Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
AceTura
Bacchus
Level 107
God Stats
59W - 46L
1,527 SR
Queue Stats
92W - 93L
1,389 Elo+
Party 1
Fenrir
Fenrir
CGC TIGRE
Fenrir
Level 66
God Stats
7W - 6L
1,519 SR
Queue Stats
30W - 36L
1,400 Elo+
Party 1
Chernobog
Chernobog
MedAlgortihm
Chernobog
Level 102
God Stats
7W - 7L
1,448 SR
Queue Stats
11W - 7L
1,479 Elo+
Solo
Mulan
Mulan
Shinobi_Zayy
Mulan
Level 107
God Stats
3W - 0L
1,364 SR
Queue Stats
69W - 64L
1,415 Elo+
Solo
Team Averages
Level 108
1,472 SR
1,437 Elo+

VS

Team Averages
Level 103
1,527 SR
1,443 Elo+
Hercules
Hercules
Aydenk03
Hercules
Level 109
God Stats
1W - 4L
1,596 SR
Queue Stats
108W - 117L
1,412 Elo+
Solo
Izanami
Izanami
CurtisKillah
Izanami
Level 128
God Stats
3W - 2L
1,500 SR
Queue Stats
163W - 160L
1,461 Elo+
Solo
Zhong Kui
Zhong Kui
JokingParadox
Zhong Kui
Level 61
God Stats
1W - 5L
1,493 SR
Queue Stats
59W - 60L
1,428 Elo+
Solo
Olorun
Olorun
tarygery
Olorun
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 80L
1,396 Elo+
Solo
Nemesis
Nemesis
twothread
Nemesis
Level 89
God Stats
8W - 5L
1,547 SR
Queue Stats
374W - 308L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
10 / 1 / 3
8,638
720
14,668
8,306
3,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
AceTura
Bacchus
10
2 / 0 / 7
6,259
522
3,422
9,559
8,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
CGC TIGRE
Fenrir
11
9 / 1 / 2
7,803
650
7,870
9,188
3,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chernobog
MedAlgortihm
Chernobog
10
1 / 3 / 5
5,805
484
5,321
7,769
3,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 2 / 2
6,695
558
9,971
9,722
8,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Aydenk03
Hercules
10
2 / 3 / 0
6,440
537
7,000
12,603
9,003
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
CurtisKillah
Izanami
9
0 / 5 / 2
5,637
470
5,230
7,290
2,349
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zhong Kui
JokingParadox
Zhong Kui
9
3 / 3 / 0
6,554
546
8,768
10,042
7,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Olorun
tarygery
Olorun
8
0 / 9 / 1
5,172
431
1,490
13,957
4,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
twothread
Nemesis
10
1 / 4 / 1
5,964
497
5,215
11,108
3,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
24
Kills
6
7
Deaths
24
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
10
1
3
11.5
W
Bacchus
AceTura
Bacchus
2
0
7
5.5
L
Hercules
Aydenk03
Hercules
2
3
0
0.67
W
Fenrir
CGC TIGRE
Fenrir
9
1
2
10
L
Izanami
CurtisKillah
Izanami
0
5
2
0.2
L
Zhong Kui
JokingParadox
Zhong Kui
3
3
0
1
W
Chernobog
MedAlgortihm
Chernobog
1
3
5
1.17
W
2
2
2
1.5
L
Olorun
tarygery
Olorun
0
9
1
0.06
L
Nemesis
twothread
Nemesis
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,252
Damage
27,703
44,544
Taken
55,000
27,360
Mitigated
27,112
12,971
Healing
9,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
14,668
627
0
3,175
8,306
3,340
1,023
2,010
6,296
70,054
0
W
Bacchus
AceTura
Bacchus
3,422
439
0
3,078
9,559
8,837
0
3,803
5,756
12,949
0
L
Hercules
Aydenk03
Hercules
7,000
2,764
0
3,443
12,603
9,003
0
0
11,886
0
36,544
W
Fenrir
CGC TIGRE
Fenrir
7,870
2,346
0
1,763
9,188
3,929
0
1,880
7,308
0
41,124
L
Izanami
CurtisKillah
Izanami
5,230
4,216
0
847
7,290
2,349
0
3,085
4,205
0
40,904
L
Zhong Kui
JokingParadox
Zhong Kui
8,768
1,533
0
3,177
10,042
7,853
0
3,458
6,584
21,172
0
W
Chernobog
MedAlgortihm
Chernobog
5,321
2,751
0
1,450
7,769
3,041
72
2,565
5,204
0
37,966
W
9,971
2,378
0
3,505
9,722
8,213
0
0
9,722
0
45,262
L
Olorun
tarygery
Olorun
1,490
452
90
1,657
13,957
4,205
0
8,291
5,666
23,654
0
L
Nemesis
twothread
Nemesis
5,215
2,556
0
781
11,108
3,702
0
3,256
7,720
0
41,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,200
Gold Earned
29,767
311
Minions Killed
231
0
Camps Cleared
0
1,094,121
Distance Traveled
1,079,231
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,638
720
107
9
0
203,078
0
W
Bacchus
6,259
522
21
2
0
223,015
3
L
Hercules
6,440
537
53
4
0
201,181
1
W
Fenrir
7,803
650
65
5
0
249,722
0
L
Izanami
5,637
470
64
5
0
198,698
2
L
Zhong Kui
6,554
546
23
2
0
200,654
2
W
Chernobog
5,805
484
50
4
0
202,004
0
W
Mulan
6,695
558
68
6
0
216,302
0
L
Olorun
5,172
431
30
3
0
203,737
0
L
Nemesis
5,964
497
61
5
0
274,961
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role