Player Matchup

Thor
Thor
Platinum IV
 
Thor
Platinum IV
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold I
JimmYNtronn
Morgan Le Fay
Gold I
Level 65
God Stats
5W - 5L
1,597 SR
Queue Stats
81W - 77L
1,617 MMR
Party 1
Hercules
Hercules
Gold V
True Lawbringer
Hercules
Gold V
Level 177
God Stats
1W - 1L
1,728 SR
Queue Stats
70W - 61L
1,576 MMR
Solo
Rama
Rama
Gold IV
dfnwudnuw
Rama
Gold IV
Level 67
God Stats
8W - 6L
1,513 SR
Queue Stats
142W - 140L
1,561 MMR
Party 1
Cthulhu
Cthulhu
Platinum IV
hebernz
Cthulhu
Platinum IV
Level 156
God Stats
7W - 10L
1,557 SR
Queue Stats
746W - 731L
1,656 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 106
1,579 SR
1,582 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 118
1,497 SR
1,591 MMR
Maui
Maui
Gold I
 
Maui
Gold I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold I
CleverCoin
Loki
Gold I
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 101L
1,576 MMR
Solo
Tiamat
Tiamat
Platinum V
Ganreka
Tiamat
Platinum V
Level 166
God Stats
26W - 16L
1,690 SR
Queue Stats
306W - 312L
1,664 MMR
Solo
Freya
Freya
Gold III
NachTheKid
Freya
Gold III
Level 108
God Stats
1W - 3L
1,294 SR
Queue Stats
173W - 177L
1,584 MMR
Solo
Odin
Odin
Platinum V
StormzyD
Odin
Platinum V
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
208W - 196L
1,630 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
4 / 2 / 3
7,835
603
8,625
10,419
4,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
JimmYNtronn
Morgan Le Fay
14
4 / 0 / 3
8,632
664
8,540
5,904
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
11
5 / 1 / 4
8,140
626
5,283
11,207
7,847
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rama
12
1 / 2 / 8
7,789
599
6,304
8,835
3,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
hebernz
Cthulhu
14
0 / 1 / 3
8,112
624
8,006
8,900
8,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
MercuryBakasuraAphroditeAo Kuang

VS

Bans
He BoThanatosVamanaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
10
2 / 3 / 4
6,632
510
4,815
14,515
13,248
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 1 / 3
6,767
521
5,582
8,125
2,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
Ganreka
Tiamat
12
0 / 2 / 2
6,842
526
5,827
7,931
4,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Freya
11
2 / 5 / 2
6,721
517
5,024
10,157
3,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
11
0 / 3 / 0
6,726
517
2,783
12,003
5,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
14
Kills
6
6
Deaths
14
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
4
2
3
2.75
L
Maui
 
Maui
2
3
4
1.33
L
2
1
3
3.5
L
Tiamat
Ganreka
Tiamat
0
2
2
0.5
W
Morgan Le Fay
JimmYNtronn
Morgan Le Fay
4
0
3
5.5
L
Freya
2
5
2
0.6
L
Odin
0
3
0
0
W
Hercules
5
1
4
7
W
Rama
1
2
8
2.5
W
Cthulhu
hebernz
Cthulhu
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,758
Damage
24,031
45,265
Taken
52,731
26,178
Mitigated
29,624
18,102
Healing
12,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
8,625
1,658
0
3,943
10,419
4,123
0
2,501
7,788
0
59,094
L
Maui
 
Maui
4,815
1,636
1,492
2,768
14,515
13,248
0
3,051
11,358
16,947
0
L
5,582
1,833
0
701
8,125
2,784
0
950
7,065
0
49,540
L
Tiamat
Ganreka
Tiamat
5,827
266
0
1,757
7,931
4,000
0
2,922
4,781
51,508
0
W
Morgan Le Fay
JimmYNtronn
Morgan Le Fay
8,540
645
0
2,466
5,904
2,394
307
2,897
2,751
74,688
0
L
Freya
5,024
1,372
0
3,374
10,157
3,808
0
1,482
8,621
33,481
0
L
Odin
2,783
656
0
2,825
12,003
5,784
0
5,906
5,143
0
39,295
W
Hercules
5,283
1,570
1,404
4,635
11,207
7,847
105
4,301
6,489
0
21,083
W
Rama
6,304
5,312
0
3,196
8,835
3,477
287
3,852
4,597
0
59,583
W
Cthulhu
hebernz
Cthulhu
8,006
1,314
0
2,458
8,900
8,337
0
1,613
7,209
56,697
783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,508
Gold Earned
33,688
431
Minions Killed
361
0
Camps Cleared
0
1,351,682
Distance Traveled
1,357,015
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,835
603
91
7
0
297,974
3
L
Maui
6,632
510
20
2
0
264,154
5
L
Loki
6,767
521
81
6
0
319,467
0
L
Tiamat
6,842
526
105
8
0
267,427
0
W
Morgan Le Fay
8,632
664
135
10
0
271,575
0
L
Freya
6,721
517
75
6
0
246,138
6
L
Odin
6,726
517
80
6
0
259,829
1
W
Hercules
8,140
626
15
1
0
287,820
1
W
Rama
7,789
599
102
8
0
251,280
0
W
Cthulhu
8,112
624
88
7
0
243,033
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role