Player Matchup

Ymir
Ymir
ELSoloLoBo69309
Ymir
Level 85
God Stats
62W - 46L
1,647 SR
Queue Stats
140W - 141L
1,513 Elo+
Solo
King Arthur
King Arthur
RAFALON49
King Arthur
Level 145
God Stats
3W - 7L
1,319 SR
Queue Stats
148W - 150L
1,538 Elo+
Party 3
Mercury
Mercury
Viejodido
Mercury
Level 138
God Stats
14W - 17L
1,486 SR
Queue Stats
239W - 221L
1,547 Elo+
Party 3
Merlin
Merlin
XavierWellington
Merlin
Level 44
God Stats
5W - 3L
1,642 SR
Queue Stats
22W - 9L
1,607 Elo+
Solo
Ullr
Ullr
quickxdeathx02
Ullr
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 170L
1,504 Elo+
Solo
Team Averages
Level 112
1,519 SR
1,542 Elo+

VS

Team Averages
Level 109
1,636 SR
1,564 Elo+
Ymir
Ymir
Fries224
Ymir
Level 148
God Stats
21W - 20L
1,540 SR
Queue Stats
873W - 787L
1,552 Elo+
Party 1
Hel
Hel
R2kronos
Hel
Level 144
God Stats
21W - 15L
1,653 SR
Queue Stats
1,024W - 934L
1,535 Elo+
Party 1
Zeus
Zeus
RRRoze
Zeus
Level 125
God Stats
5W - 3L
1,835 SR
Queue Stats
205W - 159L
1,511 Elo+
Solo
Fenrir
Fenrir
TectonicV2
Fenrir
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 22L
1,613 Elo+
Party 2
Medusa
Medusa
tosober
Medusa
Level 62
God Stats
1W - 0L
1,652 SR
Queue Stats
31W - 22L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,975
452
2,014
9,043
5,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
RAFALON49
King Arthur
9
0 / 5 / 0
5,378
489
2,979
10,634
7,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
Viejodido
Mercury
11
1 / 0 / 1
6,118
556
3,776
8,534
3,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
2 / 1 / 1
6,595
600
2,887
5,332
1,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 3 / 1
5,223
475
1,887
6,667
2,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
5 / 0 / 1
7,150
650
8,001
5,975
6,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
2 / 1 / 2
6,351
577
2,930
4,863
3,160
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
RRRoze
Zeus
11
2 / 1 / 1
6,695
609
5,106
4,629
1,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
TectonicV2
Fenrir
11
1 / 1 / 1
6,240
567
3,787
8,524
3,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
tosober
Medusa
11
2 / 0 / 2
6,405
582
7,056
4,637
1,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
3
Kills
12
12
Deaths
3
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Ymir
5
0
1
5.5
W
2
1
2
3
L
King Arthur
RAFALON49
King Arthur
0
5
0
0
W
Zeus
RRRoze
Zeus
2
1
1
2.5
W
Fenrir
TectonicV2
Fenrir
1
1
1
1.5
L
Mercury
Viejodido
Mercury
1
0
1
1.5
L
2
1
1
2.5
L
0
3
1
0.17
W
Medusa
tosober
Medusa
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,543
Damage
26,880
40,210
Taken
28,628
20,648
Mitigated
15,841
4,142
Healing
9,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,014
190
184
1,774
9,043
5,337
0
4,458
4,515
13,541
0
W
Ymir
8,001
2,304
0
609
5,975
6,112
0
382
5,593
40,805
0
W
2,930
259
2,306
2,684
4,863
3,160
54
1,540
3,323
27,322
0
L
King Arthur
RAFALON49
King Arthur
2,979
259
0
185
10,634
7,647
0
6,241
3,952
0
37,974
W
Zeus
RRRoze
Zeus
5,106
498
0
540
4,629
1,489
930
1,465
3,164
52,544
0
W
Fenrir
TectonicV2
Fenrir
3,787
1,291
0
2,751
8,524
3,419
0
670
7,854
0
43,314
L
Mercury
Viejodido
Mercury
3,776
2,207
0
1,344
8,534
3,173
0
2,045
6,445
0
52,344
L
2,887
19
0
594
5,332
1,977
0
2,534
2,798
56,175
0
L
1,887
660
0
61
6,667
2,514
0
204
6,463
0
31,936
W
Medusa
tosober
Medusa
7,056
2,921
0
606
4,637
1,661
584
844
3,793
0
48,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,289
Gold Earned
32,841
325
Minions Killed
360
0
Camps Cleared
0
1,089,943
Distance Traveled
1,047,942
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,975
452
14
1
0
197,423
5
W
Ymir
7,150
650
70
6
0
171,111
4
W
Hel
6,351
577
43
4
0
223,383
3
L
King Arthur
5,378
489
53
5
0
209,967
4
W
Zeus
6,695
609
105
10
0
184,381
0
W
Fenrir
6,240
567
73
7
0
247,573
0
L
Mercury
6,118
556
101
9
0
269,709
1
L
Merlin
6,595
600
96
9
0
194,863
0
L
Ullr
5,223
475
61
6
0
217,981
0
W
Medusa
6,405
582
69
6
0
221,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role