Player Matchup

Anubis
Anubis
Masters
ttvTanTheFireman
Anubis
Masters
Level 164
God Stats
5W - 4L
1,561 SR
Queue Stats
170W - 128L
2,391 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 164
1,561 SR
2,391 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 158
1,500 SR
2,200 MMR
He Bo
He Bo
Diamond IV
ToрG
He Bo
Diamond IV
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 13L
2,200 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 1 / 0
13,267
1,021
14,092
14,387
11,795
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
UllrHadesSkadiChronosMartichoras

VS

Bans
KaliAh Muzen CabPoseidonHou YiAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ToрG
He Bo
16
1 / 9 / 0
10,784
830
11,460
17,183
9,552
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
1
9
Kills
1
1
Deaths
9
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
He Bo
ToрG
He Bo
1
9
0
0.11
W
9
1
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,092
Damage
11,460
14,387
Taken
17,183
11,795
Mitigated
9,552
9,040
Healing
1,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
ToрG
He Bo
11,460
403
0
1,142
17,183
9,552
215
14,283
2,900
60,547
0
W
14,092
1,017
0
9,040
14,387
11,795
2,428
11,657
2,730
82,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,267
Gold Earned
10,784
156
Minions Killed
122
8
Camps Cleared
4
218,060
Distance Traveled
225,208
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,784
830
122
9
4
225,208
2
W
Anubis
13,267
1,021
156
12
8
218,060
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role