Player Matchup

Ao Kuang
Ao Kuang
BigNdontCry
Ao Kuang
Level 95
God Stats
7W - 3L
1,268 SR
Queue Stats
337W - 330L
1,437 Elo+
Solo
Achilles
Achilles
Cοld
Achilles
Level 120
God Stats
9W - 6L
1,507 SR
Queue Stats
367W - 422L
1,465 Elo+
Party 2
Chaac
Chaac
DutifulCheese84
Chaac
Level 105
God Stats
7W - 4L
1,609 SR
Queue Stats
122W - 133L
1,410 Elo+
Party 2
Baron Samedi
Baron Samedi
Mage8Metal
Baron Samedi
Level 195
God Stats
2W - 0L
1,679 SR
Queue Stats
95W - 87L
1,485 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
xPot4CheaPx
Ah Muzen Cab
Level 141
God Stats
19W - 16L
1,437 SR
Queue Stats
510W - 510L
1,480 Elo+
Party 2
Team Averages
Level 131
1,500 SR
1,455 Elo+

VS

Team Averages
Level 102
1,490 SR
1,461 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
C-man141
Nemesis
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 183L
1,452 Elo+
Party 1
Jing Wei
Jing Wei
MrStealYoKill87
Jing Wei
Level 143
God Stats
2W - 2L
1,500 SR
Queue Stats
166W - 168L
1,421 Elo+
Solo
Anubis
Anubis
Zurg33
Anubis
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 43L
1,377 Elo+
Solo
Serqet
Serqet
qdv923
Serqet
Level 73
God Stats
5W - 11L
1,449 SR
Queue Stats
127W - 140L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BigNdontCry
Ao Kuang
13
4 / 3 / 7
8,103
810
4,147
9,462
7,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
Cοld
Achilles
15
2 / 2 / 10
8,084
808
8,959
12,870
15,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 4 / 11
8,405
841
8,899
17,323
21,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
Mage8Metal
Baron Samedi
16
7 / 2 / 6
9,944
994
14,400
10,244
6,799
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Muzen Cab
xPot4CheaPx
Ah Muzen Cab
15
1 / 3 / 13
8,643
864
13,944
7,850
3,732
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
1 / 3 / 11
8,145
815
11,287
10,366
10,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
C-man141
Nemesis
13
1 / 3 / 8
7,158
716
4,648
17,191
7,518
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
14
2 / 5 / 5
7,706
771
6,549
10,224
4,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Zurg33
Anubis
12
4 / 3 / 6
7,457
746
7,875
7,660
3,953
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
qdv923
Serqet
14
4 / 3 / 8
7,693
769
10,059
8,950
4,977
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
50
17
Kills
12
14
Deaths
17
47
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
11
2.17
W
Ao Kuang
BigNdontCry
Ao Kuang
4
3
7
2.5
L
Nemesis
C-man141
Nemesis
1
3
8
1.67
W
Achilles
Cοld
Achilles
2
2
10
3.5
W
3
4
11
2.13
W
Baron Samedi
Mage8Metal
Baron Samedi
7
2
6
5
L
Jing Wei
2
5
5
0.9
L
Anubis
Zurg33
Anubis
4
3
6
2.33
L
Serqet
qdv923
Serqet
4
3
8
2.67
W
Ah Muzen Cab
xPot4CheaPx
Ah Muzen Cab
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,349
Damage
40,418
57,749
Taken
54,391
54,525
Mitigated
30,808
23,908
Healing
21,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
11,287
165
1,732
3,115
10,366
10,228
0
4,670
5,446
27,556
0
W
Ao Kuang
BigNdontCry
Ao Kuang
4,147
702
946
3,015
9,462
7,017
805
2,303
6,913
5,393
0
L
Nemesis
C-man141
Nemesis
4,648
1,475
768
6,610
17,191
7,518
0
4,534
12,426
0
5,893
W
Achilles
Cοld
Achilles
8,959
1,744
1,683
3,060
12,870
15,728
390
4,610
8,260
0
17,455
W
8,899
373
246
4,466
17,323
21,249
235
4,695
11,956
0
19,512
W
Baron Samedi
Mage8Metal
Baron Samedi
14,400
1,251
4,370
5,128
10,244
6,799
1,384
5,632
4,436
19,811
0
L
Jing Wei
6,549
4,709
537
1,697
10,224
4,132
911
4,424
5,630
0
17,926
L
Anubis
Zurg33
Anubis
7,875
399
2,060
2,282
7,660
3,953
0
1,546
5,937
16,486
0
L
Serqet
qdv923
Serqet
10,059
1,333
954
1,842
8,950
4,977
0
2,990
5,489
0
10,831
W
Ah Muzen Cab
xPot4CheaPx
Ah Muzen Cab
13,944
4,435
616
378
7,850
3,732
1,988
1,922
5,781
0
27,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,179
Gold Earned
38,159
91
Minions Killed
125
0
Camps Cleared
0
930,376
Distance Traveled
911,829
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,145
815
44
4
0
203,214
0
W
Ao Kuang
8,103
810
5
1
0
152,114
0
L
Nemesis
7,158
716
11
1
0
203,868
0
W
Achilles
8,084
808
6
1
0
223,269
0
W
Chaac
8,405
841
26
3
0
211,204
0
W
Baron Samedi
9,944
994
17
2
0
182,550
0
L
Jing Wei
7,706
771
39
4
0
166,976
0
L
Anubis
7,457
746
21
2
0
145,661
0
L
Serqet
7,693
769
10
1
0
192,110
0
W
Ah Muzen Cab
8,643
864
37
4
0
161,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role