulkan
Kukulkan
GucciHucci
Kukulkan
Level 51
God Stats
6W - 4L
1,604 SR
Queue Stats
11W - 7L
1,564 Elo+
Solo
Amaterasu
Amaterasu
HaliaxButterfly
Amaterasu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 36L
1,416 Elo+
Solo
Nu Wa
Nu Wa
Rainhio
Nu Wa
Level 118
God Stats
118W - 102L
1,571 SR
Queue Stats
127W - 128L
1,482 Elo+
Solo
Heimdallr
Heimdallr
Shiship
Heimdallr
Level 39
God Stats
1W - 1L
1,121 SR
Queue Stats
30W - 34L
1,499 Elo+
Solo
Yemoja
Yemoja
Steezeuz
Yemoja
Level 7
God Stats
1W - 1L
1,781 SR
Queue Stats
1W - 1L
1,686 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
4 / 1 / 7
8,361
760
7,685
9,703
8,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
 
Izanami
15
1 / 3 / 6
7,941
722
6,834
10,599
4,538
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hun Batz
AshFIexum
Hun Batz
16
4 / 1 / 6
9,053
823
17,027
12,344
5,782
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
10 / 0 / 2
9,192
836
14,900
10,384
13,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 3 / 4
7,324
666
3,226
7,832
3,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
GucciHucci
Kukulkan
14
0 / 7 / 1
7,519
684
6,903
11,847
4,969
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
HaliaxButterfly
Amaterasu
15
5 / 4 / 3
8,055
732
8,659
16,234
16,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
Rainhio
Nu Wa
13
1 / 0 / 1
7,258
660
4,844
4,994
1,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Shiship
Heimdallr
13
1 / 7 / 5
7,388
672
10,756
16,337
7,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Steezeuz
Yemoja
13
1 / 1 / 5
8,165
742
3,380
8,122
6,651
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
19
Kills
8
8
Deaths
19
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
4
1
7
7.5
W
Izanami
 
Izanami
1
3
6
1.33
W
Hun Batz
AshFIexum
Hun Batz
4
1
6
7
W
10
0
2
11
L
Kukulkan
GucciHucci
Kukulkan
0
7
1
0.07
L
Amaterasu
HaliaxButterfly
Amaterasu
5
4
3
1.63
L
Nu Wa
Rainhio
Nu Wa
1
0
1
1.5
L
Heimdallr
Shiship
Heimdallr
1
7
5
0.5
L
Yemoja
Steezeuz
Yemoja
1
1
5
3.5
W
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,672
Damage
34,542
50,862
Taken
57,534
36,251
Mitigated
37,316
11,018
Healing
11,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
7,685
2,561
0
666
9,703
8,994
139
4,580
5,103
21,780
0
W
Izanami
 
Izanami
6,834
4,629
130
1,549
10,599
4,538
1,933
2,915
7,666
0
27,802
W
Hun Batz
AshFIexum
Hun Batz
17,027
5,953
0
4,191
12,344
5,782
985
2,692
9,647
0
59,829
W
14,900
1,412
0
1,404
10,384
13,752
0
2,447
7,922
25,283
0
L
Kukulkan
GucciHucci
Kukulkan
6,903
224
0
0
11,847
4,969
0
7,506
3,980
35,596
0
L
Amaterasu
HaliaxButterfly
Amaterasu
8,659
4,271
0
2,784
16,234
16,011
0
5,561
10,326
0
17,674
L
Nu Wa
Rainhio
Nu Wa
4,844
1,019
70
212
4,994
1,818
200
3,281
1,538
15,691
0
L
Heimdallr
Shiship
Heimdallr
10,756
5,336
0
2,016
16,337
7,867
137
5,693
10,407
0
28,856
L
Yemoja
Steezeuz
Yemoja
3,380
1,699
4,749
1,927
8,122
6,651
0
2,557
5,472
13,994
0
W
3,226
125
1,574
1,504
7,832
3,185
709
2,430
5,393
15,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,871
Gold Earned
38,385
235
Minions Killed
197
0
Camps Cleared
0
1,376,457
Distance Traveled
1,060,334
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,361
760
34
3
0
330,325
0
W
Izanami
7,941
722
59
5
0
231,478
0
W
Hun Batz
9,053
823
86
8
0
253,460
0
W
Ares
9,192
836
24
2
0
341,259
0
L
Kukulkan
7,519
684
70
6
0
207,675
0
L
Amaterasu
8,055
732
24
2
0
246,952
2
L
Nu Wa
7,258
660
32
3
0
227,010
0
L
Heimdallr
7,388
672
46
4
0
194,003
0
L
Yemoja
8,165
742
25
2
0
184,694
4
W
Ix Chel
7,324
666
32
3
0
219,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role