Player Matchup

Hercules
Hercules
Silver I
 
Hercules
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cabrakan
Cabrakan
Silver I
 
Cabrakan
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Silver I
CARL_WEST_AUKZ
Hel
Silver I
Level 158
God Stats
7W - 8L
1,599 SR
Queue Stats
315W - 341L
1,228 MMR
Solo
Charybdis
Charybdis
Gold IV
I Will Throw225
Charybdis
Gold IV
Level 140
God Stats
0W - 5L
1,103 SR
Queue Stats
456W - 465L
1,211 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 144
1,441 SR
1,388 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,494 SR
1,332 MMR
Zeus
Zeus
Silver I
 
Zeus
Silver I
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Silver III
Cd Cadmium
Cthulhu
Silver III
Level 77
God Stats
9W - 16L
1,477 SR
Queue Stats
21W - 45L
1,156 MMR
Solo
Serqet
Serqet
Gold III
StiffyWitDaBliky
Serqet
Gold III
Level 142
God Stats
67W - 54L
1,625 SR
Queue Stats
668W - 668L
1,400 MMR
Solo
King Arthur
King Arthur
Silver III
There_is_HOPE969
King Arthur
Silver III
Level 118
God Stats
2W - 3L
1,368 SR
Queue Stats
79W - 99L
1,117 MMR
Solo
Ullr
Ullr
Gold III
taym757
Ullr
Gold III
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 44L
1,488 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
1 / 3 / 1
5,940
594
6,687
9,475
9,218
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
 
Fenrir
9
1 / 3 / 1
5,421
542
4,230
9,731
3,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cabrakan
 
Cabrakan
9
2 / 2 / 1
5,154
515
5,695
7,907
4,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 1 / 1
6,074
607
2,552
7,433
2,959
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
I Will Throw225
Charybdis
8
0 / 5 / 1
4,853
485
3,893
9,390
3,472
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
MartichorasThanatosAo KuangLokiAchilles

VS

Bans
SurtrVamanaAresThorSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
0 / 2 / 2
6,406
641
4,031
5,320
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
Cd Cadmium
Cthulhu
10
2 / 0 / 4
6,183
618
6,105
6,363
3,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
7 / 0 / 1
7,492
749
6,533
8,780
3,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
There_is_HOPE969
King Arthur
10
1 / 2 / 3
6,011
601
5,548
10,507
9,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ullr
taym757
Ullr
11
4 / 2 / 1
6,141
614
5,877
6,336
2,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
5
Kills
14
14
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
3
1
0.5
L
Fenrir
 
Fenrir
1
3
1
0.5
L
Cabrakan
 
Cabrakan
2
2
1
1.25
W
Zeus
 
Zeus
0
2
2
0.5
L
1
1
1
1.5
W
Cthulhu
Cd Cadmium
Cthulhu
2
0
4
4
L
Charybdis
I Will Throw225
Charybdis
0
5
1
0.1
W
7
0
1
7.5
W
King Arthur
There_is_HOPE969
King Arthur
1
2
3
1.25
W
Ullr
taym757
Ullr
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,057
Damage
28,094
43,936
Taken
37,306
23,845
Mitigated
20,655
16,626
Healing
11,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,687
2,563
0
3,820
9,475
9,218
0
344
8,687
0
40,393
L
Fenrir
 
Fenrir
4,230
894
0
2,844
9,731
3,502
0
1,804
7,798
0
36,509
L
Cabrakan
 
Cabrakan
5,695
892
0
2,064
7,907
4,694
0
3,194
4,613
21,616
0
W
Zeus
 
Zeus
4,031
186
0
1,538
5,320
1,694
392
3,158
2,162
50,498
0
L
2,552
207
1,116
4,858
7,433
2,959
0
3,755
3,678
51,567
0
W
Cthulhu
Cd Cadmium
Cthulhu
6,105
332
246
2,379
6,363
3,408
0
2,206
4,157
21,911
0
L
Charybdis
I Will Throw225
Charybdis
3,893
1,628
0
1,924
9,390
3,472
0
1,560
7,830
0
36,706
W
6,533
2,347
0
3,961
8,780
3,696
0
942
7,838
0
43,928
W
King Arthur
There_is_HOPE969
King Arthur
5,548
1,033
0
2,750
10,507
9,579
9
0
10,507
761
32,884
W
Ullr
taym757
Ullr
5,877
2,429
0
667
6,336
2,278
383
1,941
4,395
0
42,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,442
Gold Earned
32,233
311
Minions Killed
348
0
Camps Cleared
0
1,029,020
Distance Traveled
1,096,318
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,940
594
65
7
0
199,407
6
L
Fenrir
5,421
542
62
6
0
248,155
1
L
Cabrakan
5,154
515
26
3
0
175,424
1
W
Zeus
6,406
641
98
10
0
187,307
0
L
Hel
6,074
607
96
10
0
206,174
1
W
Cthulhu
6,183
618
22
2
0
225,128
4
L
Charybdis
4,853
485
62
6
0
199,860
0
W
Serqet
7,492
749
85
9
0
256,280
1
W
King Arthur
6,011
601
67
7
0
215,399
4
W
Ullr
6,141
614
76
8
0
212,204
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role