Player Matchup

Gilgamesh
Gilgamesh
FknJr
Gilgamesh
Level 146
God Stats
2W - 2L
1,533 SR
Queue Stats
84W - 76L
1,594 Elo+
Party 1
Zhong Kui
Zhong Kui
I3angl3ros
Zhong Kui
Level 155
God Stats
10W - 6L
1,665 SR
Queue Stats
72W - 60L
1,602 Elo+
Party 1
Sobek
Sobek
Sweetfro 6969
Sobek
Level 159
God Stats
4W - 4L
1,823 SR
Queue Stats
86W - 78L
1,622 Elo+
Party 1
Team Averages
Level 153
1,674 SR
1,606 Elo+

VS

Team Averages
Level 110
1,516 SR
1,534 Elo+
Loki
Loki
 
Loki
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Nermaac
Ares
Level 108
God Stats
2W - 1L
1,305 SR
Queue Stats
122W - 120L
1,501 Elo+
Party 2
Scylla
Scylla
Sunmi-16
Scylla
Level 101
God Stats
12W - 10L
1,742 SR
Queue Stats
241W - 195L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FknJr
Gilgamesh
12
1 / 3 / 5
7,930
661
6,143
13,689
9,613
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
I3angl3ros
Zhong Kui
13
5 / 7 / 0
8,700
725
12,203
13,943
10,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 7 / 5
7,195
600
4,271
17,537
15,640
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
1 / 4 / 10
8,668
722
7,044
10,281
4,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ares
Nermaac
Ares
14
5 / 2 / 8
9,903
825
8,563
11,489
15,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Scylla
Sunmi-16
Scylla
17
11 / 0 / 6
11,101
925
20,792
6,508
3,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
6
Kills
17
17
Deaths
6
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
1
4
10
1.5
L
Gilgamesh
FknJr
Gilgamesh
1
3
5
1.17
L
Zhong Kui
I3angl3ros
Zhong Kui
5
7
0
0.71
W
Ares
Nermaac
Ares
5
2
8
4.5
W
Scylla
Sunmi-16
Scylla
11
0
6
14
L
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,617
Damage
36,399
45,169
Taken
28,278
35,452
Mitigated
22,585
5,863
Healing
2,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
7,044
1,366
0
182
10,281
4,246
2,164
4,805
5,476
0
35,834
L
Gilgamesh
FknJr
Gilgamesh
6,143
1,771
0
917
13,689
9,613
0
8,237
5,145
0
26,080
L
Zhong Kui
I3angl3ros
Zhong Kui
12,203
1,097
0
2,487
13,943
10,199
933
8,305
5,423
36,914
0
W
Ares
Nermaac
Ares
8,563
602
0
1,540
11,489
15,083
362
7,595
3,894
19,150
0
W
Scylla
Sunmi-16
Scylla
20,792
3,297
0
862
6,508
3,256
180
4,185
2,323
54,853
0
L
4,271
213
83
2,376
17,537
15,640
64
11,745
5,209
14,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,825
Gold Earned
29,672
126
Minions Killed
159
0
Camps Cleared
0
592,615
Distance Traveled
673,641
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,668
722
42
4
0
231,573
0
L
Gilgamesh
7,930
661
40
3
0
222,775
0
L
Zhong Kui
8,700
725
73
6
0
187,596
0
W
Ares
9,903
825
16
1
0
215,964
0
W
Scylla
11,101
925
101
8
0
226,104
0
L
Sobek
7,195
600
13
1
0
182,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role