Player Matchup

Kuzenbo
Kuzenbo
Gold IV
 
Kuzenbo
Gold IV
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold I
APimpNamedDezmen
Scylla
Gold I
Level 157
God Stats
2W - 3L
1,857 SR
Queue Stats
151W - 132L
1,685 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
Imgath350
Tsukuyomi
Gold III
Level 100
God Stats
19W - 17L
1,720 SR
Queue Stats
148W - 151L
1,593 MMR
Solo
Cernunnos
Cernunnos
Bronze III
JCSALA
Cernunnos
Bronze III
Level 143
God Stats
0W - 1L
1,301 SR
Queue Stats
38W - 29L
1,500 MMR
Solo
Hercules
Hercules
Gold I
Pillbobaggons
Hercules
Gold I
Level 137
God Stats
11W - 16L
1,707 SR
Queue Stats
175W - 168L
1,695 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,617 SR
1,595 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 107
1,492 SR
1,632 MMR
Chaac
Chaac
Gold I
AwilixVsYourLane
Chaac
Gold I
Level 47
God Stats
4W - 5L
1,152 SR
Queue Stats
37W - 33L
1,731 MMR
Solo
Chang'e
Chang'e
Gold I
Expreza
Chang'e
Gold I
Level 66
God Stats
2W - 2L
1,588 SR
Queue Stats
104W - 110L
1,738 MMR
Party 1
Artemis
Artemis
Gold III
Nayborhood8Times
Artemis
Gold III
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
249W - 249L
1,481 MMR
Solo
Bacchus
Bacchus
Platinum IV
Sr_LuisTS
Bacchus
Platinum IV
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 62L
1,719 MMR
Solo
Guan Yu
Guan Yu
Gold II
willyduby
Guan Yu
Gold II
Level 149
God Stats
23W - 18L
1,717 SR
Queue Stats
377W - 401L
1,490 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
6
0 / 0 / 0
4,648
465
1,383
3,940
2,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 2 / 0
5,276
528
1,660
5,272
1,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Imgath350
Tsukuyomi
10
1 / 2 / 0
5,666
567
2,922
7,142
2,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cernunnos
JCSALA
Cernunnos
9
0 / 3 / 1
5,087
509
2,568
5,897
2,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Pillbobaggons
Hercules
10
1 / 2 / 0
5,859
586
3,504
8,656
5,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bans
Morgan Le FayMercuryAo Kuang

VS

Bans
VamanaHe BoAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 0
7,023
702
4,323
7,043
3,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
Expreza
Chang'e
11
2 / 0 / 1
6,142
614
3,930
4,912
1,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 1 / 4
5,729
573
3,175
4,666
1,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Sr_LuisTS
Bacchus
10
1 / 0 / 2
6,018
602
2,572
4,881
3,347
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Guan Yu
willyduby
Guan Yu
11
0 / 1 / 2
6,272
627
3,970
8,306
5,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
9
9
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
0
0
0
L
0
2
0
0
W
6
0
0
6
W
Chang'e
Expreza
Chang'e
2
0
1
2.5
L
Tsukuyomi
Imgath350
Tsukuyomi
1
2
0
0.5
L
Cernunnos
JCSALA
Cernunnos
0
3
1
0.17
W
0
1
4
2
L
Hercules
Pillbobaggons
Hercules
1
2
0
0.5
W
Bacchus
Sr_LuisTS
Bacchus
1
0
2
2
W
Guan Yu
willyduby
Guan Yu
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,037
Damage
17,970
30,907
Taken
29,808
14,017
Mitigated
16,013
9,661
Healing
15,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
1,383
621
0
1,163
3,940
2,511
0
913
3,027
9,263
0
L
1,660
318
0
750
5,272
1,704
0
2,992
2,280
43,222
0
W
4,323
743
0
2,645
7,043
3,727
551
110
6,888
0
46,234
W
Chang'e
Expreza
Chang'e
3,930
241
482
2,190
4,912
1,722
0
2,075
2,837
51,009
0
L
Tsukuyomi
Imgath350
Tsukuyomi
2,922
991
0
2,909
7,142
2,551
0
1,493
5,607
0
38,987
L
Cernunnos
JCSALA
Cernunnos
2,568
721
0
1,698
5,897
2,106
0
1,104
4,793
0
31,311
W
3,175
1,393
0
1,586
4,666
1,328
456
171
4,495
0
36,862
L
Hercules
Pillbobaggons
Hercules
3,504
1,091
0
3,141
8,656
5,145
0
0
7,994
0
40,680
W
Bacchus
Sr_LuisTS
Bacchus
2,572
186
1,472
2,239
4,881
3,347
0
687
4,194
15,663
0
W
Guan Yu
willyduby
Guan Yu
3,970
640
40
4,505
8,306
5,889
0
0
7,922
0
40,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,536
Gold Earned
31,184
279
Minions Killed
335
0
Camps Cleared
0
956,164
Distance Traveled
1,154,208
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
4,648
465
20
2
0
134,863
2
L
Scylla
5,276
528
62
6
0
199,315
0
W
Chaac
7,023
702
80
8
0
260,777
0
W
Chang'e
6,142
614
101
10
0
221,645
0
L
Tsukuyomi
5,666
567
67
7
0
225,459
4
L
Cernunnos
5,087
509
56
6
0
189,322
0
W
Artemis
5,729
573
66
7
0
185,812
0
L
Hercules
5,859
586
74
7
0
207,205
1
W
Bacchus
6,018
602
17
2
0
247,496
2
W
Guan Yu
6,272
627
71
7
0
238,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role