Player Matchup

Horus
Horus
 
Horus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Epherrent
Hou Yi
Level 129
God Stats
5W - 11L
1,061 SR
Queue Stats
269W - 261L
1,476 Elo+
Solo
Gilgamesh
Gilgamesh
Josh-is-Lost
Gilgamesh
Level 179
God Stats
14W - 12L
1,634 SR
Queue Stats
177W - 149L
1,568 Elo+
Solo
Mulan
Mulan
TT Foxbody
Mulan
Level 149
God Stats
41W - 37L
1,536 SR
Queue Stats
261W - 236L
1,491 Elo+
Solo
Team Averages
Level 142
1,446 SR
1,507 Elo+

VS

Team Averages
Level 102
1,465 SR
1,547 Elo+
Gilgamesh
Gilgamesh
Ace HoodLoom
Gilgamesh
Level 125
God Stats
5W - 2L
1,761 SR
Queue Stats
307W - 252L
1,522 Elo+
Party 1
Sylvanus
Sylvanus
AlAbASt3R_0wN
Sylvanus
Level 108
God Stats
5W - 8L
1,393 SR
Queue Stats
138W - 127L
1,567 Elo+
Solo
Thanatos
Thanatos
JohnDaFish
Thanatos
Level 107
God Stats
19W - 7L
1,500 SR
Queue Stats
314W - 277L
1,585 Elo+
Party 1
Freya
Freya
Riley wood
Freya
Level 122
God Stats
3W - 5L
1,161 SR
Queue Stats
23W - 14L
1,580 Elo+
Solo
Martichoras
Martichoras
l useIess l
Martichoras
Level 48
God Stats
5W - 6L
1,512 SR
Queue Stats
77W - 74L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
2 / 4 / 6
7,275
560
4,515
14,510
9,762
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hel
 
Hel
10
0 / 5 / 1
6,340
488
4,566
11,287
3,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
Epherrent
Hou Yi
14
10 / 0 / 5
9,307
716
12,342
8,496
3,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
Josh-is-Lost
Gilgamesh
12
2 / 3 / 1
7,243
557
7,777
15,991
10,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mulan
13
5 / 2 / 5
8,133
626
9,765
10,340
5,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ace HoodLoom
Gilgamesh
13
4 / 1 / 2
7,959
612
8,597
12,321
9,233
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
AlAbASt3R_0wN
Sylvanus
8
1 / 4 / 5
6,088
468
3,619
8,499
5,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
JohnDaFish
Thanatos
13
5 / 5 / 5
7,978
614
8,081
15,575
6,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
12
3 / 4 / 6
7,166
551
11,294
12,066
4,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Martichoras
l useIess l
Martichoras
9
1 / 5 / 0
5,829
448
3,222
8,931
2,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
32
19
Kills
14
14
Deaths
19
18
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
4
6
1.25
W
Hel
 
Hel
0
5
1
0.1
L
Gilgamesh
Ace HoodLoom
Gilgamesh
4
1
2
5
L
Sylvanus
AlAbASt3R_0wN
Sylvanus
1
4
5
0.88
W
Hou Yi
Epherrent
Hou Yi
10
0
5
12.5
L
Thanatos
JohnDaFish
Thanatos
5
5
5
1.5
W
Gilgamesh
Josh-is-Lost
Gilgamesh
2
3
1
0.83
L
Freya
3
4
6
1.5
W
Mulan
5
2
5
3.75
L
Martichoras
l useIess l
Martichoras
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,965
Damage
34,813
60,624
Taken
57,392
32,922
Mitigated
28,932
20,352
Healing
21,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,515
1,681
2,196
3,486
14,510
9,762
11
4,888
9,426
0
19,037
W
Hel
 
Hel
4,566
51
3,584
3,570
11,287
3,973
0
3,669
7,192
45,835
0
L
Gilgamesh
Ace HoodLoom
Gilgamesh
8,597
2,705
0
3,715
12,321
9,233
352
1,493
10,828
0
61,046
L
Sylvanus
AlAbASt3R_0wN
Sylvanus
3,619
1,535
732
1,906
8,499
5,976
0
586
7,913
14,524
0
W
Hou Yi
Epherrent
Hou Yi
12,342
7,687
0
740
8,496
3,652
1,101
1,888
6,528
0
69,449
L
Thanatos
JohnDaFish
Thanatos
8,081
2,350
0
9,627
15,575
6,254
0
342
15,233
0
60,418
W
Gilgamesh
Josh-is-Lost
Gilgamesh
7,777
1,535
0
3,225
15,991
10,190
0
2,240
13,579
0
39,200
L
Freya
11,294
2,793
128
4,577
12,066
4,534
47
2,145
9,921
38,481
0
W
Mulan
9,765
1,985
0
3,551
10,340
5,345
0
1,704
8,476
0
59,994
L
Martichoras
l useIess l
Martichoras
3,222
1,525
0
1,051
8,931
2,935
0
0
8,931
0
25,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,298
Gold Earned
35,020
333
Minions Killed
298
0
Camps Cleared
0
1,301,313
Distance Traveled
1,279,254
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,275
560
28
2
0
255,623
0
W
Hel
6,340
488
66
5
0
251,382
4
L
Gilgamesh
7,959
612
101
8
0
294,236
0
L
Sylvanus
6,088
468
13
1
0
154,263
3
W
Hou Yi
9,307
716
93
7
0
245,564
0
L
Thanatos
7,978
614
90
7
0
311,458
0
W
Gilgamesh
7,243
557
62
5
0
254,514
1
L
Freya
7,166
551
43
3
0
249,036
0
W
Mulan
8,133
626
84
6
0
294,230
0
L
Martichoras
5,829
448
51
4
0
270,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role