Player Matchup

Ix Chel
Ix Chel
Evolved_Kill
Ix Chel
Level 145
God Stats
4W - 4L
1,612 SR
Queue Stats
46W - 45L
1,535 Elo+
Party 1
Cthulhu
Cthulhu
Kangaboo
Cthulhu
Level 128
God Stats
49W - 41L
1,548 SR
Queue Stats
246W - 235L
1,528 Elo+
Solo
Ratatoskr
Ratatoskr
SpeeDZz_inFiniTy
Ratatoskr
Level 91
God Stats
4W - 4L
1,549 SR
Queue Stats
7W - 7L
1,526 Elo+
Party 1
Gilgamesh
Gilgamesh
lil-Mathius
Gilgamesh
Level 106
God Stats
3W - 2L
1,793 SR
Queue Stats
92W - 104L
1,498 Elo+
Solo
Rama
Rama
mickoblues
Rama
Level 146
God Stats
8W - 6L
1,585 SR
Queue Stats
356W - 348L
1,485 Elo+
Solo
Team Averages
Level 123
1,617 SR
1,515 Elo+

VS

Team Averages
Level 121
1,412 SR
1,501 Elo+
Lancelot
Lancelot
 
Lancelot
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
KingMehdi98
Izanami
Level 106
God Stats
2W - 1L
1,284 SR
Queue Stats
86W - 77L
1,477 Elo+
Solo
Terra
Terra
Numlegs
Terra
Level 127
God Stats
2W - 1L
1,498 SR
Queue Stats
236W - 212L
1,537 Elo+
Party 2
Chang'e
Chang'e
OLI BE GOLLY
Chang'e
Level 139
God Stats
6W - 6L
1,277 SR
Queue Stats
385W - 334L
1,537 Elo+
Party 2
Nu Wa
Nu Wa
Original_Luminex
Nu Wa
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 33L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Evolved_Kill
Ix Chel
14
2 / 2 / 1
8,204
586
5,037
7,732
2,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Kangaboo
Cthulhu
12
0 / 0 / 1
7,040
503
5,895
11,147
8,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ratatoskr
11
2 / 4 / 2
6,794
485
4,970
11,141
3,532
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
lil-Mathius
Gilgamesh
8
2 / 1 / 0
6,095
435
2,543
5,797
3,312
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 3 / 1
7,010
501
4,502
10,032
3,342
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
7 / 3 / 0
8,339
596
4,982
10,824
4,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
KingMehdi98
Izanami
13
0 / 1 / 3
7,919
566
4,128
7,699
2,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
Numlegs
Terra
11
0 / 0 / 4
6,874
491
3,481
10,569
8,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
OLI BE GOLLY
Chang'e
15
2 / 2 / 1
9,030
645
7,823
11,251
5,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
0 / 1 / 2
7,694
550
8,038
4,959
1,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
6
Kills
9
10
Deaths
7
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
7
3
0
2.33
L
Ix Chel
Evolved_Kill
Ix Chel
2
2
1
1.25
L
Cthulhu
Kangaboo
Cthulhu
0
0
1
0.5
W
Izanami
KingMehdi98
Izanami
0
1
3
1.5
W
Terra
Numlegs
Terra
0
0
4
2
W
Chang'e
OLI BE GOLLY
Chang'e
2
2
1
1.25
W
0
1
2
1
L
Ratatoskr
2
4
2
0.75
L
Gilgamesh
lil-Mathius
Gilgamesh
2
1
0
2
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,947
Damage
28,452
45,849
Taken
45,302
21,656
Mitigated
22,913
12,028
Healing
14,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
4,982
1,276
0
410
10,824
4,212
0
2,196
8,628
0
52,728
L
Ix Chel
Evolved_Kill
Ix Chel
5,037
322
501
1,585
7,732
2,976
0
5,124
2,549
74,650
0
L
Cthulhu
Kangaboo
Cthulhu
5,895
1,066
1,004
3,869
11,147
8,494
0
4,220
6,803
46,136
0
W
Izanami
KingMehdi98
Izanami
4,128
2,478
0
2,123
7,699
2,955
1,744
1,720
5,979
0
70,049
W
Terra
Numlegs
Terra
3,481
216
542
3,430
10,569
8,465
0
2,826
7,743
19,583
0
W
Chang'e
OLI BE GOLLY
Chang'e
7,823
740
1,335
5,810
11,251
5,753
133
2,118
9,133
70,403
0
W
8,038
2,227
479
827
4,959
1,528
601
2,072
2,887
62,701
0
L
Ratatoskr
4,970
1,814
0
312
11,141
3,532
0
4,076
7,011
0
39,732
L
Gilgamesh
lil-Mathius
Gilgamesh
2,543
928
0
1,043
5,797
3,312
0
3,202
2,373
0
22,624
L
4,502
4,145
0
3,714
10,032
3,342
766
2,261
7,771
0
61,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,143
Gold Earned
39,856
402
Minions Killed
487
0
Camps Cleared
0
1,282,932
Distance Traveled
1,371,242
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,339
596
84
6
0
277,462
1
L
Ix Chel
8,204
586
132
9
0
256,164
3
L
Cthulhu
7,040
503
60
4
0
299,901
1
W
Izanami
7,919
566
131
9
0
251,306
0
W
Terra
6,874
491
17
1
0
296,216
3
W
Chang'e
9,030
645
147
11
0
289,480
0
W
Nu Wa
7,694
550
108
8
0
256,778
7
L
Ratatoskr
6,794
485
57
4
0
294,840
0
L
Gilgamesh
6,095
435
40
3
0
167,268
0
L
Rama
7,010
501
113
8
0
264,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role