Player Matchup

Hades
Hades
ESMILLAMO
Hades
Level 88
God Stats
3W - 1L
1,567 SR
Queue Stats
151W - 117L
1,531 Elo+
Solo
Hou Yi
Hou Yi
InstagramModels
Hou Yi
Level 156
God Stats
1W - 0L
1,583 SR
Queue Stats
90W - 69L
1,595 Elo+
Solo
Lancelot
Lancelot
Miaduguri
Lancelot
Level 137
God Stats
5W - 1L
1,579 SR
Queue Stats
96W - 93L
1,531 Elo+
Party 1
Fafnir
Fafnir
SussieJmollet
Fafnir
Level 16
God Stats
3W - 1L
1,816 SR
Queue Stats
9W - 10L
1,388 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
iDicDownBoiBussy
Morgan Le Fay
Level 47
God Stats
22W - 8L
1,751 SR
Queue Stats
100W - 88L
1,502 Elo+
Solo
Team Averages
Level 89
1,659 SR
1,510 Elo+

VS

Team Averages
Level 105
1,484 SR
1,560 Elo+
Nemesis
Nemesis
Mitushi
Nemesis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 46L
1,320 Elo+
Solo
Yemoja
Yemoja
PuddinPounder00
Yemoja
Level 150
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 31L
1,476 Elo+
Solo
Mulan
Mulan
Ringwraithe
Mulan
Level 144
God Stats
82W - 59L
1,588 SR
Queue Stats
238W - 236L
1,497 Elo+
Solo
Chang'e
Chang'e
awkward01
Chang'e
Level 67
God Stats
0W - 4L
1,329 SR
Queue Stats
134W - 103L
1,635 Elo+
Solo
Izanami
Izanami
vespine64
Izanami
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 3L
1,871 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
ESMILLAMO
Hades
14
4 / 0 / 1
8,875
683
8,181
9,878
4,637
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
4 / 1 / 1
8,058
620
6,963
7,737
2,813
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
Miaduguri
Lancelot
13
2 / 0 / 3
7,737
595
7,171
9,490
3,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 1 / 3
7,326
564
3,502
7,071
5,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
iDicDownBoiBussy
Morgan Le Fay
11
0 / 2 / 2
6,571
505
8,121
8,704
3,288
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Mitushi
Nemesis
7
0 / 2 / 1
5,242
403
2,428
9,293
2,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
2 / 1 / 0
6,552
504
2,843
10,700
7,359
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 3 / 0
6,437
495
4,575
11,483
8,483
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
awkward01
Chang'e
12
2 / 2 / 2
6,764
520
8,060
10,384
4,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
vespine64
Izanami
11
0 / 3 / 0
6,456
497
4,529
8,202
2,601
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
11
Kills
4
4
Deaths
11
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hades
ESMILLAMO
Hades
4
0
1
4.5
W
4
1
1
4.5
W
Lancelot
Miaduguri
Lancelot
2
0
3
3.5
L
Nemesis
Mitushi
Nemesis
0
2
1
0.25
L
2
1
0
2
L
0
3
0
0
W
1
1
3
2.5
L
Chang'e
awkward01
Chang'e
2
2
2
1.5
W
Morgan Le Fay
iDicDownBoiBussy
Morgan Le Fay
0
2
2
0.5
L
Izanami
vespine64
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,938
Damage
22,435
42,880
Taken
50,062
20,033
Mitigated
25,376
24,950
Healing
18,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
ESMILLAMO
Hades
8,181
843
0
8,218
9,878
4,637
652
1,220
8,636
77,063
0
W
6,963
3,815
0
4,326
7,737
2,813
928
1,624
6,057
0
69,779
W
Lancelot
Miaduguri
Lancelot
7,171
983
0
4,956
9,490
3,938
0
946
8,500
0
62,500
L
Nemesis
Mitushi
Nemesis
2,428
1,226
0
1,932
9,293
2,924
0
2,714
6,579
0
26,212
L
2,843
675
2,519
2,952
10,700
7,359
0
6,285
4,362
17,972
0
L
4,575
239
0
4,306
11,483
8,483
0
3,929
7,554
0
48,136
W
3,502
585
0
3,534
7,071
5,357
96
1,974
5,023
21,916
0
L
Chang'e
awkward01
Chang'e
8,060
954
582
4,294
10,384
4,009
0
6,177
4,062
52,356
0
W
Morgan Le Fay
iDicDownBoiBussy
Morgan Le Fay
8,121
847
70
3,846
8,704
3,288
90
4,681
3,761
47,516
0
L
Izanami
vespine64
Izanami
4,529
3,150
0
1,523
8,202
2,601
0
379
7,701
0
60,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,567
Gold Earned
31,451
431
Minions Killed
355
0
Camps Cleared
0
1,382,434
Distance Traveled
1,181,085
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,875
683
126
10
0
250,176
2
W
Hou Yi
8,058
620
115
9
0
247,980
2
W
Lancelot
7,737
595
98
8
0
331,155
0
L
Nemesis
5,242
403
41
3
0
217,951
2
L
Yemoja
6,552
504
25
2
0
223,546
0
L
Mulan
6,437
495
78
6
0
257,056
3
W
Fafnir
7,326
564
29
2
0
284,985
2
L
Chang'e
6,764
520
98
8
0
271,145
3
W
Morgan Le Fay
6,571
505
63
5
0
268,138
4
L
Izanami
6,456
497
113
9
0
211,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role