Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
FXultra
Ishtar
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,446 Elo+
Solo
Thanatos
Thanatos
NordFort
Thanatos
Level 87
God Stats
2W - 5L
1,313 SR
Queue Stats
245W - 228L
1,481 Elo+
Solo
Apollo
Apollo
Smithy202
Apollo
Level 139
God Stats
2W - 2L
1,500 SR
Queue Stats
343W - 326L
1,508 Elo+
Solo
Cthulhu
Cthulhu
XIIIMILESIV
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 91
1,463 SR
1,487 Elo+

VS

Team Averages
Level 153
1,683 SR
1,474 Elo+
Zeus
Zeus
AluAlu
Zeus
Level 147
God Stats
3W - 6L
1,300 SR
Queue Stats
330W - 354L
1,440 Elo+
Party 1
Maui
Maui
FudgeMcGee
Maui
Level 156
God Stats
2W - 1L
1,833 SR
Queue Stats
13W - 34L
1,390 Elo+
Party 1
Jing Wei
Jing Wei
Moxital
Jing Wei
Level 156
God Stats
5W - 3L
1,744 SR
Queue Stats
270W - 261L
1,504 Elo+
Party 1
Kukulkan
Kukulkan
Piedonepapa
Kukulkan
Level 149
God Stats
5W - 9L
1,628 SR
Queue Stats
279W - 308L
1,497 Elo+
Solo
Eset
Eset
jewishgasmeter
Eset
Level 156
God Stats
4W - 0L
1,908 SR
Queue Stats
125W - 130L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
4 / 7 / 4
10,215
851
9,437
12,972
8,403
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ishtar
FXultra
Ishtar
7
0 / 3 / 3
6,467
539
694
3,627
1,462
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thanatos
NordFort
Thanatos
17
5 / 5 / 6
9,374
781
8,809
12,071
9,969
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Apollo
Smithy202
Apollo
17
5 / 8 / 4
9,900
825
11,170
14,889
7,627
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
XIIIMILESIV
Cthulhu
15
0 / 6 / 9
8,521
710
8,894
17,025
26,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
AluAlu
Zeus
15
3 / 4 / 13
9,609
801
11,935
8,906
4,323
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
0 / 2 / 19
10,420
868
4,060
16,240
18,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
Moxital
Jing Wei
19
14 / 3 / 11
11,956
996
17,726
14,408
7,952
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Piedonepapa
Kukulkan
16
4 / 5 / 16
10,206
851
11,918
10,283
4,749
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
8 / 1 / 11
10,337
861
9,554
8,088
4,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
99
14
Kills
29
29
Deaths
15
26
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
4
7
4
0.86
W
Zeus
AluAlu
Zeus
3
4
13
2.38
L
Ishtar
FXultra
Ishtar
0
3
3
0.5
W
0
2
19
4.75
W
Jing Wei
Moxital
Jing Wei
14
3
11
6.5
L
Thanatos
NordFort
Thanatos
5
5
6
1.6
W
Kukulkan
Piedonepapa
Kukulkan
4
5
16
2.4
L
Apollo
Smithy202
Apollo
5
8
4
0.88
L
Cthulhu
XIIIMILESIV
Cthulhu
0
6
9
0.75
W
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,004
Damage
55,193
60,584
Taken
57,925
53,915
Mitigated
39,903
10,843
Healing
20,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
9,437
4,113
442
1,137
12,972
8,403
0
7,586
5,386
0
22,306
W
Zeus
AluAlu
Zeus
11,935
2,559
970
759
8,906
4,323
645
1,720
7,186
19,526
0
L
Ishtar
FXultra
Ishtar
694
213
0
43
3,627
1,462
0
679
2,948
0
1,848
W
4,060
755
3,250
4,062
16,240
18,470
496
2,281
13,959
13,101
0
W
Jing Wei
Moxital
Jing Wei
17,726
14,352
961
4,447
14,408
7,952
3,886
2,096
12,312
0
39,477
L
Thanatos
NordFort
Thanatos
8,809
2,020
561
5,668
12,071
9,969
0
7,464
4,607
0
14,160
W
Kukulkan
Piedonepapa
Kukulkan
11,918
1,436
1,099
769
10,283
4,749
1,585
405
9,878
31,239
0
L
Apollo
Smithy202
Apollo
11,170
7,254
775
1,412
14,889
7,627
0
11,408
3,481
0
22,026
L
Cthulhu
XIIIMILESIV
Cthulhu
8,894
924
85
720
17,025
26,454
0
10,330
6,695
20,411
0
W
9,554
840
2,235
1,524
8,088
4,409
1,111
2,392
5,696
19,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,477
Gold Earned
52,528
92
Minions Killed
133
0
Camps Cleared
0
783,593
Distance Traveled
1,041,744
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,215
851
25
2
0
159,754
0
W
Zeus
9,609
801
21
2
0
193,625
0
L
Ishtar
6,467
539
0
0
0
27,502
0
W
Maui
10,420
868
12
1
0
254,205
0
W
Jing Wei
11,956
996
41
3
0
222,617
0
L
Thanatos
9,374
781
18
2
0
231,816
0
W
Kukulkan
10,206
851
41
3
0
182,165
0
L
Apollo
9,900
825
22
2
0
163,723
0
L
Cthulhu
8,521
710
27
2
0
200,798
0
W
Eset
10,337
861
18
2
0
189,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role