Player Matchup

Tyr
Tyr
 
Tyr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ForceableLine7
Morgan Le Fay
Level 26
God Stats
28W - 31L
1,300 SR
Queue Stats
284W - 355L
1,315 Elo+
Party 1
Fenrir
Fenrir
ImmahXlone
Fenrir
Level 148
God Stats
13W - 19L
1,554 SR
Queue Stats
51W - 82L
1,397 Elo+
Party 1
Kuzenbo
Kuzenbo
MR DATA 534
Kuzenbo
Level 108
God Stats
16W - 4L
1,286 SR
Queue Stats
53W - 28L
1,555 Elo+
Solo
Neith
Neith
codyjmahan2008
Neith
Level 18
God Stats
31W - 23L
1,402 SR
Queue Stats
174W - 203L
1,318 Elo+
Party 1
Team Averages
Level 92
1,408 SR
1,417 Elo+

VS

Team Averages
Level 124
1,514 SR
1,447 Elo+
Camazotz
Camazotz
 
Camazotz
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
SuperWafles
Anubis
Level 109
God Stats
8W - 7L
1,590 SR
Queue Stats
21W - 26L
1,396 Elo+
Solo
Sylvanus
Sylvanus
Timberjr6
Sylvanus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 133L
1,446 Elo+
Party 2
Cu Chulainn
Cu Chulainn
TwoPairsOfPants
Cu Chulainn
Level 112
God Stats
13W - 12L
1,520 SR
Queue Stats
66W - 83L
1,447 Elo+
Solo
Izanami
Izanami
thannak13
Izanami
Level 126
God Stats
4W - 8L
1,458 SR
Queue Stats
92W - 97L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
2 / 0 / 0
8,153
480
10,371
18,383
23,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Morgan Le Fay
ForceableLine7
Morgan Le Fay
14
3 / 3 / 1
8,395
494
18,218
11,482
4,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
ImmahXlone
Fenrir
16
3 / 0 / 3
9,088
535
8,764
15,439
9,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
MR DATA 534
Kuzenbo
12
1 / 2 / 1
7,901
465
6,240
12,588
14,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 2 / 0
8,404
494
9,220
9,729
3,913
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
13
3 / 0 / 0
8,247
485
7,988
17,127
6,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
14
1 / 5 / 3
8,448
497
10,303
16,375
8,800
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
Timberjr6
Sylvanus
13
3 / 1 / 2
8,457
497
8,538
16,028
14,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cu Chulainn
TwoPairsOfPants
Cu Chulainn
14
0 / 2 / 0
8,754
515
14,503
17,115
21,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
thannak13
Izanami
13
0 / 2 / 1
7,510
442
6,000
12,847
5,160
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
13
10
Kills
7
7
Deaths
10
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
0
0
2
L
Camazotz
 
Camazotz
3
0
0
3
W
Morgan Le Fay
ForceableLine7
Morgan Le Fay
3
3
1
1.17
W
Fenrir
ImmahXlone
Fenrir
3
0
3
4.5
W
Kuzenbo
MR DATA 534
Kuzenbo
1
2
1
0.75
L
Anubis
1
5
3
0.5
L
Sylvanus
Timberjr6
Sylvanus
3
1
2
4
L
Cu Chulainn
TwoPairsOfPants
Cu Chulainn
0
2
0
0
W
1
2
0
0.5
L
Izanami
thannak13
Izanami
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,813
Damage
47,332
67,621
Taken
79,492
56,126
Mitigated
56,993
20,015
Healing
28,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
10,371
1,857
0
6,115
18,383
23,740
0
1,114
17,269
0
64,968
L
Camazotz
 
Camazotz
7,988
2,705
0
7,058
17,127
6,965
0
5,592
11,535
0
61,307
W
Morgan Le Fay
ForceableLine7
Morgan Le Fay
18,218
817
0
2,496
11,482
4,567
1,004
4,511
6,971
70,693
0
W
Fenrir
ImmahXlone
Fenrir
8,764
1,659
0
5,605
15,439
9,073
0
5,135
10,304
0
70,607
W
Kuzenbo
MR DATA 534
Kuzenbo
6,240
2,713
0
1,221
12,588
14,833
14
5,939
6,649
22,872
0
L
Anubis
10,303
695
197
8,226
16,375
8,800
474
9,760
6,615
78,983
0
L
Sylvanus
Timberjr6
Sylvanus
8,538
2,434
1,466
6,047
16,028
14,483
0
6,166
9,862
30,121
0
L
Cu Chulainn
TwoPairsOfPants
Cu Chulainn
14,503
3,037
0
3,084
17,115
21,585
105
0
17,115
2,459
79,262
W
9,220
4,089
0
4,578
9,729
3,913
2,130
3,372
6,357
0
79,656
L
Izanami
thannak13
Izanami
6,000
3,402
0
2,743
12,847
5,160
0
2,940
9,907
0
71,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,941
Gold Earned
41,416
464
Minions Killed
471
0
Camps Cleared
0
1,698,192
Distance Traveled
1,499,813
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,153
480
100
6
0
335,922
0
L
Camazotz
8,247
485
84
5
0
370,317
0
W
Morgan Le Fay
8,395
494
90
5
0
333,356
0
W
Fenrir
9,088
535
111
7
0
403,158
0
W
Kuzenbo
7,901
465
26
2
0
336,188
0
L
Anubis
8,448
497
115
7
0
271,492
0
L
Sylvanus
8,457
497
38
2
0
291,966
2
L
Cu Chulainn
8,754
515
109
6
0
271,920
0
W
Neith
8,404
494
137
8
0
289,568
0
L
Izanami
7,510
442
125
7
0
294,118
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role