Player Matchup

Vamana
Vamana
Andreakarate
Vamana
Level 80
God Stats
8W - 6L
1,486 SR
Queue Stats
122W - 137L
1,390 Elo+
Party 1
Chang'e
Chang'e
CESARE00JD
Chang'e
Level 44
God Stats
16W - 22L
1,415 SR
Queue Stats
59W - 100L
1,324 Elo+
Party 1
Ishtar
Ishtar
GamingVortexx
Ishtar
Level 110
God Stats
4W - 3L
1,660 SR
Queue Stats
49W - 49L
1,420 Elo+
Party 3
Hercules
Hercules
SiniSta_JoKeR
Hercules
Level 136
God Stats
9W - 4L
1,859 SR
Queue Stats
147W - 143L
1,462 Elo+
Party 3
Atlas
Atlas
mishka-frede9
Atlas
Level 67
God Stats
1W - 3L
1,400 SR
Queue Stats
311W - 322L
1,504 Elo+
Solo
Team Averages
Level 87
1,564 SR
1,420 Elo+

VS

Team Averages
Level 81
1,527 SR
1,435 Elo+
Hercules
Hercules
CWL_DieGoEU
Hercules
Level 125
God Stats
8W - 13L
1,550 SR
Queue Stats
358W - 349L
1,460 Elo+
Party 2
Cernunnos
Cernunnos
R_slxDiego
Cernunnos
Level 69
God Stats
2W - 0L
1,264 SR
Queue Stats
42W - 39L
1,432 Elo+
Solo
Aphrodite
Aphrodite
czWencator
Aphrodite
Level 87
God Stats
148W - 132L
1,593 SR
Queue Stats
300W - 289L
1,475 Elo+
Solo
Hades
Hades
sassydontsmoke
Hades
Level 58
God Stats
11W - 6L
1,566 SR
Queue Stats
14W - 13L
1,365 Elo+
Solo
Fenrir
Fenrir
xTeke-Caste-NxO
Fenrir
Level 67
God Stats
4W - 1L
1,662 SR
Queue Stats
178W - 210L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
11
2 / 4 / 4
6,250
481
13,643
17,266
9,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Chang'e
CESARE00JD
Chang'e
10
2 / 4 / 4
6,312
486
6,163
12,107
5,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
0 / 2 / 0
6,146
473
7,373
9,939
4,277
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hercules
SiniSta_JoKeR
Hercules
12
1 / 5 / 0
6,505
500
6,469
12,504
9,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 2 / 1
6,410
493
5,661
13,070
11,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CWL_DieGoEU
Hercules
15
8 / 0 / 2
9,723
748
12,412
14,244
15,348
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
R_slxDiego
Cernunnos
14
1 / 0 / 0
7,566
582
5,891
11,171
4,794
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Aphrodite
czWencator
Aphrodite
12
1 / 1 / 6
7,270
559
5,715
10,435
5,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
4 / 3 / 2
7,178
552
15,116
16,859
8,911
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
3 / 3 / 3
7,029
541
3,880
12,338
5,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
7
Kills
17
17
Deaths
7
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Vamana
2
4
4
1
L
Chang'e
CESARE00JD
Chang'e
2
4
4
1
W
Hercules
CWL_DieGoEU
Hercules
8
0
2
9
L
0
2
0
0
W
Cernunnos
R_slxDiego
Cernunnos
1
0
0
1
L
Hercules
SiniSta_JoKeR
Hercules
1
5
0
0.2
W
Aphrodite
czWencator
Aphrodite
1
1
6
4
L
2
2
1
1.25
W
4
3
2
1.67
W
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,309
Damage
43,014
64,886
Taken
65,047
40,241
Mitigated
40,379
17,278
Healing
33,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
13,643
6,330
0
3,577
17,266
9,363
41
6,023
11,243
0
48,426
L
Chang'e
CESARE00JD
Chang'e
6,163
551
1,649
3,531
12,107
5,472
33
7,829
4,278
35,849
0
W
Hercules
CWL_DieGoEU
Hercules
12,412
5,950
0
7,292
14,244
15,348
0
687
12,948
0
79,483
L
7,373
4,561
0
3,021
9,939
4,277
0
175
9,764
0
51,169
W
Cernunnos
R_slxDiego
Cernunnos
5,891
3,544
0
6,591
11,171
4,794
766
971
10,200
0
61,204
L
Hercules
SiniSta_JoKeR
Hercules
6,469
2,520
0
2,700
12,504
9,730
0
813
11,691
0
47,828
W
Aphrodite
czWencator
Aphrodite
5,715
350
5,780
6,074
10,435
5,487
24
3,040
7,395
18,780
0
L
5,661
1,321
0
2,800
13,070
11,399
0
5,991
7,079
22,055
0
W
15,116
2,069
644
6,174
16,859
8,911
624
5,686
11,125
67,602
0
W
3,880
545
0
1,383
12,338
5,839
0
1,440
10,810
0
41,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,623
Gold Earned
38,766
291
Minions Killed
405
0
Camps Cleared
0
1,378,863
Distance Traveled
1,370,377
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,250
481
53
4
0
311,788
0
L
Chang'e
6,312
486
64
5
0
268,390
0
W
Hercules
9,723
748
127
10
0
283,114
0
L
Ishtar
6,146
473
81
6
0
235,709
0
W
Cernunnos
7,566
582
103
8
0
263,321
0
L
Hercules
6,505
500
76
6
0
297,604
0
W
Aphrodite
7,270
559
26
2
0
274,892
2
L
Atlas
6,410
493
17
1
0
265,372
1
W
Hades
7,178
552
88
7
0
256,436
1
W
Fenrir
7,029
541
61
5
0
292,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role