Player Matchup

Thoth
Thoth
Elijahleroy01
Thoth
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 43L
1,591 Elo+
Party 3
Chronos
Chronos
Filipovic1
Chronos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 61L
1,567 Elo+
Party 3
Erlang Shen
Erlang Shen
GUNNS4HIRE11
Erlang Shen
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 29L
1,547 Elo+
Party 3
Nemesis
Nemesis
MrMan1233
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,236 Elo+
Party 3
Yemoja
Yemoja
WTrent
Yemoja
Level 138
God Stats
0W - 4L
1,172 SR
Queue Stats
246W - 223L
1,556 Elo+
Party 3
Team Averages
Level 58
1,434 SR
1,499 Elo+

VS

Team Averages
Level 123
1,463 SR
1,557 Elo+
Jormungandr
Jormungandr
Kelenken
Jormungandr
Level 68
God Stats
7W - 1L
1,576 SR
Queue Stats
88W - 67L
1,598 Elo+
Party 2
Neith
Neith
KyouSama
Neith
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 98L
1,606 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TONAYYYYY
Morgan Le Fay
Level 128
God Stats
13W - 14L
1,330 SR
Queue Stats
575W - 599L
1,430 Elo+
Party 1
Hel
Hel
kcabyats15
Hel
Level 149
God Stats
4W - 7L
1,411 SR
Queue Stats
438W - 491L
1,460 Elo+
Party 1
Danzaburou
Danzaburou
l1llI1QIlI1I
Danzaburou
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 7L
1,691 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 5 / 2
10,518
657
22,648
18,141
9,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chronos
Filipovic1
Chronos
15
0 / 5 / 5
8,541
534
11,087
21,886
11,655
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
GUNNS4HIRE11
Erlang Shen
16
2 / 5 / 4
8,913
557
9,179
27,407
33,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
MrMan1233
Nemesis
16
0 / 4 / 4
8,552
535
6,351
20,129
15,760
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
WTrent
Yemoja
16
2 / 2 / 5
9,003
563
4,722
21,830
33,381
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Kelenken
Jormungandr
19
3 / 1 / 12
12,361
773
11,851
16,486
22,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
KyouSama
Neith
17
2 / 4 / 14
11,187
699
33,736
23,139
13,947
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morgan Le Fay
TONAYYYYY
Morgan Le Fay
19
3 / 1 / 14
11,623
726
25,813
15,836
9,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
2 / 1 / 10
10,899
681
3,301
9,959
8,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
l1llI1QIlI1I
Danzaburou
20
11 / 2 / 9
12,854
803
28,087
17,846
10,278
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
80
7
Kills
21
21
Deaths
9
20
Assists
59
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
L
Chronos
Filipovic1
Chronos
0
5
5
0.5
L
Erlang Shen
GUNNS4HIRE11
Erlang Shen
2
5
4
0.8
W
Jormungandr
Kelenken
Jormungandr
3
1
12
9
W
Neith
KyouSama
Neith
2
4
14
2.25
L
Nemesis
MrMan1233
Nemesis
0
4
4
0.5
W
Morgan Le Fay
TONAYYYYY
Morgan Le Fay
3
1
14
10
L
Yemoja
WTrent
Yemoja
2
2
5
2.25
W
2
1
10
7
W
Danzaburou
l1llI1QIlI1I
Danzaburou
11
2
9
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,987
Damage
102,788
109,393
Taken
83,266
104,116
Mitigated
64,155
51,826
Healing
52,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,648
266
2,441
1,101
18,141
9,822
0
7,204
10,937
57,236
0
L
Chronos
Filipovic1
Chronos
11,087
2,120
3,419
2,933
21,886
11,655
0
7,187
14,699
27,539
0
L
Erlang Shen
GUNNS4HIRE11
Erlang Shen
9,179
2,568
2,370
3,590
27,407
33,498
0
12,739
14,668
89
13,972
W
Jormungandr
Kelenken
Jormungandr
11,851
2,578
0
1,306
16,486
22,642
280
7,614
8,641
29,398
0
W
Neith
KyouSama
Neith
33,736
12,814
1,434
5,944
23,139
13,947
2,272
10,876
11,796
0
51,640
L
Nemesis
MrMan1233
Nemesis
6,351
562
328
2,285
20,129
15,760
0
5,008
15,121
0
10,109
W
Morgan Le Fay
TONAYYYYY
Morgan Le Fay
25,813
619
891
1,634
15,836
9,281
1,762
7,690
8,056
50,710
0
L
Yemoja
WTrent
Yemoja
4,722
1,995
25,811
7,548
21,830
33,381
0
8,827
13,003
9,903
0
W
3,301
407
26,079
7,068
9,959
8,007
991
3,566
6,300
9,247
0
W
Danzaburou
l1llI1QIlI1I
Danzaburou
28,087
12,838
1,519
6,581
17,846
10,278
2,019
8,800
8,872
0
53,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,527
Gold Earned
58,924
138
Minions Killed
182
0
Camps Cleared
0
1,381,208
Distance Traveled
1,517,420
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,518
657
85
5
0
275,857
0
L
Chronos
8,541
534
25
2
0
285,469
0
L
Erlang Shen
8,913
557
14
1
0
264,724
0
W
Jormungandr
12,361
773
27
2
0
269,314
0
W
Neith
11,187
699
28
2
0
295,091
0
L
Nemesis
8,552
535
7
0
0
314,761
0
W
Morgan Le Fay
11,623
726
57
4
0
317,955
0
L
Yemoja
9,003
563
7
0
0
240,397
0
W
Hel
10,899
681
11
1
0
331,211
0
W
Danzaburou
12,854
803
59
4
0
303,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role