Player Matchup

Cthulhu
Cthulhu
Eloncrust1299
Cthulhu
Level 8
God Stats
1W - 1L
1,805 SR
Queue Stats
1W - 3L
1,118 Elo+
Party 1
Jormungandr
Jormungandr
Konvict YT
Jormungandr
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,118 Elo+
Party 1
Hun Batz
Hun Batz
N8tv I Void
Hun Batz
Level 44
God Stats
0W - 1L
1,472 SR
Queue Stats
2W - 9L
1,132 Elo+
Party 1
Team Averages
Level 20
1,592 SR
1,122 Elo+

VS

Team Averages
Level 121
1,623 SR
1,404 Elo+
Izanami
Izanami
CA1WI11
Izanami
Level 67
God Stats
4W - 1L
1,589 SR
Queue Stats
13W - 10L
1,391 Elo+
Solo
Ix Chel
Ix Chel
SuperPal4ik
Ix Chel
Level 151
God Stats
33W - 29L
1,631 SR
Queue Stats
165W - 176L
1,454 Elo+
Solo
Cthulhu
Cthulhu
juzlakalbdn
Cthulhu
Level 146
God Stats
22W - 13L
1,648 SR
Queue Stats
683W - 729L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
2 / 3 / 2
8,316
693
6,770
9,551
8,975
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr
Konvict YT
Jormungandr
10
0 / 3 / 4
7,615
635
4,992
10,687
10,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hun Batz
N8tv I Void
Hun Batz
13
2 / 5 / 0
7,965
664
9,140
10,023
4,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CA1WI11
Izanami
14
2 / 2 / 9
9,245
770
9,675
9,676
3,956
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ix Chel
SuperPal4ik
Ix Chel
15
6 / 1 / 4
9,616
801
7,038
8,561
3,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
juzlakalbdn
Cthulhu
13
3 / 2 / 7
9,458
788
7,823
14,255
12,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
4
Kills
11
11
Deaths
5
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Izanami
CA1WI11
Izanami
2
2
9
3.25
L
Cthulhu
2
3
2
1
L
Jormungandr
Konvict YT
Jormungandr
0
3
4
0.67
L
Hun Batz
N8tv I Void
Hun Batz
2
5
0
0.4
W
Ix Chel
SuperPal4ik
Ix Chel
6
1
4
8
W
Cthulhu
juzlakalbdn
Cthulhu
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,902
Damage
24,536
30,261
Taken
32,492
23,878
Mitigated
19,983
2,720
Healing
10,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CA1WI11
Izanami
9,675
7,846
0
2,405
9,676
3,956
1,004
4,301
5,375
0
54,573
L
Cthulhu
6,770
224
136
1,700
9,551
8,975
0
3,743
5,808
17,999
0
L
Jormungandr
Konvict YT
Jormungandr
4,992
1,219
0
594
10,687
10,291
0
5,636
5,051
19,817
0
L
Hun Batz
N8tv I Void
Hun Batz
9,140
1,435
0
290
10,023
4,612
0
5,518
4,505
0
25,318
W
Ix Chel
SuperPal4ik
Ix Chel
7,038
293
1,890
3,771
8,561
3,451
1,465
2,648
5,913
30,285
0
W
Cthulhu
juzlakalbdn
Cthulhu
7,823
301
81
2,358
14,255
12,576
476
5,111
9,144
20,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,896
Gold Earned
28,319
83
Minions Killed
156
0
Camps Cleared
0
448,010
Distance Traveled
629,361
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,245
770
86
7
0
195,453
3
L
Cthulhu
8,316
693
25
2
0
145,631
0
L
Jormungandr
7,615
635
27
2
0
126,394
0
L
Hun Batz
7,965
664
31
3
0
175,985
0
W
Ix Chel
9,616
801
42
4
0
207,142
0
W
Cthulhu
9,458
788
28
2
0
226,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role