Player Matchup

Ix Chel
Ix Chel
BeyoncezSon
Ix Chel
Level 63
God Stats
37W - 42L
1,427 SR
Queue Stats
359W - 389L
1,409 Elo+
Solo
Ishtar
Ishtar
DarthMalstrom
Ishtar
Level 126
God Stats
68W - 70L
1,490 SR
Queue Stats
199W - 189L
1,388 Elo+
Solo
Cernunnos
Cernunnos
TheSm0keB3ast
Cernunnos
Level 60
God Stats
10W - 12L
1,433 SR
Queue Stats
86W - 130L
1,367 Elo+
Solo
Rama
Rama
corvo_metido765
Rama
Level 66
God Stats
1W - 5L
1,500 SR
Queue Stats
241W - 247L
1,442 Elo+
Solo
Ah Puch
Ah Puch
datable_square
Ah Puch
Level 113
God Stats
1W - 1L
1,599 SR
Queue Stats
23W - 21L
1,370 Elo+
Solo
Team Averages
Level 86
1,490 SR
1,395 Elo+

VS

Team Averages
Level 105
1,533 SR
1,473 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Ex Akiraa
Chaac
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 66L
1,608 Elo+
Solo
Xing Tian
Xing Tian
FreakyTiki2
Xing Tian
Level 121
God Stats
3W - 0L
1,663 SR
Queue Stats
48W - 48L
1,413 Elo+
Solo
Fenrir
Fenrir
Neseko
Fenrir
Level 69
God Stats
20W - 17L
1,487 SR
Queue Stats
134W - 151L
1,447 Elo+
Solo
Ah Puch
Ah Puch
ramza956
Ah Puch
Level 65
God Stats
6W - 4L
1,515 SR
Queue Stats
122W - 130L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BeyoncezSon
Ix Chel
16
3 / 5 / 4
10,857
1,086
10,149
14,461
6,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 1 / 2
10,466
1,047
9,950
13,756
6,058
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
TheSm0keB3ast
Cernunnos
15
1 / 7 / 5
10,067
1,007
8,659
16,695
6,968
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

16
1 / 3 / 3
10,192
1,019
9,214
10,671
4,247
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 3 / 3
10,273
1,027
13,682
8,747
3,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

167

VS

Team 2 Tickets

259

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
4 / 1 / 7
11,349
1,135
13,877
7,176
3,421
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Ex Akiraa
Chaac
17
0 / 0 / 14
10,663
1,066
14,874
15,120
18,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
FreakyTiki2
Xing Tian
16
0 / 1 / 13
10,255
1,026
6,652
11,445
16,256
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Neseko
Fenrir
17
14 / 3 / 3
12,903
1,290
17,270
14,628
8,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Puch
ramza956
Ah Puch
16
1 / 4 / 5
9,784
978
7,637
9,294
9,484
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
61
9
Kills
19
19
Deaths
9
17
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
1
7
7.5
L
Ix Chel
BeyoncezSon
Ix Chel
3
5
4
1
L
2
1
2
3
W
Chaac
Ex Akiraa
Chaac
0
0
14
7
W
Xing Tian
FreakyTiki2
Xing Tian
0
1
13
6.5
W
Fenrir
Neseko
Fenrir
14
3
3
5.17
L
Cernunnos
TheSm0keB3ast
Cernunnos
1
7
5
0.5
L
1
3
3
0.83
L
2
3
3
1.17
W
Ah Puch
ramza956
Ah Puch
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,654
Damage
60,310
64,330
Taken
57,663
27,002
Mitigated
56,818
3,622
Healing
7,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
13,877
4,229
0
1,438
7,176
3,421
0
3,178
3,998
0
42,147
L
Ix Chel
BeyoncezSon
Ix Chel
10,149
1,537
968
401
14,461
6,171
0
3,780
10,234
29,329
0
L
9,950
7,312
0
1,120
13,756
6,058
0
5,007
8,077
0
20,100
W
Chaac
Ex Akiraa
Chaac
14,874
3,762
0
4,620
15,120
18,669
0
6,874
8,246
1,817
28,204
W
Xing Tian
FreakyTiki2
Xing Tian
6,652
428
0
0
11,445
16,256
0
5,300
6,145
15,887
0
W
Fenrir
Neseko
Fenrir
17,270
3,020
0
985
14,628
8,988
0
4,799
9,829
0
27,148
L
Cernunnos
TheSm0keB3ast
Cernunnos
8,659
4,355
0
198
16,695
6,968
0
2,898
13,215
0
16,328
L
9,214
8,650
0
0
10,671
4,247
0
1,400
8,974
0
21,781
L
13,682
424
0
935
8,747
3,558
0
2,542
5,996
43,084
0
W
Ah Puch
ramza956
Ah Puch
7,637
476
0
213
9,294
9,484
0
3,680
5,614
22,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,855
Gold Earned
54,954
210
Minions Killed
211
6
Camps Cleared
5
863,136
Distance Traveled
998,623
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,349
1,135
82
8
2
189,191
1
L
Ix Chel
10,857
1,086
43
4
0
202,603
0
L
Ishtar
10,466
1,047
22
2
1
175,927
0
W
Chaac
10,663
1,066
36
4
1
220,488
0
W
Xing Tian
10,255
1,026
17
2
1
210,375
0
W
Fenrir
12,903
1,290
16
2
1
215,715
0
L
Cernunnos
10,067
1,007
30
3
1
153,877
0
L
Rama
10,192
1,019
19
2
4
184,628
0
L
Ah Puch
10,273
1,027
96
10
0
146,101
0
W
Ah Puch
9,784
978
60
6
0
162,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role