Player Matchup

Zeus
Zeus
BoinkDingle3
Zeus
Level 46
God Stats
2W - 3L
1,495 SR
Queue Stats
81W - 67L
1,576 Elo+
Solo
Danzaburou
Danzaburou
EricCantRoll710
Danzaburou
Level 159
God Stats
3W - 6L
1,753 SR
Queue Stats
42W - 47L
1,576 Elo+
Party 2
Surtr
Surtr
PaleEarnhardtTV
Surtr
Level 100
God Stats
5W - 4L
1,387 SR
Queue Stats
8W - 16L
1,337 Elo+
Party 2
Team Averages
Level 102
1,545 SR
1,496 Elo+

VS

Team Averages
Level 85
1,553 SR
1,571 Elo+
Nu Wa
Nu Wa
Damalex
Nu Wa
Level 105
God Stats
5W - 1L
1,500 SR
Queue Stats
17W - 16L
1,272 Elo+
Solo
Hercules
Hercules
DrSoggsta
Hercules
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 9L
1,767 Elo+
Party 1
Tyr
Tyr
VShazV
Tyr
Level 48
God Stats
0W - 1L
1,659 SR
Queue Stats
11W - 10L
1,675 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 5
8,406
841
14,538
5,005
1,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
EricCantRoll710
Danzaburou
13
4 / 0 / 6
8,489
849
6,315
5,725
2,106
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 2 / 7
7,526
753
4,983
8,950
8,933
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Damalex
Nu Wa
11
0 / 3 / 1
6,573
657
6,303
7,650
2,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
DrSoggsta
Hercules
12
2 / 5 / 1
7,396
740
3,279
10,838
8,855
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
VShazV
Tyr
11
1 / 3 / 2
6,967
697
2,100
12,172
10,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
11
Kills
3
4
Deaths
11
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
2
5
3.75
L
Nu Wa
Damalex
Nu Wa
0
3
1
0.17
L
Hercules
DrSoggsta
Hercules
2
5
1
0.5
W
Danzaburou
EricCantRoll710
Danzaburou
4
0
6
7
W
2
2
7
2.75
L
Tyr
VShazV
Tyr
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,836
Damage
11,682
19,680
Taken
30,660
12,627
Mitigated
22,630
6,571
Healing
2,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,538
1,756
0
1,138
5,005
1,588
446
1,918
3,087
53,579
0
L
Nu Wa
Damalex
Nu Wa
6,303
2,580
0
718
7,650
2,897
387
3,208
4,442
26,091
0
L
Hercules
DrSoggsta
Hercules
3,279
1,227
0
1,248
10,838
8,855
241
4,289
6,549
0
21,766
W
Danzaburou
EricCantRoll710
Danzaburou
6,315
1,729
0
3,311
5,725
2,106
2,052
2,182
3,543
0
31,589
W
4,983
1,235
0
2,122
8,950
8,933
352
2,250
6,700
202
14,715
L
Tyr
VShazV
Tyr
2,100
255
0
783
12,172
10,878
108
7,235
4,937
0
14,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,421
Gold Earned
20,936
135
Minions Killed
109
0
Camps Cleared
0
557,770
Distance Traveled
530,613
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,406
841
76
8
0
169,878
0
L
Nu Wa
6,573
657
49
5
0
163,379
0
L
Hercules
7,396
740
33
3
0
184,277
0
W
Danzaburou
8,489
849
44
4
0
197,575
0
W
Surtr
7,526
753
15
2
0
190,317
0
L
Tyr
6,967
697
27
3
0
182,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role