Player Matchup

Pele
Pele
 
Pele
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Darkroneus
Zhong Kui
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,793 Elo+
Party 1
Maui
Maui
GoldEmperor82
Maui
Level 108
God Stats
1W - 0L
1,739 SR
Queue Stats
9W - 2L
1,793 Elo+
Party 1
Sol
Sol
MIDZedONLY
Sol
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,861 Elo+
Party 1
Medusa
Medusa
MrPointless
Medusa
Level 85
God Stats
1W - 0L
1,303 SR
Queue Stats
9W - 3L
1,767 Elo+
Party 1
Team Averages
Level 53
1,508 SR
1,743 Elo+

VS

Team Averages
Level 139
1,504 SR
1,515 Elo+
Ah Muzen Cab
Ah Muzen Cab
Chito Too ez
Ah Muzen Cab
Level 232
God Stats
4W - 4L
1,739 SR
Queue Stats
351W - 349L
1,483 Elo+
Solo
Zhong Kui
Zhong Kui
Deathsrage34
Zhong Kui
Level 117
God Stats
4W - 3L
1,720 SR
Queue Stats
136W - 132L
1,466 Elo+
Solo
Hercules
Hercules
ShadowPidgey91
Hercules
Level 126
God Stats
5W - 3L
1,456 SR
Queue Stats
74W - 53L
1,549 Elo+
Party 2
Achilles
Achilles
TheJohnBonPony
Achilles
Level 155
God Stats
2W - 2L
1,105 SR
Queue Stats
156W - 112L
1,614 Elo+
Party 2
Erlang Shen
Erlang Shen
Thiccgoomba
Erlang Shen
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
163W - 186L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
17
7 / 5 / 11
10,705
892
8,169
14,011
7,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zhong Kui
Darkroneus
Zhong Kui
16
3 / 4 / 14
9,981
832
10,514
12,400
9,112
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 2 / 15
10,937
911
4,444
14,535
15,002
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
3 / 3 / 13
9,949
829
11,759
11,392
5,079
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
16
3 / 3 / 12
10,017
835
18,185
10,458
6,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Chito Too ez
Ah Muzen Cab
5
0 / 0 / 0
5,912
493
0
0
0
Zhong Kui
Deathsrage34
Zhong Kui
1
0 / 0 / 0
2,912
243
0
0
0
Hercules
16
4 / 4 / 5
8,621
718
10,220
20,217
23,502
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
19
8 / 6 / 5
10,972
914
21,492
20,950
28,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
Thiccgoomba
Erlang Shen
15
5 / 10 / 4
8,655
721
13,485
19,947
14,174
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
31
20
Kills
17
17
Deaths
20
65
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
7
5
11
2.5
L
Ah Muzen Cab
Chito Too ez
Ah Muzen Cab
0
0
0
0
W
Zhong Kui
Darkroneus
Zhong Kui
3
4
14
2.5
L
Zhong Kui
Deathsrage34
Zhong Kui
0
0
0
0
W
4
2
15
5.75
W
3
3
13
3.17
W
Medusa
3
3
12
3
L
Hercules
4
4
5
1.63
L
Achilles
8
6
5
1.75
L
Erlang Shen
Thiccgoomba
Erlang Shen
5
10
4
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,071
Damage
45,197
62,796
Taken
61,114
42,449
Mitigated
65,762
19,278
Healing
16,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
8,169
1,729
1,363
2,147
14,011
7,216
996
0
13,461
0
23,139
L
Ah Muzen Cab
Chito Too ez
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0
W
Zhong Kui
Darkroneus
Zhong Kui
10,514
2,537
1,598
3,331
12,400
9,112
2,037
0
12,286
18,137
0
L
Zhong Kui
Deathsrage34
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0
W
4,444
1,287
2,626
3,263
14,535
15,002
603
0
14,143
9,263
0
W
11,759
4,606
0
2,584
11,392
5,079
2,991
0
11,202
24,506
0
W
Medusa
18,185
9,403
1,389
977
10,458
6,040
2,159
0
10,086
0
42,935
L
Hercules
10,220
1,207
731
8,969
20,217
23,502
0
8,030
12,187
0
16,798
L
Achilles
21,492
2,461
360
3,729
20,950
28,086
0
9,769
11,181
0
44,867
L
Erlang Shen
Thiccgoomba
Erlang Shen
13,485
7,902
500
2,708
19,947
14,174
0
8,918
11,029
0
21,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,589
Gold Earned
37,072
131
Minions Killed
77
0
Camps Cleared
0
1,072,263
Distance Traveled
621,895
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,705
892
29
2
0
222,659
0
L
Ah Muzen Cab
5,912
493
0
0
0
0
0
W
Zhong Kui
9,981
832
16
1
0
179,705
0
L
Zhong Kui
2,912
243
0
0
0
0
0
W
Maui
10,937
911
7
1
0
233,509
0
W
Sol
9,949
829
32
3
0
212,915
0
W
Medusa
10,017
835
47
4
0
223,475
0
L
Hercules
8,621
718
16
1
0
237,749
0
L
Achilles
10,972
914
46
4
0
216,808
0
L
Erlang Shen
8,655
721
15
1
0
167,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role